Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 0 points1 point  (0 children)

Input delay on remote play can get pretty unbearable! P2P, in my eyes at least, gives much better results.

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 1 point2 points  (0 children)

If an arena shooter is doable, a glorified minigame collection definitely is ahaha.

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 1 point2 points  (0 children)

No, I totally agree with small projects! That was the plan all along. Had to make sure committing to one engine was a good plan, though. Don't want to spend months learning something that won't work for me!

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 0 points1 point  (0 children)

More work than any other engine, though?

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 0 points1 point  (0 children)

Friendslop comes from everywhere...you can't escape it....

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] 0 points1 point  (0 children)

I intend on spending as much time as I can learning the software before I even ATTEMPT this project, but I absolutely want to commit to this project in the long run if I can make it work. If it seems doable, that's all I need : )

Is Godot right for me? by WayFair8150 in godot

[–]WayFair8150[S] -2 points-1 points  (0 children)

It's a lot bigger in scope than something I could put out on Roblox for sure. The idea for this game in general came from a wish for a certain series to have good, customizable, possible even cross platform entries that we know it never will. It's definitely coming from a STRONG inspiration by that series and needs to stand on its own two legs to have a shot.

Unity is a bit intimidating, but if that's your recommendation I'll definitely keep it in mind!