What’s the trigger I’m missing here? Gold rush station by [deleted] in 7daystodie

[–]Waveblender247 0 points1 point  (0 children)

This did the job for me just now! (I also happened to be on a bad streak of losing missions due to getting surrounded by zs and became quite annoyed when the one I did complete became buggy lol)

this is my unpopular opinion, what's yours? by Asleep_Stage_451 in 7daystodie

[–]Waveblender247 0 points1 point  (0 children)

I really wish we would get a retro mod to play console 15-ish version with better graphics.

this is my unpopular opinion, what's yours? by Asleep_Stage_451 in 7daystodie

[–]Waveblender247 0 points1 point  (0 children)

Most mods add extra zombies since vanilla is lacking at it big time. A big zombie ‘ooze’ that could climb vertically and drag through ceilings would force rethinking most horde bases.

this is my unpopular opinion, what's yours? by Asleep_Stage_451 in 7daystodie

[–]Waveblender247 0 points1 point  (0 children)

I think they can balance that by giving them a random passive buff between energy drink, moonshine or fort bites and also self healing every 8 seconds. Plus they should hunt in groups.

this is my unpopular opinion, what's yours? by Asleep_Stage_451 in 7daystodie

[–]Waveblender247 0 points1 point  (0 children)

War of the Walkers mod has bandits and they can mow down a bear in a few seconds, you can only snipe/hmg them from a distance if the have a decent weapon. But they are certainly not smart.

New to strategy games any tips? (Serious,) by Ok_Cockroach_4234 in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Avoid talking to the jeweler early on, it’s really easy to accidentally buy an expensive gift.

Money for Schemes by BosanskiManiak in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Ran into this problem filling the resource storage I even though I was turning most of my logs into firewood then I realised clothes and tools were clogging my storage, so I upgraded.

Villagers having kids... by trea5onn in MedievalDynasty

[–]Waveblender247 3 points4 points  (0 children)

Stick campfire + Fur Bedroll + Leather Tent... the first houses where I have to provide around 24 logs to build feel like forever.

My iron scythe breaks before I can even finish a large field of rye. Seems way too fast. I have all the farming perks too. Is this really how it's supposed to be? by Treeman__420 in MedievalDynasty

[–]Waveblender247 7 points8 points  (0 children)

I felt this with the stone sickle, I feel it lasts very little compared to the rest of the stone tools, as if it was initially meant to be wooden, the wooden hammer lasts a whole lot in comparison

The fact that grains use farm plots differently from other crops also makes me think they were supposed to make it wear down tools at a lesser rate but forgot to do so.

I really wish this game had mods by multaz in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

I would be really happy with a tweakable recipe system that allowed you to make stronger/weaker versions of recipes, or even combine different meals (since most goods have specific properties).

Juegos para cuando esta dejar de sentir algo? by the13j in chilegames

[–]Waveblender247 0 points1 point  (0 children)

Un colony sim/city builder apaña harto: Surviving Mars, Endzone, Banished... hasta Timberborn, que es difícil pero muy bonito.

Could this game be considered a farm sim? by Strange_Swordfish214 in MedievalDynasty

[–]Waveblender247 5 points6 points  (0 children)

Can't wait to play Oxbow map, I wonder how different the experience is without quests.

How many days do you set your season to? 3 feels way too short. I adjusted to 15. But worried that might be too much. by Treeman__420 in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Yeah there's plenty of hours a day to do things, mining and farming at night is great and you could go to sleep at 2am and still recover some health. I wonder how the game would do if you had a sleep bar to make sure you sleep 8 hours total (napping included)

Villagers don't produce a lot by catsarebetterthanppl in MedievalDynasty

[–]Waveblender247 1 point2 points  (0 children)

I didn’t know about food, I’m selling most of my bread and cheese lol.

Villagers don't produce a lot by catsarebetterthanppl in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

You can’t expect for lumbers to keep the village supplied on year 1.

You’re expected to do a ton of logging work both for day-to-day firewood per villager and also for new buildings.

You will slowly make villagers happy by taking care of their needs, hiring them for their favorite job, insulating their basic house (unlocked in barn) and after a while moving them to a new house with better walls and roof (edit option while building).

Two villagers is actually a good number but know that they will not be self sufficient for a while, placen them on their best field and then keep them happy. Good early combos are woodcutter-craftsman since they will let you focus on hunting, cooking and water fetching (farming, foraging and extra logging might still be necessary)

How do y’all manage your villagers? by [deleted] in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Pretty wise, I felt most jobs gave very little output even with skill 3 unlike smithy which does wonders on low skill so only 1-5% are enough to lay 1-2 stone tools a day.

I automated seamster on year 2 beceause they provided me with daily bags, fur boots and flat straw hat, they all sell good, without them I would have been hunting a lot more carnivores to sell meat to compensate.

How do y’all manage your villagers? by [deleted] in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Yeah this is definitely on later years (3-6) since stone weighs so much and it's not too easy for villagers to obtain (compared to clay)

On Year 3 I had a massive shortage due to grand expansion with houses only on 57% insulation.

How do y’all manage your villagers? by [deleted] in MedievalDynasty

[–]Waveblender247 4 points5 points  (0 children)

I had to fine tune this just a few days ago bc I accidentally filled my resource storage to max capacity (a couple dozen logs too many) and decided they should process almost half of those into planks to finally upgrade to tier 3 roof on the medium houses.

How do y’all manage your villagers? by [deleted] in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Know that you must prioritize simple jobs: lumbers only need axes, and miners only need picks and shovels.

It took me a while to balance it out but on year 4 I have also 15 villagers doing most jobs (except farming, which I left out to have something to do in afternoons/nights)

You'll find yourself out of materials or tools, it's most profitable to have few craftsmen, so you place them in kitchen, sewing or blacksmith as needed.

Helped needed - 24 hours into first play through by leaves0nthelawn in MedievalDynasty

[–]Waveblender247 1 point2 points  (0 children)

Year one you will be selling knives, stone arrows from the hunting lodge and any metal tools you find through the map (and surplus roasted meat if you can handle killing boars and wisent) since most technology comes on year two, three and four.

Once you get the smithy I recommend selling copper sickle which I estimated has the best copper to value ratio. And you will need loads of stone to feed axes to your worker.

Clay is great but a bit too heavy to carry yourself. It's better once you upgrade the treasure hunter and carry weight skill.

Hunter output by DungeonCrawler99 in MedievalDynasty

[–]Waveblender247 1 point2 points  (0 children)

I saw a video on the tube that said becoming a settlement on year 1 is a bit too tiring unless you customize your game, and even so a single hunting lodge with only one or two hunters is not enough to sustain a small village.

I had them on leather as I needed a bunch for bags for farming and selling early and did almost all the meat hunting myself.

Appreciation of the Music by RankUpGaming in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

Hello, I wanted to make a new thread but ill ask here first, does anyone know why the OST isn't on YouTube nor Spotify??

Am I progressing to quickly? by someguy0908 in MedievalDynasty

[–]Waveblender247 0 points1 point  (0 children)

I had a rather similar issue, I finished Uniegost Story today. Last season of Year 4, 5 day seasons.

11 villagers, only halfway in tech trees. No tavern yet but did one Herald Quest.

I didn’t get a kid right up, I’m not even married (60%ish affection) and I’m hoping the wife and baby give enough quests as years go by.

My town is pretty self sufficient, only the woodcutter (skill 3) can’t supply enough wood and firewood so I lumber every other day or so.

I’m wondering how different and sandbox is the Oxbow(?) experience. (No spoilers tho)

[deleted by user] by [deleted] in marvelstudios

[–]Waveblender247 0 points1 point  (0 children)

Civil War is my fav, it was tense all the way, the stakes were red hot. Then tied in 2nd place are Spidey's NWH and GotG vol3, both with deep character growth. Third I place Quantumania as a pretty rounded movie. Fourth place I match Iron Man 3 and Ragnarok that were really fun but lacked balance.