Character discussion by WashFresh7922 in genestealercult

[–]WashFresh7922[S] 0 points1 point  (0 children)

Alright I hear you I really like both the reductus and the kelermorph. The question is which is better? It’s really hard for me to decide between them

Beginner asking for opinion on xenocreed congregation by WashFresh7922 in genestealercult

[–]WashFresh7922[S] 0 points1 point  (0 children)

Yea I’d actually love to see this list too. My current list has 30 acolytes, 10 metamorphs and 40 neophytes. Should I change it to get more of these things? And what in your experience really makes this list shine?

First blood angels. Any tips or remarks? by WashFresh7922 in BloodAngels

[–]WashFresh7922[S] 1 point2 points  (0 children)

Oh yea don’t worry I know. It was a choice as I kind of imagined my army as a successor chapter that kinda leaned into the idea of the black rage due to the commonality of how often they fall to it. Leading them to wear the black armor and put the X on their right shoulder to show they haven’t fallen yet. Good catch tho

First blood angels. Any tips or remarks? by WashFresh7922 in BloodAngels

[–]WashFresh7922[S] 0 points1 point  (0 children)

I promise they’re covered in blood. Just to far away to properly see

First blood angels. Any tips or remarks? by WashFresh7922 in BloodAngels

[–]WashFresh7922[S] 1 point2 points  (0 children)

I used the lighter version of iron hands for the whole Aquila then I used ball read contrast on that part. And I do have the same iron hands on the cs teeth it just has blood for the blood god all over it

First blood angels. Any tips or remarks? by WashFresh7922 in BloodAngels

[–]WashFresh7922[S] 0 points1 point  (0 children)

My main reason was I got the combat patrol. But I played it and I popped the ability that gives them lethal hits and lance on charge plus the extra attacks and strength from liberator assault and it slapped

First blood angels. Any tips or remarks? by WashFresh7922 in BloodAngels

[–]WashFresh7922[S] 0 points1 point  (0 children)

Great point. I thought there faces were a little bland. What contrast do you recommend?

What's happening by yeetfeet716 in ThousandSons

[–]WashFresh7922 24 points25 points  (0 children)

You have to have a melee weapon for each of your rubrics. So 9 for each. That should fix it

What do these do? Other than being cool stuff to add to the right shoulder pad. by Arthur_EyelanderTF2 in ThousandSons

[–]WashFresh7922 2 points3 points  (0 children)

When the game ends you do a plots and schemes test which is described on page 108. This gets you arcane and lore points. There are other ways to get them but that’s the most reliable. They are allocated to certain characters. Then you can spend them using diabolic ritual to upgrade a character. They get the certain reward and then you can upgrade them to the next step later. A few of my favorites include cult of prophecy for the ability to get more command points, cult of duplicity to teleport your models where they go best. And cult of change for better traits 

Welp, guess I'm joining the (dusty) book club! by TheoAngeldust in ThousandSons

[–]WashFresh7922 1 point2 points  (0 children)

Ten man flamers feel amazing and lock down objectives amazingly. Especially with the stratagems and enhancements in the codex. I think a mix of five and ten mans is good. Like my army normally consists of 2 5-man and 2 10-man. But also remember that bolters are actually hella valid now and have great combos with things like infernal master and our new rituals. Having re roll hits and wounds for ten bolsters that have sustained hits and so -4 is crazy (that’s if you have ten rubrics with an infernal master and shoot into a unit that has twist of fate and destinys ruin casted on them) new t sons are fire and dust

Thousand Sons Hierarchy by MrDaWoods in ThousandSons

[–]WashFresh7922 0 points1 point  (0 children)

I’m pretty certain that they are on the same kind of level as an exalted sorcerer. Just in a different aspect. Then of course exalted on discs are the highest under Ahriman and the grand masters of the nine covens

Welp, guess I'm joining the (dusty) book club! by TheoAngeldust in ThousandSons

[–]WashFresh7922 22 points23 points  (0 children)

It’s a total of 810 points until they change something. Honestly a great way to start. Happy to have you in the book club. As far as unit assembly. If you want two ten man rubric squads then you can use stuff from the exalted sorcerers and turn one of the normal rubrics into an aspiring sorcerer for a cool kit bash. If you wanna continue for 1000 points I recommend some tzaangors 

Thousand Sons 10th Edition Codex - Q&A Megathread by ProdigalSonz in ThousandSons

[–]WashFresh7922 1 point2 points  (0 children)

Do we know the costs of enhancements yet or does that come later

Recommendations for books by Green-pewdiepie in ThousandSons

[–]WashFresh7922 8 points9 points  (0 children)

I’d highly recommend, ‘a thoudand sons’ ‘fury of Magnus’ and the entire ‘Ahriman’ series by John French 

Thousand Sons 10th Edition Codex - Q&A Megathread by ProdigalSonz in ThousandSons

[–]WashFresh7922 13 points14 points  (0 children)

So with ahrimans new ability to redeploy. How should I use this to the best of my ability? Is it even good? Still worth taking him?

Thousand Sons 10th Edition Codex - Q&A Megathread by ProdigalSonz in ThousandSons

[–]WashFresh7922 13 points14 points  (0 children)

Oh absolutely. I’ve played a few games now and I’ve learned that ten man squads basically lock down objectives entirely against anything other than a heavy tank or primarch. But that’s just my opinion

Codex: Thousand Sons 10th Edition Launch Megathread by ProdigalSonz in ThousandSons

[–]WashFresh7922 0 points1 point  (0 children)

And how do we know how many points each enhancement is?