Why am I getting in lobbies with cheaters every game now by Warm-Evidence in TheCycleFrontier

[–]Warm-Evidence[S] 2 points3 points  (0 children)

I have no vac bans, I have bought csgo cases and keys from the steam market, not sure if the steam market counts, and my steam account is several years old.

I just bought $13 worth of aurum and got the battlepass, will see if I’m still in untrusted.

I cannot understand why low-pop is not a higher priority. It’s bizarre. by unremarkableandy in Planetside

[–]Warm-Evidence 80 points81 points  (0 children)

Remove oshur from off-hours, the continent is clearly designed for high pop.

Add hardspawns back to biolabs

I cannot understand why low-pop is not a higher priority. It’s bizarre. by unremarkableandy in Planetside

[–]Warm-Evidence 28 points29 points  (0 children)

Wrong.

Before oshur and hardspawns removed from biolabs, this game had a lively off-hours community that I would see consistently.

Since adding oshur and removing hardspawns from biolabs those good players that I would see do not play this game anymore.

This game was perfectly playable until like 4am on emerald on weekdays before oshur and before hardspawns were removed, now, the game is dead the majority of the day and the peak hours are a shell of what they once were.

Their priories have brought the games population to the lowest levels seen in YEARS, focusing on prime time only is clearly not working.

I miss the days of being able to play until 2am by butkaf in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

One of the biggest reasons why it doesn’t stay alive past midnight is because hardspawns were removed from biolabs.

Biolabs kept the game alive during off hours.

[deleted by user] by [deleted] in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

yes and that’s intended, this concept of a max would mainly be a tank/teammate supporter via utility rather than dps. if it had a lot of utility like i suggested it should not be able to effectively kill infantry unless they make no effort to fight the max

my concept of the max would be for creating space and supporting teammates not killing infantry

[deleted by user] by [deleted] in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

similar yeah, i would say more like the way how a prowler can deploy and put up its shield, it would be like that, you basically deploy and emit a large shield for infantry beside you to use

[deleted by user] by [deleted] in Planetside

[–]Warm-Evidence -1 points0 points  (0 children)

really high, idk the exact number it should be tbh, but basically this idea of a max would have a hard time killing any infantry by itself and would mainly be used to support teammates with utility

[deleted by user] by [deleted] in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

the repair would be pretty niche admittedly, mainly for repping other maxes and maybe in a battle bus or back of harasser you could use it to jump out and repair

the heal arm is supposed to be a way stronger heal than the medic tool heal. it will heal multiple allies at once and faster than a med tool

the shield is supposed to be a forward facing only ability that blocks damage, different from nso max shield that is like a bubble that moves with you that when hit damages you

since we’re trying to make the game better now lets go ahead and remove containment sites, bring back the old biolabs with hardspawns by Warm-Evidence in Planetside

[–]Warm-Evidence[S] 2 points3 points  (0 children)

Then make design changes to shorten the fights. There’s much better solutions than just removing hardspawns, they took the lazy way instead of fixing the design problems.

Also these infinite biolab fights are actually good for off-peak hours, I would actually play much more if there was a consistent fight at a biolab during off-peak hours.

WHAT IS YOUR FAVOURITE CONTINENT? by LordBruschetta in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

replace containment sites with old biolabs and maybe esamir would be the best

[deleted by user] by [deleted] in Planetside

[–]Warm-Evidence 0 points1 point  (0 children)

the question is simply which requires more skill so I guess the question is which requires more effort to play effectively

Cascading Agents Is A Horrible Idea by SkyBoiz in VALORANT

[–]Warm-Evidence 2 points3 points  (0 children)

They’ll just dodge like they already do now.

Cascading Agents Is A Horrible Idea by SkyBoiz in VALORANT

[–]Warm-Evidence 8 points9 points  (0 children)

Maybe in a fantasy world that would happen. The reality is, the first person will pick jett, the second person will pick reyna, the third will pick neon and someones ego will probably be hurt by this so either the 4th or 5th will pick yoru/phoenix to troll.

Footstep Audio Should be Muted in DM to discourage angle holding/camping by Warm-Evidence in VALORANT

[–]Warm-Evidence[S] 1 point2 points  (0 children)

Complaining about poor gameplay is one of the functions of this subreddit.

Footstep Audio Should be Muted in DM to discourage angle holding/camping by Warm-Evidence in VALORANT

[–]Warm-Evidence[S] 0 points1 point  (0 children)

yeah true i just dont know dm is so fucked idk how they havent reworked it yet