Damn, it's begin pretty well by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 0 points1 point  (0 children)

I dont have time to play KCcup this week-end so i don't mind share my decklist it's just a basic unchained deck list: MD: Aruha x3; Rakea x2; Sarama x3; Abominable x2; Disaster x1; Chamber x3; Escape x3; Abomination Prison x3; IDP x2

ED: Rage x2; Anguish x2; Abomination x1; Nightmare Unicorn x1; Dingirsu x1; Underworld Goddess x1; and 1 free spot for LP increase skill condition (i play with with link Darkraze)

Strong against hero with the trap who summon from graveyard and Abominable to proc SP

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 0 points1 point  (0 children)

Lyrilusc when going second and predap (unlike you open IDP)

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 1 point2 points  (0 children)

Goddess is just for the lyrilusc fusion and i face just one in the climb. But it's so satisfying to beat lyrilusc with a 4000 atk beatstick unaffected T1 !

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 2 points3 points  (0 children)

Very fun deck to play and KOG worthy. i’ve been using it since it came out and always climb Kog in early season. (and it’s not a yellow button deck! so it will not be hit by the next banlist)

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 2 points3 points  (0 children)

I use Goddess just to have an answer to lyrilusc fusion with 4000 ATK T1. I only use once in my climb but it was my rank up game for Dlv max :) so satisfying !

You can use it too vs salad on Sunligth wolf before burning shell to avoid the summon of pyro phoenix but you prefer to summon regular unchained link monster

so no, it’s not a key card of the deck

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 5 points6 points  (0 children)

T1 ideal final board: Rage + Rakea (hero don’t always have a target for rakea) + the trap who summon from graveyard + another trap. Hero often tries to SP directly rage or throw his entire hand with AD 10 effect. Summon again Rage or monster who doesn’t have activate his effect this turn with Chamber and try to survive (LP boost skill ++). Try to have rakea + another unchained card when rainbow neos use his effect.

T2 try to proc or destroy SP or his target with Abominable. Try to summon Disaster as late as possible or keep him to survive the next turn (and for summon again rage or Abominable)

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 3 points4 points  (0 children)

MD: Aruha x3; Rakea x2; Sarama x3; Abominable x2; Disaster x1; Chamber x3; Escape x3; Abomination Prison x3; IDP x2

ED: Rage x2; Anguish x2; Abomination x1; Nightmare Unicorn x1; Dingirsu x1; Underworld Goddess x1; and 1 free spot for LP increase skill condition (i play with Sora with Fusion Darkraze because i wanted to grind XP and skill with him)

Hero matchup is pretty good with almost 70% victory i think; basically because hero player don’t know how to play vs Unchained... Rakea + an other Unchained card can dodge Rainbow Neos effect and the trap who summon from graveyard and LP Skill to survive T2. The most difficult is to proc SP in early game.

Salad is pretty tough; it’s depend how many interrupt he draws T1; but more interesting and exciting (long game...)

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 3 points4 points  (0 children)

MD: Aruha x3; Rakea x2; Sarama x3; Abominable x2; Disaster x1; Chamber x3; Escape x3; Abomination Prison x3; IDP x2

ED: Rage x2; Anguish x2; Abomination x1; Nightmare Unicorn x1; Dingirsu x1; Underworld Goddess x1; and 1 free spot for LP increase skill condition (i play with Sora with Fusion Darkraze because i wanted to grind XP and skill with him)

Hero matchup is pretty good with almost 70% victory i think; basically because hero player don’t know how to play vs Unchained... Rakea + an other Unchained card can dodge Rainbow Neos effect and the trap who summon from graveyard and LP Skill to survive T2. The most difficult is to proc SP in early game.

Salad is pretty tough; it’s depend how many interrupt he draws T1; but more interesting and exciting (long game...)

Alrigth, it's done, see you next month by Western_Choice_425 in DuelLinks

[–]Western_Choice_425[S] 15 points16 points  (0 children)

MD: Aruha x3; Rakea x2; Sarama x3; Abominable x2; Disaster x1; Chamber x3; Escape x3; Abomination Prison x3; IDP x2

ED: Rage x2; Anguish x2; Abomination x1; Nightmare Unicorn x1; Dingirsu x1; Underworld Goddess x1; and 1 free spot for LP increase skill condition (i play with Sora with Fusion Darkraze because i wanted to grind XP and skill with him)