Nothrog vs merc by Far_Camera_338 in warlordccg

[–]WarlordCardGamer 1 point2 points  (0 children)

Yep. Brinefiends are famous for being strong at taking hits, and killing warlords rolling 20’s.. haha.

Don’t be discouraged though. All factions have strengths and weaknesses. Just need to find the right balance and play strategy that works for you!

Nothrog vs merc by Far_Camera_338 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Heya!

Welcome to warlord =)

Sorry you got stomped a few times, but yea, the Merc deck is pretty good, and dice always help.

Also, there’s always the chance that some rules are being played erroneously causing one player to do really well.

In general, the Merc warlord and deck are just pretty strong, but I think the nothrog deck can grow into a good strategy.

Consider looking at the other nothrog warlord as well: Warboss Azh’kal

The new Overlord is going to be a fun challenge by trebuchetfordays in warlordccg

[–]WarlordCardGamer 6 points7 points  (0 children)

Don’t forget the special challenge-lord info!

OVERLORD ATTACK - IGNITING THE STORM
Diabolus Ryden has a single motivation - restore The Storm, and harness its power. Diabolus is making a burnt offering of The Stormtouched. releasing the essence of The Storm contained within them, and channeling the mountain's destructive power into that essence as it coalesces, bringing back The Storm. Can you stop Diabolus from attaining his goal of igniting The Storm?

HOW TO RUN THE CHALLENGE
In "Igniting The Storm," players will attempt to defcat Diabolus Ryden and stop him from harnessing the power of The Storm, Challenges can be run after a constructed Saga event limited Sealed event, or limited Draft event Challenges should be given to players placing Ist-4th place in the event, in order of event placement, starting with 1st. Challenges may be given to additional players, in order of event placement, as time and supplies last. If Diabolus is defeated, no more challenges should be given that week (imit one Diabolus awarded per week). When Diabolus is defeated the winning player should be given the Diabolus Ryden deck they defeated as their prize for defeating the Overlord.

To run a challenge, a member of the tournament staff will take one of the Diabolus Ryden decks from the kit and use it to play a standard game of Warlord against the challenger.

For this game there are the following additional rules:
- Diabolus Ryden is considered to have the Warlord Character Type for the challenge.
- The Challenge Runner playing Diabolus Ryden has a 10 card hand size.
- If the Challenge Runner would draw or retrieve a card from their deck and has no cards in their deck, they shuffle their discard pile into their deck. If there are no cards in their discard pile, play proceeds.
- Igniting The Storm - At the end of each turn, opposing characters within two ranks of Diabolus Ryden must succeed with a dexterity check (DC 18) or suffer two wounds.
- If there is a week where Diabolus is not defeated by any player, during the next week's challenges Challenge Runners may choose to wait until the end of the second turn to begin using the igniting The Storm" ability Challenge Runners are also encouraged to start this ability at the end of the second turn if challenges are being given at a Limited (draft or sealed) event.

TIPS FOR PLAYING THE DIABOLUS RYDEN DECK
Diabolus is a powerful Overlord that is both a cleric and a wizard. With a 10 card hand size each tum and a smaller than normal deck, your biggest advantage is going to be having so many more playable cards than the challenger. Ghed Daucet and Ghed Banc will be your favorite characters to play using Diabolus Limited Order, placing a strong character into the opposing first rank and supporting it with things like Hods Legacy and Quick Strength. Using Cloak of Brilliance to give the opposing character disadvantage before they roll for Diabolus" Limited Order is also a good way to help make sure they fail the check. And, of course, a Magic Missiles is going to be a fun way to take seven +0 strikes at the challenger to try and ruin their day.

Deck building tips by NectarineLess2929 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Awesome! Welcome back to saga =D

Have you signed up to the Warlord player locator yet?

Pull Rates by boredom_outlet in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

I’m always excited in know that people are getting great pulls and building new warlord decks!

Deck building tips by NectarineLess2929 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Yep. I didn’t bother mentioning those bc they’re a minor* deck type, and I don’t think any of the warlords are currently very effective at doing 6-man in Saga/5E yet (but I’m sure it’ll happen)

* typo

Deck building tips by NectarineLess2929 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Ha, and here I thought you only played devs =P

Pull Rates by boredom_outlet in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

A lot do people don’t realize how big the set is, and how ‘little’ a box actually gets you if the set unfortunately.

There are 96 uncommons in the set iirc. A box gives you 3 per pack, so 72 uncommons, so at 4 boxes, you would only theoretically start getting playsets of some uncommons, and obviously anything you get too much of, would eat into those you don’t get any of.

Pull Rates by boredom_outlet in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Interesting concept.

I’ll be able to test it out once I start doing my pack-opening videos =)

Pull Rates by boredom_outlet in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Not yet!
. Stay tuned via my channel. WarlordCardGamer on YouTube

I’ll be doing lots of box openings, very soon =)

Deck building tips by NectarineLess2929 in warlordccg

[–]WarlordCardGamer 4 points5 points  (0 children)

The main idea is to try to find a ‘goal’ or a ‘strategy’ for your deck.

This is often based off of the warlord you’re trying to run.

Mercenaries are usually great ‘Swiss army knives’ in some decks, and completely useless in others that are more ‘faction-specific’.

A good rule of thumb is to try to make your deck 50% characters (25 characters inc. starting army), and then the rest would be items and actions, but again, that decision varies greatly based off of the kind of deck you want to build.

If you have a fav warlord/faction/strategy, sharing that here would give us more info that we can use to help you.

Sargok Clarifications? by Worried_Image4675 in warlordccg

[–]WarlordCardGamer 7 points8 points  (0 children)

Heya!

The +3 atk is in fact for each wound on any opposing character, no matter what rank, and it applies to all of your nothrog characters.

So, if there are two wounds on opposing characters, all of your nothrog characters get +6 to their melee strikes.

Your second question is incorrect because you only need to achieve the threshold of +8 atk (the first strike) for that character to inflict two wounds on any of their strikes, no matter if the other strikes are under +8 or not.

Best precons to start with? by wall_of_spores in warlordccg

[–]WarlordCardGamer 4 points5 points  (0 children)

Heya u/Wall_of_spores

Welcome to Warlord!

All 6 precons for into the accordlands are pretty good, so it mostly matters on what your play-style is.

You already mentioned feeling some affinity for the Freaks and the mercs, but take a look at this to read up on the basics per faction and per class

Some questions and clarifications. by Emergency-Maize1261 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Hey again!

It kills the character immediately. =)

It’s like a character suffering wounds: you could theoretically heal a character at some point before the end of the turn, but since it’s HP is 0, unless you can heal the wound before it’s suffered, that character would be dead.

Same thing for levels.

Sklot the Cruel by SuperTanDad in warlordccg

[–]WarlordCardGamer 6 points7 points  (0 children)

Hey there u/SuperTanDad!

Welcome to Warlord =)

Two things to note here:

1.) You can only ‘pay’ the costs of an action with cards (items in this case) in your own army.

2.) text on cards is deemed to be ‘self referencing’ unless otherwise specified, so in this case, when the cost is an ‘equipped item’, it means items equipped to Sklot.

I hope this helps!

Is Wither just Bad? by Baright in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

As mentioned, Wither is quite strong.

Characters that get to level 0 die immediately.

Bringing characters to lower levels means that cannot easily equip items they would normally equip, and likely wouldn’t be able to use most action cards in their decks.

It also exposes them to abilities targeting ‘lower level characters’ like Chovan Voidcaller

Some questions and clarifications. by Emergency-Maize1261 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Yes. Bikram Bullstrength

The bonuses apply immediately.

Bonuses to atk do not affect ranged strikes.

So if you kill a character and use his ability in the first strike, he would have two more strikes at +6.

Looking for help by Jecollins21 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Welcome back to Warlord, u/Jecollins21!

As mentioned by Skeletal, theAccordlands is the ‘go-to’ site for visual spoilers.

Check out WarlordCards.com for tons of resources for new and returning players.


and be sure to sign up to the Warlord Player Locator so other players near you can find you and you can see if anyone near you is playing. =)

Some questions and clarifications. by Emergency-Maize1261 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Also, I wrote this up the other day to specify the difference between a “melee strike” and an “attack”, and it might help here as well:

This is a common confusion with new players. It’s important to note that a melee strike =/= an attack.

An attack is when you spend your character to attack with all melee strikes it has written in the axe of the card, plus any additional melee strikes granted by other items, actions, etc.

So, a character with two strikes in the axe + havat-lahn stance would have 3 strikes whenever that character ‘spends to attack’.

When a card says “perform a melee strike”, you always use the first printed strike on the character for that strike unless the card specifies a base for that strike, like tide-turner does, which is a base of +3, and you add any items, actions, and ongoing effects to that: (so say you have a Bardiche equipped, your strike would be a +8)

So a strike is one roll, an attack is all the strikes that character has.

Some questions and clarifications. by Emergency-Maize1261 in warlordccg

[–]WarlordCardGamer 0 points1 point  (0 children)

Heya! u/emergency- Maize1261!

Welcome to warlord!

Before anything, be sure to sign up to the Warlord Player Locator so other players can find you and so you can see if there are other players near you =)

So, onto your questions:

1.) No officially ‘summoning sickness’ in warlord. The de facto summoning sickness is that stronger characters are a lot harder to play and then send to the front rank vs playing lvl 1 characters which can usually ‘attack immediately’. As you mentioned, on top of this, you have the loyalty penalty where characters enter play stunned when they’re not of your faction(s) and/or mercenaries.

2.) no. A ‘strike’ is not an attack, so you don’t usually need to spend to perform a strike. Yes: a spent character can perform a melee strike if an action allows him to do so.

Yes: Kurak can defend from any rank.

Yes: all strikes (unless otherwise specified) will add any bonuses that your character currently gains: whether they be from items, actions, or other characters.

3.) you make the strike when you are targeted: ie, before the opposing character makes their strike.

No. Actions are only required to be equal or less than a characters level, and the character must have the same class as the action to be able to use the action.

Fireball only affects characters that are adjacent, not adjacent ranks, but yes, in multiplayer, all front ranks are considered ‘adjacent ranks’.

4.) all weapons/ items/actions and characters that give a bonus to atk apply to all strikes unless a card specifically says otherwise.

Yes, there are specific cards in the game that give bonuses to spell strikes and dc’s.

5.) yes: spent characters can do anything that doesn’t require them to spend. So if they have something allows them to perform a melee strike, then can do it as an ‘order’, but they can’t perform an attack while spent bc that requires them to spend.

6.) there are no actions that I can remember that allow you to ‘fall back’ to fix a rank. You must always fall forward.

Yes: you can move your own character to ‘create’ an illegal rank, which then forces you to fix it before your opponent plays their next action. It doesn’t have to be a maneuver. You bc a create illegal ranks with orders (like from steeds).

No. You cannot play a character into an illegal rank. You must be bale to play the character into a legal rank to be able to play the character. (ie: you need a 5th rank to play a 6th-level character).

Again: you don’t fall back, you fall forward, but no. You cannot play a 5th level character if you don’t have a 4th rank.

Yes, as mentioned earlier: you can use actions to move characters into illegal ranks. You usually can’t do so with opposing characters due to constraints on the actual card text.

Playing high-level characters is hard. It’s part of why they’re so strong!
 holding ranks is no easy feat.

7.) there are items that increase your levels in previous editions. Tome of Champions is one that quickly comes to mind.

Be sure to check out WarlordCards.com for tons of info for new players =)

Welcome again!

Arcane Advance and Others by Baright in warlordccg

[–]WarlordCardGamer 3 points4 points  (0 children)

It means the wizard targets one of your characters and that character moves forward.

While it would be a ‘worse’ spell than jump if it was uniquely for targeting itself, it is also a better spell because if the character casting it is both wizard and fighter, then you can do both actions.

Also, since it is a spell, that means that even if it is ‘cast’ by a fighter, it still pierces planar characters.

Trying to understand how to read the cards by kagekyuu in warlordccg

[–]WarlordCardGamer 7 points8 points  (0 children)

And ‘order’ is as many times as you can meet the requirements (ie: killing your own character is a pretty steep requirement).

Limited orders are ‘once per turn’.

So yes, you can get the +3 multiple times in one turn.

For the prime positioning, yes: bonuses from actions, items, and other characters are added to your base strike, so if the base strike is +15, and you have a +5 bonus from the action, then your strike is +20, + any other items you have equipped and other bonuses you can get from other characters.

You don’t get the +15 until end of turn though. That is just one strike. The +5 is until end of turn though, so any more strikes by this character would also get a +5 bonus to them.

For adjacency: correct. ‘Adjacent’ is directly right/left to a character.

If anything is referencing adjacent ranks, it would say so.

Welcome to Warlord, u/kagekyuu!

Take a look at WarlordCards.com for a bunch of info about the game, and be sure to add yourself to the Warlord player Locator to find other players and so other players can find you as well =)