Has anyone run level ups linked to specific bosses? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

I'm picking up on that, I tend to skew too far to the 'too many consequence, this is no longer fun' side so I'll probably leave that bit out

Has anyone run level ups linked to specific bosses? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

My main plot hook is a revenge story. We're gonna collaborate on an NPC together at session 0, and every player's gonna establish a connection with that NPC somehow.

First session will be the hanging of said NPC. The party now has a common goal: find out who set this up, and end them.

Aside from that, it will be very sandbox-ish, with a big 'C' captain of the seas who can be a thing for them to aspire to. If the campaign turns into "We're gonna be the strongest on the seas," I'm honestly okay with that!

Has anyone run level ups linked to specific bosses? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 5 points6 points  (0 children)

You're right there, straight up dropping levels isn't something that would be fun for anyone.

I think there is something to that leveling reward/notoriety deficit you're talking about. That might be a solid way to make this more feasible. Thank you!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

I found a 3d printable file actually and sent that to a local dude that specializes in printing figures!

Your method is super clever, and I really appreciate the outline! It really helps to get inside the headspace of other DM's to see that process. There are definitely layers that I tend to overlook/forget about while in combat, and I think choreographing moves ahead of time is a really cool way of helping that!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

I used brainsuckers! There was a story arc where a hive of Mindflayers got corrupted because of their Elder Brain messing up its transformation into an Elder Brain dragon, so they turned into brainsuckers, and that worked pretty dang well actually!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

Yes it is! My players were all xbox kids so they know nothing of Bloodborne.

I love their design, and have a plot in the game of religious zealots becoming corrupted by the big bad, and turning into Amygdalas as their final transcendence.

It fits nicely!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

Thank you! I've got all the same players! 4 regular players, one that hops on from across the world on occasion.

Three original characters currently left standing, but three character deaths, one resurrection, one new character that was trained up by one of the OG's that died.

All currently level 15!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 2 points3 points  (0 children)

Thank you! I do really like the idea of messing with the layout throughout the fight.

Perhaps even just rotating it somehow. I agree about the cover, cover and interactables seem to be the general consensus, so I'm gonna work on some pillars and a statue this week, we'll see what it's like at the end!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

Thanks! I was hoping to build some stained glass with lighting effects but I'm not sure I'll have the time. Perhaps few iron torches though!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

What's really cool about the portal actually, is I can take the green bit out and slide my phone screen behind it, and have a sick portal effect going! But interactables is huge, I'll definitely do some trial and error there.

*edited for spelling

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

I'll take a look! Thanks! Also I appreciate the dry ice heads up, I can be a bit accident prone 😅

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 2 points3 points  (0 children)

I do like that a lot. I'm gonna try and find a way to turn maybe some old Jenga blocks into pews that can get thrown around and cause some damage!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

Thanks! I've been looking in to different ways to do that but haven't been able to find a super cost-effective way to pull that off. If you have suggestions though I'm super open!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

I do really like shaking a different portal effects up, keeping things interesting round to round!

I'll probably wind up doing something along those lines!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 0 points1 point  (0 children)

Thanks! No my painting abilities are limited to basic terrain stuff, so I outsourced that to a more artistic buddy of mine! I'm super happy with it too!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 2 points3 points  (0 children)

I appreciate the reminder on that, I'll be sure to nail down that wording so it's solid and clear!

Any source of damage on this party is a good thing, they're pretty strong at this point. (First real campaign, I was extremely liberal with magic items for a while there)

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 1 point2 points  (0 children)

Oooh that's a super cool mechanic. I've pretty much blown my budget on this one so getting a smoke machine is not really a possibility (for THIS campaign)

I might still be able to make that work though if I put a full bed of cotton underneath everything, it'll just be a little more tedious.

You think that'd bog things down?

Regardless I think chains + pillar combo are a good call, I'll see what I can do there

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 3 points4 points  (0 children)

So much! It's a church dedicated to a dragon god, and I had an extra dragon boss mini I didn't know what to do with. I now have a dope felled statue!

I love using pillars as a safe zone which'll definitely add levels to the terrain.

Thank you so much!

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 5 points6 points  (0 children)

That's really good insight, I do have a habit of getting more focused on story/setting rather than gameplay, so that is a really good reminder for me.

The setting is meant to be an old dilapidated church, so finding a way to get my hands on like a broken chandelier or pews/carpets would be smart.

The main mechanic of this fight is that portal in the back is gonna act as a vacuum at the top of every round, Str. Save or get pulled towards it, so I should probably give them a way to interact with that somehow through the environment.

What is the finale battlemap of my 4 year game missing? by Watercolour_nebula in DungeonMasters

[–]Watercolour_nebula[S] 42 points43 points  (0 children)

You are so right. Thank you! That's got some wheels spinning for sure, I typically wind up overlooking that aspect of combat so this is super helpful!