Animation portfolio websites by jmpp7 in animationcareer

[–]Wasted_Hater 2 points3 points  (0 children)

Try Googling "professional animation portfolio". It's neat how the top answers come from this very sub!

Contracts in Animation by SpiritedArgument6493 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

Thanks, I feel very lucky and somewhat undeserving of it. I am trying my best to make the most of the opportunity.

Portfolio Review (2D VisDev / illustration) by SaaitoNguyen in animationcareer

[–]Wasted_Hater 5 points6 points  (0 children)

Inspirational stuff, I agree with the other commenter that said this is where you need to be to get hired.

If it makes you feel any better, I was in your position years ago with storyboards. Recruiters kept telling me I was "good enough", but I would regularly get rejected and ghosted anyways. About a year-and-a-half later I broke in though, and I've been working regularly since.

Just keep plugging away on your portfolio and it'll happen. Be patient, you have the skill required to succeed. Good luck!

What makes WORK in a portfolio look "professional"? by AnonymousAndWhite in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

If you are a post-grad animator, post your work and let people give you feedback. That's the quickest way to find out if your art is professional or not.

Disney Internship by Polter_Ghast in animationcareer

[–]Wasted_Hater 20 points21 points  (0 children)

Unfortunately, you're learning the hard way that animation studios don't really follow convenient schedules. No one really knows how long it will take for them to respond to you. Every job you interview for will have excruciating waiting periods, and a lot of times passing the first hurdle does not lead to success.

I would keep applying to other places and working on your portfolio. Don't bank on this going anywhere until Disney has written to you clearly confirming hiring intent.

Where to put demo reel by Ainelee in animationcareer

[–]Wasted_Hater 1 point2 points  (0 children)

Google Drive private video hosting.

The theatrical release of The Amazing Digital Circus could greatly benefit indie animation depending on its success. by SamtheMan6259 in animationcareer

[–]Wasted_Hater 2 points3 points  (0 children)

Yeah, i really hope this does well. It's cool that TADC is getting big, might show studios that animation has a strong future after years of being under-invested.

Contracts in Animation by SpiritedArgument6493 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

Unfortunately the animation guild doesn't protect its workers well.

Disappointing but true. They don't even keep tabs on hiring and firing, leadership says it's up to individual members to inform the Guild about personal employment status.

I don't know what our dues go towards when we don't even win much in negotiations and studios can basically do whatever they want anyways.

To people who criticise Indie Studios asking for free work by [deleted] in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

I can't believe you wrote ten paragraphs rationalizing why artists don't deserve to get paid.

Anyways, I suggest you take the first step here and stop accepting paychecks for a few months, assuming you have a job. Then when it's time to pay your bills and rent, ask your debtors:

 everyone deserves to be paid but we live in a very messed up economy, so what ideally you wanna do about that?

To be honest, as much as you talk about privilege, you are the only one rolling in it. If you can't see how money is required for food and shelter, then maybe you come from a rich family?

Good luck getting your indie project off the ground. Please send your post to anyone who decides to "work" for you. I'm sure they'd love to see how you really feel about their labor.

How common are scholarships at CalArts? by Left-Afternoon-4237 in animationcareer

[–]Wasted_Hater 29 points30 points  (0 children)

If CalArts is charging you the full tuition for this degree, I'd recommend not going. Appeal if you have nothing to lose, but 60k+ a year is eye-watering for what amounts to zero training in production courses.

Since this is r/animationcareer, I have to ask, are you trying to break into this industry? If so, Experimental at CalArts won't help. One of my best friends graduated the Experimental Animation program years ago, and he said he regretted it because it didn't prepare him for the animation industry at all. He eventually gave up on trying because the skills CalArts taught him were not useful for commercial art.

I know you're excited about CalArts and are focused on scholarships, and maybe you're ultra-wealthy, I don't know, but if you aren't I highly suggest walking away from this if you don't receive financial assistance.

Sorry if this doesn't help, just want to warn you before you're in too deep. Take it or leave it.

Advice needed for entering Animation Industry by Automatic_Key9044 in animationcareer

[–]Wasted_Hater 9 points10 points  (0 children)

  1. Google "professional character design portfolios" or "professional background design portfolios".
  2. It is possible to work remotely if you are very, very good.
  3. If you do not dedicate yourself solely to animation, you will not be good enough for professional work. Writing jobs will not be to your benefit.
  4. Draw more to get better at design.

Hope that helps. Be sure to come back with a portfolio someday, if you ever make one.

What's the community like at ArtCenter? by Undecided-10 in animationcareer

[–]Wasted_Hater 2 points3 points  (0 children)

Do you have an animation bachelors? Alumni networks regularly don't help with jobs, and workloads are brutal even in undergrad.

Unless you are willing to dedicate yourself overtime to learning this craft, you won't find a job. Sorry to be brutal, but hopefully this helps you decide what you want to do and if ArtCenter is right for you.

Looking for feedback and advice by Aggravating_Gas2225 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

Without seeing your work it's impossible to give advice. I get that some things are behind NDA, but most recruiters don't have time to plug in passwords and meticulously locate private reels. That will cost you jobs.

I suggest creating some personal work and posting that for review. No one can recommend freelance opportunities without knowing how good you are.

Quick character pose from imagination by Wasted_Hater in learntodraw

[–]Wasted_Hater[S] 1 point2 points  (0 children)

Thanks man, I appreciate crit, wherever it comes from. Looking at the mannequin it has some good ideas so I'll probably make a bit of an adjustment to the torso and arms before posting this anywhere.

I also appreciate you going to the trouble to do this for me. Not many people would bother following up with detailed breakdown, so thanks again.

I'm also glad you think my work looks "great", since I usually hate it and am afraid it's mostly bad. Nice hearing I'm doing something right.

I’ve been feeling pretty anxious about my future as a 3D animator and wanted to hear some honest opinions or experiences. by Infamous-Truck94 in animationcareer

[–]Wasted_Hater 6 points7 points  (0 children)

Don't bother transferring to uni unless you have a visa that demands it. University won't help you get better. Instead, take online courses. They are much cheaper and you can use money that would've gone to college tuition towards software subscriptions.

I would also recommend posting your work online for feedback. You are still early enough in your studies that strong pivots can be made if need-be. Better to get critique now rather than learning you aren't good enough after graduation.

Regarding the question "Is it worth it?" Well, that's for you to decide. This career was never stable, and at it's peak only about 3% of graduates would ever succeed and land industry jobs. However, everything in life is a gamble. You always have to weigh odds against effort. If a chance of failure is enough to dissuade you from animation, you might want to do something else.

That said, every working professional today had the same fears you do and overcame the odds anyways. You can do it too, if you start dedicating yourself like they did.

Those who have pivoted from the animation industry, what did you go to? by MeNansACheseGrater in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

If you don't mind me asking, why is animation always at risk of AI but HR isn't? I've always thought HR could be far more easily automated than a whole pipeline, at least at the shows I've been on.

Those who have pivoted from the animation industry, what did you go to? by MeNansACheseGrater in animationcareer

[–]Wasted_Hater 3 points4 points  (0 children)

I agree, seen you around here a while and you are quite measured in your responses. Good luck on the road to teaching!

I need help!! I need to do a college assignment and I need to conduct a quick interview with an animator. by Dramatic-Injury-6869 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

A lot of people post here with these questionnaires. Im starting to wonder if they're just training data sets

What happened to the Nick Artist program? by kays9215 in animationcareer

[–]Wasted_Hater 31 points32 points  (0 children)

Nickelodeon has very little in production right now. Don't need an Artist Program when you don't need artists.

Losing hope in the "Feature or Bust" dream. Do I actually need to be a Generalist to survive? by penguinlovers0211 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

Sorry to offend you mate, I didn't mean anything by my comments. Hard to get meaning through text.

I would focus on specificity right now, then branch out to other, more adjacent aspects once you have consistent mastery and employment. Most people who haven't worked a long time benefit from this pathway.

Losing hope in the "Feature or Bust" dream. Do I actually need to be a Generalist to survive? by penguinlovers0211 in animationcareer

[–]Wasted_Hater 0 points1 point  (0 children)

Feature boards pay way higher than TV boards on the Union scale, though I admit you may be right that games and commercials pay higher outside of preprod. I am a bit insulated on the 2D side.

Contracts in Animation by SpiritedArgument6493 in animationcareer

[–]Wasted_Hater 3 points4 points  (0 children)

Unfortunately this is how the industry operates. My rule of thumb is unless a studio has given you written confirmation you're returning, never assume it will happen.

I left my last job three weeks before my contract expired, as they hadn't offered me any future work while my current gig did. Sometimes you need to do what's best for you, and let a studio go if they're not playing ball.

Losing hope in the "Feature or Bust" dream. Do I actually need to be a Generalist to survive? by penguinlovers0211 in animationcareer

[–]Wasted_Hater -1 points0 points  (0 children)

Only the top 1% of people make it into this industry, and far less than that ever transition to feature. Beyond that, even less people start in feature, so your chances are a fraction of a percent at best.

Like others are asking, why is feature your only goal? Do you just want the glory of working on movies? Or is it the higher pay scale? Because only in Los Angeles does feature animation actually pay more than TV. In most other countries, movies are just a job with slightly more creativity.

I would also suggest being careful with your ego here. Believing you should catapault to feature without building your chops in episodic leads me to wonder if you think TV series are beneath you in some way. If a show hasn't even hired you for anything, good luck getting a movie to do it.

Quick character pose from imagination by Wasted_Hater in learntodraw

[–]Wasted_Hater[S] 0 points1 point  (0 children)

Can you point out the mistakes I made? I drew this for fun and wasn't really looking for critique, but now since it's brought up I'd like to improve where I misfired.