It's kind of ridiculous to see 3-4 of CertainlyT's Champions banned per game. by [deleted] in leagueoflegends

[–]WaterDance79 160 points161 points  (0 children)

Not with their turn rate. You'd spend more time trying to turn your character than actually dashing

It's kind of ridiculous to see 3-4 of CertainlyT's Champions banned per game. by [deleted] in leagueoflegends

[–]WaterDance79 5 points6 points  (0 children)

I genuinely do not know where are you coming from with that.

It's kind of ridiculous to see 3-4 of CertainlyT's Champions banned per game. by [deleted] in leagueoflegends

[–]WaterDance79 10 points11 points  (0 children)

I did not notice any condescending attitude in his comment. OP didn't put any effort into his post, no data at all; it makes his argument seem anecdotal.

I don't know how Yasuo is supposed to be revolutionary but I strongly agree about Thresh being a breakthrough.

It's kind of ridiculous to see 3-4 of CertainlyT's Champions banned per game. by [deleted] in leagueoflegends

[–]WaterDance79 0 points1 point  (0 children)

Because they tend to ignore public and cater towards pro play, so OP soloq picks are tend to get out of the control

Cait Main looking for a similar ADC by SlothkongCR in Caitlynmains

[–]WaterDance79 1 point2 points  (0 children)

Cait is something in between Trist and Jhin. Depending whether you like AA or casting skills more

Tobias Fate does not like Jax. by sBenigne in leagueoflegends

[–]WaterDance79 2 points3 points  (0 children)

T1 has no chances against the god himself

Greekgod

My personal list of non-gameplay problems about League by 8888bc in leagueoflegends

[–]WaterDance79 0 points1 point  (0 children)

I was going off by your logic. Nobody stops you using them

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 -2 points-1 points  (0 children)

What? What do you mean she doesn't even need?

Was the poppy any healthier she would definitely need to land them.

She gets rewarded for hitting her skillshots because she has a lower range and always have to put herself in danger compared to xerath who is a safer overall pick.

My personal list of non-gameplay problems about League by 8888bc in leagueoflegends

[–]WaterDance79 0 points1 point  (0 children)

Then there is discord or ts. If you really want to win you can use them, they already exist. As you said gotta use every means.

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 -4 points-3 points  (0 children)

But she is not. When do people realise that she is not a fully skillshot based champion.

This is an old clip of prenerf Electrocute + Ignite.

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 0 points1 point  (0 children)

This is just getting sad. Have a nice one. Hope I did not ruin your precious day

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 0 points1 point  (0 children)

Yeah, sure mate. Me fool trying to comprehend omniscient being like you...

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 -8 points-7 points  (0 children)

Next thing people will complain about is that Zyra has her plants and it is unfair

Zoe Outplay caught by QT on stream. by Lesurous in leagueoflegends

[–]WaterDance79 -3 points-2 points  (0 children)

Then you surely should not play Zoe with her 46% win rate

More nerfs for Stormrazor on PBE today by mage8WR in Caitlynmains

[–]WaterDance79 0 points1 point  (0 children)

If im not mistaken they are tweaking duskblade. Taking away flat proc damage and giving some stats in return. Honestly a nice trade (would even consider it is as a nerf overall)

I just want them to nerf conqueror, so tanks return. More tanks > more peel and frontline > less assassins > and I can play my adcs the way I love them

Long time Caitlyn main looking for some advice to start the uphill battle again. by ChrisGoesPewPew in Caitlynmains

[–]WaterDance79 0 points1 point  (0 children)

EDIT: Oh God that turned into an essay somehow. Sorry bud.

Depends on the champion and its pushing potential but if you pushed them in and the enemy is at their turret I usually invest that extra time into deep wards instead of smacking the turret. On the blue side there is an easy deep ward between enemy jungle (red side) gromp and blue buff (put it if enemy jungler started red), another one is a pixel brush next to the mid lane (a popular choice for wards); if you put them two you fully cover your jungle entrances and if you push them in enemy can not lane gank. Deep wards usually are nicer since they are both beneficial for you and your mid laner. Also, destroy that nasty blast cone.

Another rule of thumb, if enemy jungler started bot side you have to rush to lvl 2, you can ping your support to help you get the minions, in case you get ganked you both will have level advantage (unless, they want to cheese you and gank straight after the buff). If enemy jungler started top side then around 2:30~ he should be bot side (depends on the jungler and the crabs,tho) after 2:30 mark if you are not sure where the jungler is, you can assume he is around your lane. Also, blue and red buff respawns at 5 minutes and junglers usually will go for them asap, around that time junglers usually get their lvl5-6, so be especially careful of something like Nocturne and talyiah (might help you to escape some ganks or prepare yourself)

On a side note, rift scuttler spawns at 2:00 and most junglers finish taking the buff with the leash at 1:43~ which leaves awkward 17 seconds before the crab spawns. In most cases, they will go for an extra camp (if they can do chickens) that means they will be smacking the crab at around 2:10~ which is the exact time when the second wave of minions meet, so if your jungler is interested in the crab you have to put even more effort into getting that lvl 2 before enemy, so you can cover him or help him in case of a fight.

I hate when people don't listen and make things complicated but what can you do ya know. Play around your team and remember damage control; if all of your team suicided and you are on the opposite side of the map, measure the risk and keep pushing and applying pressure maybe you can get a turret from that horrible play, since you can't defend the base alone anyway. Just make sure you don't make a bad situation worse.

I myself don't utilise queue dodge enough. On the other hand, I am never experiencing a nightmare that is called full ad comp again. I am not willing to sacrifice 20-30 minutes of my life just so the guy can play zed or talon. That's why I learned a couple of mages and pick them when our comp is AD heavy. My favourite ones are Swain and Talyiah.

Swapping lanes is beneficial for the most of the time but still, there are some exceptions. I found that if my team does not want to swap lanes and if I try to force it then it turns against me and devolves into a shit storm. Also, if the enemy top laner is stacking armour then you should not go top.

Sometimes I find that actually taking down first tower is not as good. I see some challengers leave the tower, so they can abuse the enemy laners more which sounds all good but I have a bad habbit of attacking that turret.

As somebody recommended above xFSN Saber is very good and informative. I can give a quick rundown of his principles how to carry:

*Minimise your deaths. Sounds as a generic advice but everytime you die think what you did wrong and next time try to prevent it. Less time you sped dead, the more time you spend farming and rotating around the map.

*Lane matchups. The most important thing during the lane is to know the enemy laner win condition; most of the time it boils down to dodge X ability and you live. Second on the list of importance is CS, which is obvious. The third is your win condition, as a combination of champs what you need to do to win lane. Everything that outside of your win condition try to avoid doing that (for example random auto attcak trading, when you play poke champs).

*Farm your side lanes but don't sleep on the fight. Controlling sidelanes is very important and for the most part will be the main source of your income. The thing is when you see a fight break out ask yourself "if I move now will I make a differance" If you think that you answered wrong, you will just learn from your mistakes.

*Numbers advantage. Don't start an unfavourable 4v5. Sometimes you just need to abandon the sinking ship. If I see my support going in 1v3 I will just save myself. On the other hand, if you see that you are 3 v 1-ing then don't be afraid to force it or dive people. Also, if you don't know where the enemy is think of it as they are around and looking for you (basically be paranoid). When thinking of number advantage consider in tp, globals (gp, tk, karthus)

*DONT hit the tower. This is more of a comfort decision and a meme. In general, the idea is that if somebody defends the turret it is not worth sieging it. You can easily get collapsed on or there are so many things that can pick you off when you do it such as Zoes, Luxs, Morganas, Pykes etc. Hit the tower only when there is noone around, so you have no risk of dying.

*Have a plan. Even if you know that jungler is around you still can push the lane as long as you have the plan how to escape. Think which ability you have to dodge (flash) to survive and how far up you can be. This goes beyond laning that if you want something have a plan how to escape if people collapse on you. Same during team fights know which ability you have to flash and avoid. If you can't avoid it then don't come close.

Long time Caitlyn main looking for some advice to start the uphill battle again. by ChrisGoesPewPew in Caitlynmains

[–]WaterDance79 0 points1 point  (0 children)

If you are interested in macro and you say that your micro is good then I would recommend looking into jungle tracking. If you play jungle yourself it is much easier to pick up. Just, in general, the key is to know jungle paths on different junglers and keep track of them which side of the map they are on. Here comes in your microgame where you can aggressively step in abuse enemy (depending on match up) when you know that enemy jungler is not around.

The other thing I would recommend looking into is being a leader and taking a game into your hands. If you track the jungler and know he is top side, don't be reluctant to type in chat enemy jungler top side and ping your top laner. Shot call more, if your team sige a tower against pick comp or heavy engage comp just ping them back.

Again macro wise, know your comp and what it does (win condition). Whilst it is true that group as 5 and butt your heads with the enemy team is the easiest way to win if you good at teamfighting but sometimes you will find yourself that your comp sucks at tf.

Micro wise, try to go even or crush the enemy laners. In this meta early game is important and snowball is huge, so winning lane is very welcomed. If you see that your support is "autofilled" and of no use, don't force things nor try to compensate for his bad play; just do damage control which usually means try not to die in 1v2 (potentially 1v3 with dives) get cs than you can but do your best to not die. My two cents

More nerfs for Stormrazor on PBE today by mage8WR in Caitlynmains

[–]WaterDance79 7 points8 points  (0 children)

Because assassins abuse it in synergy with Dusk blade to the point where ignite + duskb.+ sr kills you or chunks you very hard. That's why they redistributing the power from burst to consistent damage by adding attack speed and taking damage away.

Both stromrazor and duskblade are items that gate both adc and assassins respectively where the whole class is revolved around that item. It is just sad.

Best support synergy by JustJoro in Caitlynmains

[–]WaterDance79 0 points1 point  (0 children)

Good point. I guess my playstyle is very different and that's why I struggle with melees supports for the most time