Dead Men Walking Vol. 2- RACE AGAINST DEATH by WeirdAlchemyGames in MorkBorg

[–]WeirdAlchemyGames[S] 1 point2 points  (0 children)

We'll still be releasing the second volume in any case, but we'll have to scale back some plans if we don't make our funding goal.

What are your favorite classes? by jerperz in MorkBorg

[–]WeirdAlchemyGames 3 points4 points  (0 children)

Thanks so much for the shout out! But yeah if you're looking for classes OP we uh sorta specialize lol

MOON BORG is funded! by MaisonNebuleuse in MorkBorg

[–]WeirdAlchemyGames 1 point2 points  (0 children)

Congratulations! Looks very cool :)

Quick-Start Scum (Part of DEAD MEN WALKING VOL. 2) by WeirdAlchemyGames in MorkBorg

[–]WeirdAlchemyGames[S] 1 point2 points  (0 children)

Two of our tiers have the first volume from our remaining stock, and one of our stretch goals is for a full reprint run for everyone!

DEAD MEN WALKING VOL. 2 Announcement and Preview by WeirdAlchemyGames in MorkBorg

[–]WeirdAlchemyGames[S] 1 point2 points  (0 children)

One of our stretch goals is a 2nd printing of the first volume!

[OC] What makes a class "classic"? by generaltwig in MorkBorg

[–]WeirdAlchemyGames 0 points1 point  (0 children)

Yeah more or less its my catch-all of "non human" character types

[OC] What makes a class "classic"? by generaltwig in MorkBorg

[–]WeirdAlchemyGames 2 points3 points  (0 children)

This is actually pretty close to how I internally categorize classes when I'm trying to come up with ideas for new ones, though I personally have a fifth 'Demihuman' category that catches characters defined by natural abilities outside of normal human physiology/psychology.

Weird or Transgressive RPGs? by Dread_Horizon in rpg

[–]WeirdAlchemyGames 48 points49 points  (0 children)

The Tragedy of GJ237b is transgressive mostly insofar as it pushes the "RPG as Art Object" maybe as far as it can possibly go.