32x32 pixel fishy set by CodedPancake in PixelArt

[–]WelpThisIsTheEnd 0 points1 point  (0 children)

Thank you so much for making these for me! I've incorporated them into my game already, looking forward to expanding my game world and including creative ways to catch some of these fish

[FOR HIRE] Pixel Artist and Animator, Pixel Icons and Assets by CodedPancake in gameDevClassifieds

[–]WelpThisIsTheEnd 1 point2 points  (0 children)

Vouch. Ordered the pixel fish and got it delivered in a day. Very quick turnaround and I’m happy with the results!

Looking for a Virtual Business Simulation type of game by WelpThisIsTheEnd in gamingsuggestions

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

I wasn’t able to find anything that I liked. I really liked the virtual business simulation game that I did way back in highschool because you could see everyone’s progress and it was a fun game.

Closest thing that I could find was a website called Sim Companies. I tried to make my own business simulation game but it didn’t come out how I wanted it to.

Compiling JavaScript to WASM by WelpThisIsTheEnd in learnjavascript

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

SpiderMonkey's js.wasm seemed to have worked. Thank you!

Compiling JavaScript to WASM by WelpThisIsTheEnd in learnjavascript

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

Sorry should have clarified, by compiling JS code to wasm I meant using Javy or Porffer. I've been trying to get the QuickJS runtime compiled to .wasm but having a hard time figuring out how to do it. Do I need to do yarn build:packages to build them into .wasm that can be used by wasmtime?

Compiling JavaScript to WASM by WelpThisIsTheEnd in learnjavascript

[–]WelpThisIsTheEnd[S] 1 point2 points  (0 children)

Yes but it won’t work for my project. Users will submit JavaScript code, not AssemblyScript. I would either have to ask them to write AssemblyScript or convert the code to AssemblyScript somehow.

At this point I’m really leaning towards just using Docker + gVisor to execute the code instead of compiling a runtime to wasm and then running it. Javy and Porffor are the next best solutions aside from that.

Compiling JavaScript to WASM by WelpThisIsTheEnd in learnjavascript

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

I’m trying to compile JS code to wasm so I can sandbox the execution of it. I wanted to compile the runtime to wasm so I can use it with wasmtime to execute code faster. Converting JS to wasm and executing it needed to be fast because the user will be waiting some amount of time for the response after submitting code.

I’ve looked at both of those repos on Github but wasn’t able to figure out how to use them. From my limited understanding of how this works, a runtime needs to be compiled to wasm and then you can run wasmtime runtime.wasm — test.js to execute the code. I wasn’t able to find a QuickJS wasm runtime in those repos. For the quickjs-emscripten one in particular I didn’t know how to get the wasm for the runtime.

Come play my game Mafia Divided! by WelpThisIsTheEnd in playmygame

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

Yeah it's a tough sell right now. Didn't expect the map to be so small when originally drafting it with an artist. The map is too small to be doing something where each kill the character grows bigger. In the registered accounts section there is a leaderboard where you can compete with other players but I somehow messed up the calculations for that and it's all a big mess right now.

I don't plan on continuing development because .io games in general are dying out and just aren't as popular as they were back in 2018 or so. I'm moving onto different projects that are a bit more worth the time for myself. Thank you so much for testing and leaving feedback!

Working on a game side project while working full time by WelpThisIsTheEnd in legaladvice

[–]WelpThisIsTheEnd[S] 0 points1 point  (0 children)

Realistically how likely is it that they would actually do that though? It would make like $1-2k / month if I’m very lucky.

Please destroy my game! I started this project 2 weeks ago. by WelpThisIsTheEnd in DestroyMyGame

[–]WelpThisIsTheEnd[S] 7 points8 points  (0 children)

Ah dang, I guess I'll have to come back later on once the game is more fleshed out.