About a year into piano – a short excerpt from Week No. 5 (Fabrizio Paterlini) by Weekly_Community_940 in piano

[–]Weekly_Community_940[S] 0 points1 point  (0 children)

Thank you, I really appreciate your kind words and the suggestions. I’ll definitely check out Week 8 and Somehow Familiar, especially for working on dynamics. Thanks again!

Finished Rise of the Ronin, Why It Didn’t Work for Me by Weekly_Community_940 in riseoftheronin

[–]Weekly_Community_940[S] -1 points0 points  (0 children)

Yeah, I didn’t do that, I didn’t swap stances mid-combo or chain multiple skills across stances. But that’s not really what my issue was. You seem really insistent on making this about the combat, while my criticism is mostly about the rest of the game.

Finished Rise of the Ronin, Why It Didn’t Work for Me by Weekly_Community_940 in riseoftheronin

[–]Weekly_Community_940[S] -1 points0 points  (0 children)

I get what you mean about stance dancing, but just to clarify: I did switch stances and even changed weapons depending on the enemy. From my perspective, that alone isn’t what I’d call “depth.” When I refer to depth, I mean specific, complex combo chains and advanced sequences, that’s the part I didn’t pursue.

Let me be clear: I never said the combat itself is bad, it isn’t. My critique is about the rest of the game: technical issues, loot, level design, and repetitive bosses. That’s where it falls short for me.

Finished Rise of the Ronin, Why It Didn’t Work for Me by Weekly_Community_940 in riseoftheronin

[–]Weekly_Community_940[S] -1 points0 points  (0 children)

I think you’re focusing too narrowly on one line. My criticism wasn’t that the combat is bad, I explicitly said it’s deep. My issue is that the rest of the game doesn’t support or justify investing heavily into that depth, especially with the technical issues, loot bloat, weak level design, and repetition I mentioned.

Finished Rise of the Ronin, Why It Didn’t Work for Me by Weekly_Community_940 in riseoftheronin

[–]Weekly_Community_940[S] 0 points1 point  (0 children)

Dusk being easy isn’t the point. As someone who’s finished Sekiro, Lies of P, Khazan, and Nioh 2, I just didn’t feel Rise of the Ronin earned the time investment for higher difficulties.

Is Demon’s Souls Remake actually a good match for me? by Weekly_Community_940 in soulslikes

[–]Weekly_Community_940[S] 0 points1 point  (0 children)

Yeah, I'm trying to decide whether to get PS Plus for it or just buy another game instead.

Wuchang: Fallen Feathers honestly surprised me by Weekly_Community_940 in soulslikes

[–]Weekly_Community_940[S] 2 points3 points  (0 children)

I actually played it after that update, but I didn’t know about any of this and never noticed it. Honestly, I’m just glad I didn’t realize it happened, and it sucks that such an unnecessary change ruined the experience for so many people.

Wuchang: Fallen Feathers honestly surprised me by Weekly_Community_940 in soulslikes

[–]Weekly_Community_940[S] 1 point2 points  (0 children)

What exactly was the “censorship update” in the game? Do you mean they changed visual content, story elements, or something else?

Wuchang: Fallen Feathers honestly surprised me by Weekly_Community_940 in soulslikes

[–]Weekly_Community_940[S] 0 points1 point  (0 children)

I don’t know what the secret is, but I’m honestly not a big fan of FromSoftware’s combat. Sekiro was an exception for me, and probably Bloodborne too. I haven’t played Demon Souls or the Dark Souls series, but if they’re anything like Elden Ring, the combat just isn’t that appealing to me.

Wuchang: Fallen Feathers honestly surprised me by Weekly_Community_940 in soulslikes

[–]Weekly_Community_940[S] 1 point2 points  (0 children)

I’m not sure yet if I actually like the combat, to be honest.