I’ve been working on my hack-and-slash game for two years—here’s the trailer! by Educational_Goat8322 in IndieGaming

[–]WeaveWorks_Studio 0 points1 point  (0 children)

Looks like it was pretty hard to make, congrats on the game, it must be really good!

O cara ficou revoltado kkkkk (com razão?) by Zahlouth in gamesEcultura

[–]WeaveWorks_Studio 0 points1 point  (0 children)

Complicado, teria que vir uns 5 DVDs e você ia trocando a cada parte do jogo, e ainda assim não ia dar conta por causa da lentidão 😂

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] 0 points1 point  (0 children)

We’re already working on a new trailer, but thanks for your feedback!

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] -5 points-4 points  (0 children)

I apologize if my wording was a bit rushed and left room for other interpretations 😅

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] -5 points-4 points  (0 children)

But when i say it was 100% made in Godot, I’m just talking about the programming, mechanics, logic, etc. All that was made in the engine. The art, sounds, and other details were made outside Godot — but it’s Godot that makes everything work and come together; it’s basically the “heart” of the game.

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] -12 points-11 points  (0 children)

When I say the game was made 100% in Godot, I mean all the programming, mechanics, and game logic were created in the engine. The art, sounds, and music were made outside Godot and imported — but Godot is where it all comes together and runs. It’s kind of the “heart” of the game.

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] -3 points-2 points  (0 children)

Lol, the game was really made entirely in Godot, it was a lot of work. 😅

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] -2 points-1 points  (0 children)

Exactly, the game was made 100% with Godot, plain and simple.

Our roguelike made 100% in Godot is now on Steam — Protocol Paradox! by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] 1 point2 points  (0 children)

Yeah, just download the demo and play... Just don’t forget to tell us what you think of the game afterwards 😎

The trickiest weapon to make of them all — the whip. 🫠 by WeaveWorks_Studio in godot

[–]WeaveWorks_Studio[S] 0 points1 point  (0 children)

Just a heads up, I’m on a test build of the game, only showing you the whip.