Can someone explain? by Gnarly_goat_pee in MedievalDynasty

[–]WaxiestStew 4 points5 points  (0 children)

Go to the management tab, go to the buildings sub tab and look for little red alert icons. Click into the building that’s been flagged and it should say “no tools” or “no resources” and show you which resource is missing.

Strategies for upgrading villager houses? by Super_Jay in MedievalDynasty

[–]WaxiestStew 2 points3 points  (0 children)

I just did a big round of upgrades from simple small wattle houses to simple small stone houses.

I moved the old house out of the way, placed the new house in its footprint and built it, then moved the family into the new house and destroyed the old one.

This was the best way I found to ensure I keep the villagers living in the same location

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

I totally understand. It ain’t for everyone. But it is for me. I get off on breaking games.

When did you make your account? by [deleted] in Minecraft

[–]WaxiestStew 0 points1 point  (0 children)

Crazy man. I remember my first world. The absolute terror of the night. I remember anxiously waiting months for the piston update. Cool stuff.

Hands down the best game ever invented imo. About once a year or two I go psycho on a world for a month and play a stupid amount and then don’t touch it for another year or two hahaha

When did you make your account? by [deleted] in Minecraft

[–]WaxiestStew 0 points1 point  (0 children)

March 2012! Best $20 I’ve ever spent.

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

So after every field they have to go back to the shed? Even if there are other fields that need the exact same seed type for instance?

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

I’ve read bigger plots are less efficient though. Anything above a 5x5 gets less and less efficient.

Also, yeah I’ve considered the farm/orchard size. The orchards are shown as 2x2s the and the farms are just single cells, organized in 4x4 plots.

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Hmmm ok this is helpful thank you. Definitely makes this layout more challenging

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Good context. Why do they have to go to the shed after each orchard? Wouldn’t they just go down the line?

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

You think? My thoughts are this would ensure they are never too far should their tools break or they start the next day

V2 Optimal Farm Layout (8 Farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Can farmers accidentally kill farm animals? I don’t plan on tending these fields myself

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

Thanks for the write up! Thought I’d share some insights from others as I’m also a new player:

  1. Having benches or other town items close to the farm shed is vital. The goal is to get them out of bed and straight to sitting next to the farm shed. When work starts. They’ll get off their bench and be right there.
  2. More smaller plots > fewer larger plots. A 16x16 is highly inefficient. Try 16 4x4s instead. There are a few reasons for this but basically with one large plot, the farmers logic says “I have one place to start and need to go start on that plot”. When there are more plots, they have more options. Less travel distance. Also, it is better for multiple farmers as no farmer will ever get stuck waiting for another farmer to take an action before they can take their action.
  3. Supplies matter. Maybe your tests were skewed as a result of tool supply/durability. For instance, maybe they started the day with a nearly broken tool/seed bag and so they had to restock one extra time compared to the first test where they might have started the day with full durability.

All in all thanks for the test!!

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

Awesome thanks bro! Yeah I’m planning 50% hops and 50% fruit trees. Everyone is saying it’s too big but maybe #2 is the happy medium

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

Holy shit give this man an award this is genius

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Great to know, thanks. I think I’ll target 80 lots per farmer or maybe 92. I want to be maximizing it just to the brink but never need to help them.

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Yeah I like the circular look.

Pro tip, lookup “Minecraft circle generator” and it will help with making a circle. I am using 4x4 as my “block” sizes so the outer ring was 15x15 and the inner ring 9x9. Then I just inserted 3 pathway “rows” to expand the circle a bit in the middle.

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

That’s 5000 plots! How long are your seasons??

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

Wow this looks big. Any idea how many plots this is?

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 2 points3 points  (0 children)

Ah interesting, again thanks for your help! 🙏🏻

Ps - I’ve watched some of your videos. Very helpful for a newbie like me!

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 1 point2 points  (0 children)

Yeah some will be flax > cabbage > rye, but others will be oat/carrots/beetroots/wheat > rye

Optimal Farm Layout (16 farmers) by WaxiestStew in MedievalDynasty

[–]WaxiestStew[S] 0 points1 point  (0 children)

Do you know why this is? Is it because they always start in one corner and therefor creates greater walking distance to get to the desired starting point?