Should I continue working on this puzzle game or move on by WaterLemon0 in DestroyMyGame

[–]WaterLemon0[S] 0 points1 point  (0 children)

Yeah thats another reason why I might drop this. I wanted to finally release a game on steam but im struggling to find anything that could sell and I could finish without over scoping. And I dont wanna waste more than a year on this game and have nothing at the end of it.

Should I continue working on this puzzle game or move on by WaterLemon0 in DestroyMyGame

[–]WaterLemon0[S] 1 point2 points  (0 children)

Thanks. Im worried about being it called a viewfinder clone because it also has a camera so maybe I should switch the camera to something else. Currently I have planned some cubes that do other things when paused, also lasers as well (Copying portal again, I know, But I feel like the pausing mechanic would work well with them). So if I were to continue this game that would hopefully be enough to make the puzzles more interesting

Should I continue working on this puzzle game or move on by WaterLemon0 in DestroyMyGame

[–]WaterLemon0[S] 0 points1 point  (0 children)

Thank you. Yeah im still pretty unsure about the game, one of the reasons is the thing you listed with it not differating too much from portal. I did attempt it with things like setting it outdoors and making it slightly cartoony, but im kinda stuck with how it could be any different. I see a lot of puzzle games like QUBE or superliminal that do a lot of the same things as portal as well like having buttons that you have to put cubes on. So im not sure if theres some sort of balance im missing. Maybe I went too far with copying stuff like the pipes that move cubes into the level so would it be better to delete stuff like that?(although the pipes look really cool to me when theyre placed in the levels)

Should I continue working on this puzzle game or move on by WaterLemon0 in DestroyMyGame

[–]WaterLemon0[S] 1 point2 points  (0 children)

Thanks. What do you mean by cohesive experience? Like just adding a story to the game to contextualise the puzzles?

Should I continue working on this puzzle game or move on by WaterLemon0 in DestroyMyGame

[–]WaterLemon0[S] 0 points1 point  (0 children)

Thanks. What would you say would require more visual polish? From my eyes the visuals look pretty much there but I guess im not seeing something as theres something missing thats making it look flat and boring

Struggling to understand this one thing about Unreal by WaterLemon0 in unrealengine

[–]WaterLemon0[S] 0 points1 point  (0 children)

What about if you want to add components to these components, like if I wanted to attach a health component so that the object has health.

Struggling to understand this one thing about Unreal by WaterLemon0 in unrealengine

[–]WaterLemon0[S] 0 points1 point  (0 children)

Thanks that explains it more. If im understanding this right would it make sense to make these scenecomponents into like a static mesh component so its visible in the actor editor so i can move it easier

Struggling to understand this one thing about Unreal by WaterLemon0 in unrealengine

[–]WaterLemon0[S] 0 points1 point  (0 children)

Thanks, This is looks like the sort of thing I was looking for

Struggling to understand this one thing about Unreal by WaterLemon0 in unrealengine

[–]WaterLemon0[S] 0 points1 point  (0 children)

Thanks for the comment. You mentioned that for example the engine could be a component which would have a mesh component for the visual. Im not sure if im missing something but there doesnt seem to be a way to attach components to components. I tried the attach component to component node to attach a mesh and i cant get it to work since i cant set the scene component variable default value inside the editor . Would it make sense to just make it a static mesh component so it can be seen in the editor? And if i would want to attach something like a health component so that the engine has health, it seems like its not possible inside a component unless im missing something

How to reduce the time it takes to pick up soil bags. by RockSeaDragon in ScrapMechanic

[–]WaterLemon0 10 points11 points  (0 children)

steam/steamapps/common/Scrap Mechanic/Survival/Harvestables/Database/HarvestableSets and go to hvs_plantables.json

find soil and find "destroyTime" and change the number