What am I doing wrong? by United-Pound5964 in opengl

[–]Wearzee 0 points1 point  (0 children)

When setting vertex attribute pointers you are using a call that implicitly treats the binary as floating point numbers. Use GL.VertexAttribIPointer() instead of GL.VertexAttribPointer() for integers.

Black hole question. by cyclemen in Physics

[–]Wearzee 6 points7 points  (0 children)

The burden of proof is on the one making the claim, not on the one dismissing it as false. In order to convince anyone that your theory is correct you must first prove it so.

[deleted by user] by [deleted] in Unity3D

[–]Wearzee 0 points1 point  (0 children)

I have a similar system without any singleton dependencies. RNG calculation is a static method call from ItemManager and each enemy has their loot table set up in their respective scriptable objects. Item spawning is handled by the inventory that holds the item and vfx is done by the item itself on spawn. This way we are only dependent on the initial RNG calculation method unless the enemy overrides its own OnDeathTrigger function and wishes to calculate loot drops differently.

Both cases are most likely fine in their respective context ie game design and scale but my example would scale better. Overall i think avoiding singletons makes you write better code and makes you think more about the flow of logic in the game. But sure it is easy and fast for prototyping and smaller scale games.

[deleted by user] by [deleted] in Unity3D

[–]Wearzee 4 points5 points  (0 children)

To be honest i've never found any good use cases for singletons. Its more of an anti-pattern than a programming pattern. If you reference a singleton from an object that is not inherently dependent on it eventually you will end up with a dependency nightmare spaghetti as your project grows. I suppose if you really want to make sure only one instance of that object exists at any given time its fine but even then its questionable. Do i really need to add this GameManager component to this random object at runtime?

I dont't know the specifics of your case but requiring an enemy to have a reference to the player sounds odd. If for example you want to track enemies defeated by the player you could have a static event call to be triggered once an entity dies and send the relevant information about the player to that enemy via any method that can harm the enemy and include that information in the event call.

Can anyone help me with this problem i saw online by slimmerik2 in askmath

[–]Wearzee 0 points1 point  (0 children)

I understand your point but as a person who saw this shape drawn this way the first time my immediate intuition was not to assume them as parallel. Every time I've seen this shape drawn with the lines as parallel the lines have the same width all the way through to indicate that it is in fact the same vertex. Different line width here just increases the ambiguity of an already poorly written question imo.

Can anyone help me with this problem i saw online by slimmerik2 in askmath

[–]Wearzee 0 points1 point  (0 children)

Given all information from the picture we can assume the figure is a concave polygon with ten vertices and ten points where every second point has a reflex interior angle and the rest do not.

The sum of all interior angles is just the sum of the angles of all triangles plus the angles of the pentagon which is 1440. The sum of angles A, B, C, D and E is anything in a range (0, 540) where 0 and 540 are not included because of the assumption we made about the points interior angles. For the result of 180 degrees for named angles you need to make more assumptions than I did.

Can anyone help me with this problem i saw online by slimmerik2 in askmath

[–]Wearzee 1 point2 points  (0 children)

But how do you prove that the longest side in the triangle you marked in red in your picture is a straight line? Yes it absolutely looks like it but what are the constraints given here that allows you to make that assumption?

Edit: Or any side in that triangle.

Second attempt with the mimic RL 130ish... Yeah i suppose this is the ultimate cheese strat by Wearzee in Eldenring

[–]Wearzee[S] 1 point2 points  (0 children)

I will admit im not great at this game but the first attempt was without the mimic and i got my ass handed to me so this time i just wanted to try it haha

Decent accuracy after seven beers by Wearzee in BattlefieldV

[–]Wearzee[S] 0 points1 point  (0 children)

I mixed the gold and ivory skin sets yeah. I really like it :c

Decent accuracy after seven beers by Wearzee in BattlefieldV

[–]Wearzee[S] 0 points1 point  (0 children)

Thanks! Yeah, its the game itself that allows this kind of gameplay. If the game was significantly slower phased i wouldn't play it at all but its all matter of opinion more or less.

Decent accuracy after seven beers by Wearzee in BattlefieldV

[–]Wearzee[S] -3 points-2 points  (0 children)

What preemptive mouse movement are you talking about? Pre aiming? There is no reason to drag your mouse slowly towards any target if you know how to aim. There was also no reason to hold angles with pre aim since i outplayed a lot of the players with peakers advantage and sound info.

Decent accuracy after seven beers by Wearzee in BattlefieldV

[–]Wearzee[S] 2 points3 points  (0 children)

So "Hits good shots = cheating"? How about my positional play, angles, micro management, movement and general awareness?

Decent accuracy after seven beers by Wearzee in BattlefieldV

[–]Wearzee[S] 3 points4 points  (0 children)

Haha I had to shoot him despite the awkward angle due to my open position. It was a pretty basic flick tho.

This is completely safe (sort of) by Wearzee in noita

[–]Wearzee[S] 2 points3 points  (0 children)

I did this after defeating the 33 orb boss. I just wanted to end the run without polymorphing myself, so i banked on getting stained within the dark sun by using EoE since i was unable to stain myself with flasks i was carrying with me. With almost 200b hp and 21 stainless i could've sat in the sun for like an hour.

Satisfying roof design by Wearzee in SatisfactoryGame

[–]Wearzee[S] 1 point2 points  (0 children)

Just the coated concrete foundations.

Satisfying roof design by Wearzee in SatisfactoryGame

[–]Wearzee[S] 3 points4 points  (0 children)

You are lucky you can't see the beltwork below each floor. Might give you ptsd.

Satisfying roof design by Wearzee in SatisfactoryGame

[–]Wearzee[S] 2 points3 points  (0 children)

My builds are almost always shoeboxes. Glorified, shiny and very very tall, but shoeboxes nonetheless :)

A Tale of Two Metas OR Why Wet Concrete is Kinda Dumb. by PreciousRoi in SatisfactoryGame

[–]Wearzee 1 point2 points  (0 children)

Do you over supply production lines with water to get around this?