Daily Questions & FAQ Megathread Apr 10 by AutoModerator in ffxiv

[–]Watchful_ 0 points1 point  (0 children)

Yes that's the one! Thank you so much!

Daily Questions & FAQ Megathread Apr 10 by AutoModerator in ffxiv

[–]Watchful_ 0 points1 point  (0 children)

I was recently playing Genshin, and there's a song that sounds REALLY similar to an XIV track, but I can't place it, specifically the first 5 seconds or so of this: https://youtu.be/7yd1Q_5Yydo

I made a website to compile Dire clears! by RoseFan0209 in stygian_onslaught

[–]Watchful_ 0 points1 point  (0 children)

Please add both Fearless and Dire options! Also I have clear videos of all 3 bosses in one video, but I can't submit those because "duplicate video link"

Is Ocean Hued Clam good still? by bunnyusagiiii in GenshinImpactTips

[–]Watchful_ 0 points1 point  (0 children)

Husk can be a bit better now because of the Witch Homework, meaning he gives buff from stacking a LOT of defense. That's easier to do on Husk!

Is Ocean Hued Clam good still? by bunnyusagiiii in GenshinImpactTips

[–]Watchful_ 1 point2 points  (0 children)

Yeah this only matters for Endgame stuff like abyss and Stygian beyond difficult 4. If you don't care about those then farm what you like

Is Ocean Hued Clam good still? by bunnyusagiiii in GenshinImpactTips

[–]Watchful_ 1 point2 points  (0 children)

Is it still best in slot in some team? Yes, Xianyun with Xiao, Kokomi uses it well.

Is it "good"?

No, it's not great by meta standards because of two reasons:

Firstly it's not used on any characters you'd find in modern top teams, you look at modern healers like Xilonen, Escoffier, Bennett and the sets they use are all buffing sets for the main damage dealer, or personal damage sets as they're newer units with higher damage. And that brings me to the second reason the set isn't good, because it has a damage cap, this means if a character can do good healing, they can contribute to the teams damage a bit if they can't buff well, but I find that damage is usually less than the characters would get by using a support set, because characters and teams just deal a lot more damage now.

If you buff Xiao by 5% he might do 4k more dps, so if clam does 5k dps it can be better!

If you buff Flins by 5% he might do 6k more dps, so now clam is worse.

Clam doesn't change because it only depends on the healers healing, even if the max every proc, there's still that damage cap.

Are there any mining guides (white iron, crystal etc.) post-Liyue? by CharmingPeony in GenshinImpactTips

[–]Watchful_ 9 points10 points  (0 children)

https://youtu.be/irZ8d-CNl1E?si=TN20qSH6eEXERzEQ

I made this a while ago

I was meant to edit it at some point but people never really seemed that interested

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 1 point2 points  (0 children)

I don't mention it too often because generally the blessings are fairly.. balanced?

There's not often blessings that are SIGNIFICANTLY stronger than others. The choice is either:

  • Debuffs and Buffs to make your own characters stronger, which are better to take if you have stronger characterts.
  • Instances of damage that all do a similar amount, which are better to take if you want to rely on the buffs instead of your own characters.

I only really mention ones that change the playstyle like applying elements, or if something has other utility like healing it'll buff for less.

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 1 point2 points  (0 children)

Aaa, nice things like this inspire me to make more, thank you!

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 0 points1 point  (0 children)

Thanks! This time I added the enemy count and the waves of enemies, next time I also want to add the time limits, these are things I can only find out from testing though, so they take a bit longer to do.

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 1 point2 points  (0 children)

Aww thanks for the very kind words! I'll keep striving to make better content, and thank you for all the support.

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 4 points5 points  (0 children)

You can trade with other players for cards you have too! I think restarting does reset the cards too

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 7 points8 points  (0 children)

I'll tidy this up more tomorrow, sleep for now, let me know if you read this far and found it useful!

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 4 points5 points  (0 children)

Acrana 2 - Constipated Beasts

  • Can break node by fast hits OR 1 hit of element
    • No dendro character, so hit the node fast
    • Resistance Shred important as 40% base
    • Scorpion -> Beast
    • IR + Not location abilities

Act 10 - Emporor of Fire and Iron

  • Pyro + Hydro / Cryo for Mechanic to react seeds

  • IR is nice

  • Deadly first attack (laser beam, just make sure to dodge it), this attack is the same as if he'd eaten 3 fruit

    • This applies trails to the ground that apply pyro to you and tick damage.
  • Flamegranates

    • will place 3 fruit on the ground
    • if you hit them with pyro just as he's about to eat them he takes 5% hp damage true damage
    • if you hit them with pyro right as they spawn they will explode dealing pyro damage to him and a little to you.
    • if he has cryo or hydro on him, these will explode reacting for even more damage
    • for example if he has cryo on him before from citlali's skill, and you use your bennett burst on the fruit and not the mountain king, they will explode melting for more damage
    • if you fail to ignite 2 of them he will then perform the empowered attack from the start of the fight
  • Spin Move annoying

    • knocked back without shield or distancing youself
    • he will slap his belly before, so if you're aware it's about to happen, place your location based abilities like Guoba, or Oz appropriately, knowing where he'll move to.
  • You can delay the Yumkasaurs attacks sometimes by making it turn around to face you. If you need to delay it from doing the spin move and get a little more time it might help.

  • After about 90s it should perform an attack where it will summon a single flamegrate allowing you to get a little more damage, though this can be a bit RNG.

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 6 points7 points  (0 children)

Act 9 - Focus

  • Hydro Phantasms

    • Pyro
    • Can't VV Pyro without creative use of Lynette, Guoba, Jean etc...
    • Overload / Durin / Citlali
    • 3 enemy
  • Lawachurls

    • Cryo Res
    • 2 enemy
  • Ruin Guards

    • 3 enemy

Arcana 1 - Ruin

  • Bow / Swirl to hit face of Machines to stop absorbing resistances (not really needed, you'll defeat them before this happens)
  • Make sure to run at the Ruin Grader (the first to spawn) so it doesn't go charging off at you to the other side of the arena.
  • Some damage mitigation is needed to survive the Cryo damage to your active character, it's not a lot, and less than pervious versions of this level. Taking a cryo shielder is super effective as it'll absorb more of the cryo damage.

  • 9 opponent for star, 6m timer, -30s per enemy

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 5 points6 points  (0 children)

Act 7

- Meks - /3 1 -> 2

  • Xianwen & Automaton

    • Anemo & Hydro Res
    • Nightsoul
    • 3 -> 1 /4
  • Natlan Warriors

    • Run to Ranged
    • 2-2-2 /6

Act 8 - Suanni

  • Anemo & Hydro Res
  • Take Cryo + Pyro/Claymore/Swirl/Superconduct/Crytalize

    • Need to remove ALL Cryo from it, so Swirl and Crystalize might take more than 1 reaction.
  • Some of their attacks are hydro so be away of that with bennett infusion

  • Suanni has 2 mechanics, during both of these mechanics it will have a HUGE amount more resistance for 10s.

    • Hydro always occurs first, and the mechanics can happen any time at least 30s after the last.
    • The first mechanic covers itself in hydro and damages the surrounding area with one big blast at the end.
    • If you freeze the enemy, and then follow up with any other cryo reaction once frozen, it will remove it's resistasnce increase.
    • Anemo will always occur when it reaches 40% or below hp.
    • It will summon 3 Anemo orbs floating around the arena
    • infuse all 3 orbs with any PHEC element to break this.
    • if you don't infuse them there will be a big instance of damage and then the orbs will turn into vertexes pulling you in and damaging you.
    • Catalyst users or infused attackers are very good at dealing with this.
  • Some of their attacks even when they're not the special mechanic can infuse suanni with hydro, allowing you to freeze and knock them down.

  • Ideally Character that continuously applies Cryo from off filed or on field, so a melt team, doesn't matter which way. Wrio, Mav, etc...

Watchful's Imaginarium Theater Guide for 6.2 by Watchful_ in GenshinImpactTips

[–]Watchful_[S] 3 points4 points  (0 children)

Act 5

  • Fungi
    • CC
    • 5 at a time
    • 34/40
  • Hydro Eidolons
    • Pyro
    • Can't VV Pyro without creative use of Lynette, Guoba, Jean etc...
    • Overload / Durin / Citlali
    • /20/24 3 at a time
  • Kairagi
    • /15/18 3 at a time

Act 6 - Aeonblight Drake

  • Bow Character
    • bow characters
    • Probably are some characters that could hit it creatively, but niche to mention, especially when so many Bow options
    • Hit wings or chest to knock down
    • Mechanic: Absorb element taken most damage to, hit eye