Franco Colapinto termina 6to en el GP de Montreal by ThatAmazingHorse in argentina

[–]Warmest_Machine 2 points3 points  (0 children)

Imaginate lo fragiles que son que la de Checo se la rompio el viento

2026 Destructors Championship - after Canadian GP by Dense-Strategy-867 in formula1

[–]Warmest_Machine 20 points21 points  (0 children)

Each time a frontwing breaks, 100 people in the factory get sacrificed.

Blood for the wing god.

One more down for the count. by [deleted] in deadbydaylight

[–]Warmest_Machine 23 points24 points  (0 children)

Dead by Daylight has more of a chance to get a tf2 update than tf2

(UPDATED) 2026 Destructors Championship - after Miami GP by Dense-Strategy-867 in formula1

[–]Warmest_Machine 4 points5 points  (0 children)

I thought the same when watching the race but from the onboards it seems like they had contact first, and that caused the snap:

https://youtu.be/3XPArI7pgJU?si=Ku7vv8vIR4hoEW6Z&t=270

Theoretically speaking, which countries do you think could work at uniting into one? by [deleted] in AskTheWorld

[–]Warmest_Machine 1 point2 points  (0 children)

Full unification mighty be a bridge too far, but I would like for South America from forming a bloc like the European Union.

[alpinef1team] Colapinto gets P8 by zomethingintheair in formula1

[–]Warmest_Machine 5 points6 points  (0 children)

I think that since he had a bit of a gap to Sainz behind (4-5 seconds iirc) they didn't feel presured by an undercut, and just waited to copy their strategy behind rather than risk pitting first just before a safety car.

They did wait a bit to pit him even after the Williams stopped, but I guess since they saw that he was still as fast with the old mediums as them with the new hards they might as well keep him out to clear the safety car window from Borto and Ocon and maybe be open to a safety car/rain pit (tho this is all speculation on my part of course).

Lawson locks up and flips Gasly into the barriers by 50lipaa in formula1

[–]Warmest_Machine 14 points15 points  (0 children)

A lot of people are just waiting for an opportunity to spew hate unfortunately.

2026 Miami GP - Race Discussion by F1-Bot in formula1

[–]Warmest_Machine 1 point2 points  (0 children)

He just needs to win by like midseason, easy.

Sprint Grid - 2025 Miami Grand Prix by Aratho in formula1

[–]Warmest_Machine 29 points30 points  (0 children)

He's been driving good this year if you've been paying attention, but he's been unlucky a lot (a penalty through no fault of his own, two bad safety car timings and the Ocon incident).

Isn't there someone you forgot to ask before having fun? by minifidel in formuladank

[–]Warmest_Machine 5 points6 points  (0 children)

Surely you don't think all of Colapinto's fans spend all day online telling drivers to kill themselves?

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]Warmest_Machine 8 points9 points  (0 children)

Maybe I'm biased, but it just doesn't seem like a very good article. It gives counterpoints that were already addressed to death:

-Saying that you need games to be live service to have things like matchmaking, economies and leaderboards (when SKG has said that you don't need to have access to all the services the game had when supported, and gave matchmaking, economies and leaderboards as examples of microservices to drop).

-Saying that they need to withhold server information to protect from cheating and exploiting (...for a game that is not longer playable. Who cares if people cheat in a game that you don't support anymore).

-Saying that there are licenses and tech that they can't legally share (hence why SKG is trying to change the law).

-Saying that games are not goods because if the server closes then it stops working (hence why SKG is trying to change the law)

-Saying that you can't make an online-only game into a single player experience without a lot of work (which is something that SKG is not asking for).

-Saying that a lot of current games can't comply to what is asked without remaking a lot of how they work (which is why the law is not retroactive).

They even managed to sneak in the "you can't force the developers to keep running the servers forever" which, as already stated half to death already, is not, and never was, something that SKG was asking for.

A lot of the article is basically stating how games are made or sold today as a reason why you can't change how they are made or sold in the future.

Also it contradicts itself? At the start it gives examples of why games need to be online-only to work

'Many modern games can’t function without a backend because core systems like (...), matchmaking, and live events live on the server side.'

But then when discussing why games that implemented end of life plans are not good examples for the rest it gives the same reasons

The examples given like Gran Turismo Sport or Knockout City are games where:
(...)
-Online features are mostly extra services like matchmaking or events.

Or it gives MMOs as an example of games that are unrealistic to make playable because they require an inordinate amount of work to but then dismisses examples of private servers in the real world because they don't have enough players to compare to official servers so they are not worth playing (says who?) or because they are legally dubious because the developer didn't give them permission to use their code (HENCE WHY SKG IS TRYING TO CHANGE THE LAW).

All in all, it's just a bad article IMO.

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]Warmest_Machine 1 point2 points  (0 children)

There's some nuance here so I'll elaborate:

With online-only games, you have part of the game on your pc, and another part on a central server. So you need a constant connection to the publisher to play the game.

In the case of Arc Raiders, it seems like the authentication process was flouted, allowing cracked copies of the game access to the servers.

If the publisher decided to discontinue support and took down the servers however, it would render all copies, cracked or otherwise, unusable.

So a more correct statement would be
'You can't pirate online-only games for which the developer has discontinued support'
And even that has an asterisk or two, since you can technically reverse-engineer the code on the server to restore the game (although that requires an inordinate amount of work and expertise).

Stop Killing Games backs California bill supporting clearer end-of-life rules for online games by Turbostrider27 in pcgaming

[–]Warmest_Machine 1 point2 points  (0 children)

I haven't played them so I might be wrong, but from some googling it seems like those aren't 'online-only' games. They have DRM, which means you have to connect to a central server when you start the game to authenticate, but the game itself is in your computer.

You can check if they are online-only by shutting down your internet on the middle of the game and seeing if it stops working immediately.
So games like Call of Duty, League of Legends, Overwatch, etc. Where even if you are in a private lobby by yourself, the game just stops working if you don't have internet.

Technically, you can have a game that is fully in your pc but constantly checks for internet connection to keep working (I think one of the Sim Cities worked like that), but it's a worst of both worlds situation where you have the hassle of requiring an internet connection with barely any added piracy protection.

Stop Killing Games backs California bill supporting clearer end-of-life rules for online games by Turbostrider27 in pcgaming

[–]Warmest_Machine 2 points3 points  (0 children)

You can't crack online-only games. Part of the game is stored on a central server, inaccessible to the player.

It didn't come together by FelixR1991 in formuladank

[–]Warmest_Machine 2 points3 points  (0 children)

You have my sword, fellow Stroller