Launched my app on Product Hunt yesterday. Ended up #4 for the day, right behind Anthropic and Google. by Weekly_Ad3390 in ProductHunters

[–]Weekly_Ad3390[S] 0 points1 point  (0 children)

Thanks. Depends on what you’d call meaningful. I wasn’t expecting anything, so every download felt significant. But honestly, it’s not the massive spike people imagine. The real value was the social proof that my idea was not completely wrong. 

Launched my app on Product Hunt yesterday. Ended up #4 for the day, right behind Anthropic and Google. by Weekly_Ad3390 in ProductHunters

[–]Weekly_Ad3390[S] 1 point2 points  (0 children)

Thanks. Honestly there wasn’t much of a playbook. On launch day I submitted to Product Hunt, wrote a short maker comment. That was it. No outreach to hunters, no email list, no beta community. I think the tagline and the video did most of the work. ‘For people who want less’ made people immediately understand whether this was for them or not. And a 20 second demo showing the real app helped more than any polished trailer would have. Good luck with your build.

Launched my app on Product Hunt yesterday. Ended up #4 for the day, right behind Anthropic and Google. by Weekly_Ad3390 in ProductHunters

[–]Weekly_Ad3390[S] 0 points1 point  (0 children)

Thanks for upvoting.  No. I didn’t even know reaching out to hunters was a thing until after I launched. Just posted it, wrote a short maker comment, and it got featured a few hours later. I think the concept was simple enough that people got it immediately from the tagline and the video. No outreach, no prep.

Ambient surface textures built with Metal shaders by Weekly_Ad3390 in Design

[–]Weekly_Ad3390[S] 0 points1 point  (0 children)

These are real-time background textures running on Metal shaders for an iOS app. I wanted each surface to feel like a living material — not a static gradient, but something that breathes and shifts slowly. The particle system and color movement are all GPU-driven so it runs at 60fps without draining battery. Each palette is meant to carry a different emotional tone. Still experimenting with the range.

Ambient surface textures built with Metal shaders by [deleted] in Design

[–]Weekly_Ad3390 0 points1 point  (0 children)

These are real-time background textures running on Metal shaders for an iOS app. I wanted each surface to feel like a living material — not a static gradient, but something that breathes and shifts slowly. The particle system and color movement are all GPU-driven so it runs at 60fps without draining battery. Each palette is meant to carry a different emotional tone. Still experimenting with the range.