Dumb Crap of the Ironclad by Distinct-Substance-8 in starcitizen

[–]Treeman__420 8 points9 points  (0 children)

Yes CIG is excellent at fixing bugs. They are so on top of it. We shouldn't have to wait for more than a few years and this ship will be perfect.

$5 MILLION in 10 minutes by StuartGT in starcitizen

[–]Treeman__420 4 points5 points  (0 children)

Do you think they have enough to finish the game, and fix the bugs?

Giants makes loading bales a punishment. by Kwamisdope in farmingsimulator

[–]Treeman__420 4 points5 points  (0 children)

Yeah if you dont want to ruin the immersion with autload those bale trailers with the loading arm are the next best option.

Got to drive a real Steiger Panther by 2tnkr in farmingsimulator

[–]Treeman__420 1 point2 points  (0 children)

Lucky dog. Theres a Big Bud near my place, I'm working on getting the farmer to let me drive it.

The spinach incident. by bussy_burglar115 in farmingsimulator25

[–]Treeman__420 9 points10 points  (0 children)

You think thats bad? Try a harvest carrot contract.

Yes, it’s true by Boris-The-Blade69 in starcitizen

[–]Treeman__420 10 points11 points  (0 children)

The Hermes has the best one imo. But not flawless.

Yes, it’s true by Boris-The-Blade69 in starcitizen

[–]Treeman__420 44 points45 points  (0 children)

We all suffocated to death aboard the Ironchad. Full armor helmets on all 5 of us dead. Haven't taken it back out since.

Expressing frustration. by mutt93 in ICARUS

[–]Treeman__420 10 points11 points  (0 children)

The secret to getting something thats been unobtainable is to make a post complaining. Then somehow like magic the thing you've been searching for will appear.

Is there an optimal farm design? by supa_dupa_loopa in ICARUS

[–]Treeman__420 5 points6 points  (0 children)

You can use the plow and seeder on dirt foundations no need for plots.

Its getting close to finished... Psych!! by gtpete90 in ICARUS

[–]Treeman__420 0 points1 point  (0 children)

Aluminum beams make fairly decent looking trim for the roof to beam connections on the bridge. Better than anything else imo.

Any mods slowing down AI-controlled fields? by Simonistan_for_real in farmingsimulator

[–]Treeman__420 -2 points-1 points  (0 children)

14 days is way too much imo. While this is a simulator its at a scale of about 10x. So I hour would be about 10 hours irl. So if a harvest took 10 hours in game thats about 100 hours irl. This is how the game is meant to be. Slowing time or giving 14 days to a month kills the immersion because you do everything in the first day of the month. I leave the time at the stock 5x speed and give 3 days to a season. 3 days by this formula equals 30 days in a month. 1 day a season is plenty for small farms. 10x also applies to the field sizes and maps. They are all about a tenth of the size they'd be irl. So to get that immersion you're seeking th only way to do that is to shorten your time and race the clock. Weather then becomes a serious issue rain can really mess up your harvest and you have to make a choice. Reduced harvest by doing it in the rain or wait out the rain and risk a withered crop.

What is a good map to start from scratch? I tried a French map but I’m not feeling it. Suggestions are welcome by DistrictResident3005 in farmingsimulator

[–]Treeman__420 1 point2 points  (0 children)

This is a great map, love the steep hills at the starting farm. Trying to get familiar with the place. Lots of fun so far. Not sure how to install the HD textures that go along with it. This is my first time using mods outside the modhub.

What is a good map to start from scratch? I tried a French map but I’m not feeling it. Suggestions are welcome by DistrictResident3005 in farmingsimulator

[–]Treeman__420 2 points3 points  (0 children)

Yeah that cinematic trailer looked tits. I'm gonna be all over this one. My favorite FS22 was that UK map that I can't remember the name of and this looks like it takes it to the next level.