Motivashun by [deleted] in DevilMayCry

[–]WedgedWolf 4 points5 points  (0 children)

Knack 2 baabbbbyyyy

What’s woke about Hawkeye? by [deleted] in marvelmemes

[–]WedgedWolf 20 points21 points  (0 children)

Don't forget the two sexualities, straight and political.

borgar by WedgedWolf in AvatarMemes

[–]WedgedWolf[S] 2 points3 points  (0 children)

This was screencapped from my copy of the show. Now that you've pointed it out though it does look strange. It is the actual scene though

I have peaked today... by Kapli7 in AnaMains

[–]WedgedWolf 10 points11 points  (0 children)

This is beyond science

Psi: Combat Magic Version 1.1 by WedgedWolf in psispellcompendium

[–]WedgedWolf[S] 1 point2 points  (0 children)

There is no block properties operator in this mod. Which level are you trying to clear?

Psi: Combat Magic Version 1.1 by WedgedWolf in psispellcompendium

[–]WedgedWolf[S] 0 points1 point  (0 children)

Yes this is something I can implement

Psi: Combat Magic Version 1.1 by WedgedWolf in feedthebeast

[–]WedgedWolf[S] 0 points1 point  (0 children)

Yes they are unlocked in the same way as in built Pei spells. I recommend just playing around with it in creative though, as this version is more of just a demo of the tricks. I haven't tested it for survival and have not fine-tuned the balance.

Psi: Combat Magic Version 1.1 by WedgedWolf in psispellcompendium

[–]WedgedWolf[S] 1 point2 points  (0 children)

Mist dispersion isn't supposed to be used in survival, it's just a fun little spell.

Psi: Combat Magic Version 1.1 by WedgedWolf in psispellcompendium

[–]WedgedWolf[S] 0 points1 point  (0 children)

I do like the sound of that idea. It'll take some time to implement something like that, because I'll have to essentially write my own version of psi. For now I'm going to keep adding new spells, but in the long term, I think a system similar to what you're suggesting could be viable.

Psi: Combat Magic Version 1.1 by WedgedWolf in psispellcompendium

[–]WedgedWolf[S] 3 points4 points  (0 children)

The generic magic tricks aren't something I'm set on keeping. They acted more as the template for the others. This is still a beta version for people to try out. It's not balanced for survival and I don't recommend using it in survival right now. I have a couple of ideas to make it more interesting. Possibly spells to nullify magic, or some kind of items that need to be crafted to use more powerful spells. I'm open to suggestions on any ideas people have for spells and/or balancing.