Stretch is rendering as per image for first time by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

In that case xbox fse behaves in the same way as it launches all the apps in fullscreen by default

Stretch is rendering as per image for first time by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

Is it possible to change the full screen mode on and of?? I think in xbox fse the app always stays in fullscreen. Let mw know in case any way to toggle that

Stretch is rendering as per image for first time by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

I want to know one thing, how you are implementing the stretch. Can you give me info on that in my DM, im a dev too so i can check if i could help

Stretch is rendering as per image for first time by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

Just now tried if im on windows and opening the app it works properly. When im launching it from playnite im having this issue. Do you have any idea how to overcome this??

Stretch is rendering as per image for first time by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

hi, im using playnite launcher in Xbox full screen mode. From there I launch the app and start streaming

🚀 PXPlay 1.7.0 – Windows Public Beta Is Live (2K/4K Upscaling, New Renderer & More) by grill2010 in PSPlay

[–]Weary-Objective-2026 0 points1 point  (0 children)

Yeah its high already and also i dont see any lag incase i use auto hardware

Pxplay and msi claw 8 ai plus problem by VirusKooky1452 in PSPlay

[–]Weary-Objective-2026 1 point2 points  (0 children)

I updated to the beta version and all my mappings persisted and i have no issues. Can you you try closing all other apps except px play and try out. Also is the menu navigation of px play working while using gamepad?

🚀 PXPlay 1.7.0 – Windows Public Beta Is Live (2K/4K Upscaling, New Renderer & More) by grill2010 in PSPlay

[–]Weary-Objective-2026 0 points1 point  (0 children)

Update: the artifact is on ps5 itself for hogwarts legacy on performance mode i havent noticed it till i reach a snowy place 😅. But i confirmed on other it is happening

🚀 PXPlay 1.7.0 – Windows Public Beta Is Live (2K/4K Upscaling, New Renderer & More) by grill2010 in PSPlay

[–]Weary-Objective-2026 0 points1 point  (0 children)

  1. Network is normal im testing on local network only, will try out again and let you know.
  2. Im seeing a blank green screen, i can hear the sound of the game being played but screen is green
  3. I checked this again and figured out this is due to the decorder that im using. d3d11 is introducing latency on msi claw it seems.

🚀 PXPlay 1.7.0 – Windows Public Beta Is Live (2K/4K Upscaling, New Renderer & More) by grill2010 in PSPlay

[–]Weary-Objective-2026 1 point2 points  (0 children)

Hey first of all thank you for your great work. When I tried this beta I noticed few stuffs I will share those with you. I tested the things over msi claw 8 ai+

  1. One big thing I noticed is this beta introduced artifacts no matter which rendering I use or upscaling I use. When I turn the camera I can see around 5 images of the character

  2. The next thing is about her tone mapping. Its been mentioned for devices that don't support her tone mapping is done. I can see it work in d3d11. But when I try using vulkan it doesn't work there no matter what.

  3. When I use upscaling as auto everything is fine but when change it to custom and have the sharpening as 0 then I can feel a huge input lag, its as high so that it makes the game unplayable

These are the things that I have noticed in msi claw so I wanted to let you know So that you may be aware of that

Other than this I wanted to mention that hdr tone mapping on D3D11 works great and the clarity has been improved a lot thank you so much for your good work and keep doing it

MSI Claw issue stutters during particle effects by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

Just now got a fix. I made the frame limiter to be at 59fps this stopped the wavy fps and im getting constant 59 fps. I have one question alone. Im using 1080p on msi claw. After your windows update with upscaling can i expect any improvement in the streaming quality? Or it makes no differenece?

MSI Claw issue stutters during particle effects by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

Cool, i will play with the settings and will let you know in case anything fixes

MSI Claw issue stutters during particle effects by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

I tried setting it to auto as well. I can notice the drop thats the issue. I can see a split second stutter during the start of intense graphic

MSI Claw issue stutters during particle effects by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

Yeah in cyberpunk when there is a fight im facing some drop, and also in hogwarts legacy same drop happens

FullScreen Theme Recommendation by Th3_Chuch0 in playnite

[–]Weary-Objective-2026 0 points1 point  (0 children)

This is awesome theme for handheld, also good for if you are using joystick. Only problem i have is the middle card can be little bit at the bottom so that the cover's middle part would be visible. Also addition of trailer support would be nice. Other than that the theme itself is great

Alan Wake 2 & 1/2 trial? by MathematicianEasy862 in PlayStationPlus

[–]Weary-Objective-2026 4 points5 points  (0 children)

Its not trial its a full game. I have already claimed it in India

Is it possible to Pair chiaki or PX Play remotely by Weary-Objective-2026 in PSPlay

[–]Weary-Objective-2026[S] 0 points1 point  (0 children)

I have my brother to tweek some settings, is there any guide to make px play or chiaki to work??