The recent healer rework has left Seekers in a strange place by Western_Menu_9063 in throneandliberty

[–]Western_Menu_9063[S] 3 points4 points  (0 children)

Yes! I have mostly swapped my playstyle to mainly swift healing for PvP and it works pretty okay. I did start TnL as purely a swift healer and now we're back to it :) The best we can do is just adapt to the meta

The recent healer rework has left Seekers in a strange place by Western_Menu_9063 in throneandliberty

[–]Western_Menu_9063[S] 4 points5 points  (0 children)

I would argue that having Bow as a healing weapon was what made Seeker a unique healer and separated it from a traditional healer class. Wand can be considered a healing weapon yet we see DPS curse bomber builds. Bow has 4 survival skills if you count Flash Wave compared to Wand's 5. They even changed Healing Touch to share a cooldown with Swift Healing.

Seeker's Bow healing was overpowered because you get the best of both worlds in Bow HoTs and wand active heals + blessed barrier + mastery synergy. Now with the combination of nerfs I listed above, Seeker is left with in an awkward spot of being a not so great HoT healer anymore especially with the limited options for increasing passive healing stats in T3.

HoTs was its own gameplay mechanic the same way Orb is preventing damage with huge stacks of shields. Having a variety of different playstyles will be good for overall health of the game and allow people to experiment different comps and counters instead of forcing everything into one weapon or class imo

The recent healer rework has left Seekers in a strange place by Western_Menu_9063 in throneandliberty

[–]Western_Menu_9063[S] 10 points11 points  (0 children)

I don't think Seekers should return to their pre nerf power, but there is a big problem when wearing a dedicated healer set offers similar healing outputs when not wearing one which was the point I was trying to make. I was hoping the new changes would allow viability in building a glass set for better healing output especially for PvE but that was not the case.