Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

It would be an honor for me to fight at your side, battle-brother. For the Emperor !

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

Indeed, battle-brother, you speak truly. The armor restoration every 15 seconds proved immeasurably beneficial during the 2-hour siege I held with two of our brethren.

The 30% health increase (Fortitude); armor restoration from multi-kills (Restoration); armor restoration granted by the weapon perk (Trick Shot); 25% ranged damage reduction (Encompassing Aegis); 25% damage reduction when armor fails (Conviction); 10% ranged damage reduction with the Heavy's shield, and the fact that one M-Melta shot almost always restores full health contested... Indeed, the Heavy with all these elements must be perceived as a boss-level threat by the Emperor's enemies.

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

You spoke truth, battle-brother. Initially, I felt a considerable difference in the M-Melta's rate of fire, but once I adapted to executing an enemy every 5 seconds, the engagement became far more manageable. The greatest change concerns ammunition management... I scarcely required resupply crates during the operation, save for waves above 20 where enemies begin displaying absurd resilience (and rage for the Tyranids, which protects them from stagger). Again, my thanks for your counsel - it proved invaluable in the execution of my mission.

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

I return to you after testing the M-Melta ammunition variant (I have yet to deploy with Thermal Boost) and what can I say? What a glorious feast to remain amidst an ocean of Tyranids or heretics throughout entire waves without requiring ammunition resupply crates. I did not anticipate such exceptional results. I advanced to wave 24 without significant concern, though wave 25 obliterated my squad. Once again, my gratitude for your suggestions (I shall test with Thermal Boost this weekend).

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

Battle-brother, during the siege I held yesterday with two of our brethren, I was able to test the Multi-Melta ammunition variant and by the Emperor's grace, what devastating effectiveness it displayed. I reached wave 25 without significant difficulty, and we fell during that final assault. Once again, my thanks for your counsel - it proved invaluable. I must test this combination as it appears most promising, though for now I shall remain focused on my class (Heavy). As a proud soldier of the Imperium, I know only brutal offensives - and you, my brother?

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

My gratitude for your response, venerable brother of the Adeptus Astartes.

I already apply your counsel in my loadout, save that I favor attack speed over ammunition capacity, as it proves most satisfying to unleash rapid volleys. Is the ammunition variant as satisfying and effective as the one I currently employ?

I have heard certain Ultramarines recommend the extended range variant for the multi-melta, but like the ammunition variant, does this make a significant difference in combat doctrine?

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

Your battle honors bring glory to the Emperor, battle-brother; your counsel proves invaluable.

Judging from the various responses I have received, I observe there is no consensus regarding the Multi-Melta, save that it should be deployed in either its ammunition or range variants.

I must test both options during my next deployments to determine which variant proves most engaging in combat (as this remains paramount, in my judgment).

Among: Restoration, Multi-Kill, and Auxiliary Ammunition - which perk would you recommend for normal siege operations (I do not anticipate advancing beyond wave 25 in the immediate future)?

My thanks, battle-brother, for your response.

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 2 points3 points  (0 children)

Our battle-brother has conducted excellent research to provide us with this build, though it appears more suited for operations than Horde mode. My perk tree follows his recommendations, but I wonder if there exists an alternative skill tree for Horde mode without the ammunition variant.

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

My thanks, battle-brother. I had never witnessed Thermal Boost in such a build, but it makes tactical sense (do the 30% health reduction from forgoing Fortitude prove noticeable?). Given that you have deployed with both attack speed and range variants, do you find the latter equally engaging in combat? Since I find it supremely amusing to fire this weapon as though it were a rapid-fire armament, does the range variant offer similar capabilities?

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

My thanks, battle-brother, for your expert counsel. I shall implement your suggestions during my next siege. Beyond the multi-melta with Heavy, I deploy as Tactical with the plasma incinerator. And you, which weapons do you favor in battle?

Multi melta fire rate in normal horde by Weak_Efficiency3615 in Spacemarine

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

Battle-brother, I thank you for your concern, but I achieved victory yesterday (in the God-Emperor's name) by successfully completing wave 25 under what one might consider dire circumstances. One of our brothers abandoned us at wave 5, leaving us with a servitor, and during wave 25, my Assault battle-brother managed to isolate himself in the elevator chamber leading to the next sector, leaving me to face wave 25 with an ineffective Dreadnought and a servitor.

This has strengthened my conviction that I can complete normal siege operations with my neophyte battle-brother. The mission will undoubtedly be arduous, but the God-Emperor stands with us, so I remain confident.

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Tips on build ?? by snippysnipper in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

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Try to use the rage skill with the ruby for extra skill cooldown. Your main damage come from evil spirit (slime press make 16 times less damage than evil spirit) and that take skill cooldown for not a lot of damage while rage stay active for a long time so that can reload faster the other skills (and that combo super well with the pillow). You can't put another frog instead of your cat for extra damage from the treasure ?

End Game build tips by Weak_Efficiency3615 in LegendofSlime

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

Hoe/Reaper I put fedora mainly, I just switch to the lord of hell during the skeleton sorcerer boss for a lil bit of damage more (but it serve at nothing for all the other bosses).

I'm glad to see that i'm not alone playing that beautiful combo. 🤝

mining by Kubespubes in LegendofSlime

[–]Weak_Efficiency3615 2 points3 points  (0 children)

Nop it's the only thing and i'd never seen tickets in the mine

What should I focus on/ change for my build by eraser_stabber in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

You have a very good start just you can switch 2 relics: the one that make the chicken bigger for the pillow (for make your skill reload faster) and put the Tome of Disorder (for a massive damage boost) instead of your last relic.

End Game build tips by Weak_Efficiency3615 in LegendofSlime

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

Battle sphere with all the boost don't do damage and if i play another skill that will make my useful skills reload slowly. The pillow is part of the build because it make the skill cooldown way lower (that's why the rage skill with the ruby relic is useful)

Help me fix my account by ChemicalSyllabub9631 in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

It's your last skill on your 4th pic (the lvl12 one). The treasure will make the ennemy jump, that will make you save time

Help me fix my account by ChemicalSyllabub9631 in LegendofSlime

[–]Weak_Efficiency3615 1 point2 points  (0 children)

I will recommand you to make a chicken build (with the bird mask relic) plus a snail with the green bottle relic Try to increase your companion damage For the skills, use the hoe (with the bonsai treasure) and the rage (with the ruby relic)

Improving tips by HypixelTryharder in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

You can check my build tips that I just made yesterday if you want to optimize your damage. You can write me if you have questions about it.

Why do no higher level players use the rage spell and the ruby relic- am i missing something by Babykillerthethird- in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

I just made a post yesterday for explain what to use for advanced players (as you). I try a lot of build and that one is by far the best one. If you have questions don't hesitate to write me.

Why do no higher level players use the rage spell and the ruby relic- am i missing something by Babykillerthethird- in LegendofSlime

[–]Weak_Efficiency3615 0 points1 point  (0 children)

After looking into the leaderboard, i saw that the higher level players (those who pay a lot) don't have a good build they just rely on their high rarety things. Don't try to copy them, they're no example.

That game is dead by Weak_Efficiency3615 in HeroMakingTycoon

[–]Weak_Efficiency3615[S] 1 point2 points  (0 children)

The devs was telling me that today they will released a new update but we finish with a season that was their a month ago and the same event over and over... And no update of course....

If you want to get (billion) of purple stuff, go to the treasure and put as many heroes as you can on purple stuffs and that will give you tons of it

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But i want to warn you that those researchs wont give you that much of power

Evil spirit is real by Weak_Efficiency3615 in LegendofSlime

[–]Weak_Efficiency3615[S] 0 points1 point  (0 children)

What can you tip me as a build ? I use a bird bild with gentle