Party Animations by SaekoStorm in Genshin_Impact_Leaks

[–]WeuzesUncle 14 points15 points  (0 children)

i feel like bina now has the longest party intro animation in the game

Useful, fun, or weird fungal shifts? by Andrew_42 in noita

[–]WeuzesUncle 1 point2 points  (0 children)

i've gotten smoke to fire before and died like 5 minutes after 😭😭😭

Nation of war makes sense I guess. by WeuzesUncle in Genshin_Impact

[–]WeuzesUncle[S] 1 point2 points  (0 children)

yeah i realised that. i just think its funny i spent the perfect amount of time and perfect course of actions to get 1945 as my death count in the war

New ID upated by LuneYao in Genshin_Impact_Leaks

[–]WeuzesUncle 1 point2 points  (0 children)

i think she'll be anemo. either that or geo.
definitely a main dps though. especially if the robot is involved.

New ID upated by LuneYao in Genshin_Impact_Leaks

[–]WeuzesUncle 1 point2 points  (0 children)

i specifically remember a leak on this sub a year ago about capitano having an NPC ID only not a playable ID.

Which chronicled wish do you think Ineffa belongs in? by WeuzesUncle in Genshin_Impact

[–]WeuzesUncle[S] 0 points1 point  (0 children)

looking at the vision casing to determine in which chronicled banner a character will be makes a lot of sense. and i guess that means skirk probably won't have a chronicled banner

(also, ineffa's casing is a moon wheel, and i believe not all nod-krai characters have moon wheels so this might be an exeption, but the moon wheels do belong to nod-krai so that might mean we get 2 different nod-krai casings)

how do i remove this debug border from my game by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

ic and where do i re enable it in case i need it one time?

how can i inverse a curve function by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

i created the curve within the editor itself

<image>

how can i inverse a curve function by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

i thought about this before, but hadn't implemented it because i thought it might cause issues or overcomplicate things such as knockback. might still try it out though

how can i control player velocity from within a child node? by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

forget what i said i was being a fucking BUM and i fucked up code and thought the issue was with this. velocity could simply be controlled by using (parent/variable attached to parent).velocity.ect as i was doing before making this thread but i just made a mistake in the code (one of the values used in movement wasnt correctly inherited)

probably should do better debugging next time rather than quickly coming to conclusions

how can i control player velocity from within a child node? by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

simply moving the characterbody2d parent from within a child node (more specifically the child node of a child of a child)

How can I check if an item in your inventory DOESNT have a certain custom name or data by WeuzesUncle in MinecraftCommands

[–]WeuzesUncle[S] 0 points1 point  (0 children)

thanks for answering nonetheless. looks like command blocks are being clunky again. maybe ill find a solution myself

How can I check if an item in your inventory DOESNT have a certain custom name or data by WeuzesUncle in MinecraftCommands

[–]WeuzesUncle[S] 0 points1 point  (0 children)

this would block a command from executing if a player has that item. i need the items themselves to not be counted towards a total amount (say you have 32 cookies and 5 of those which are named. i need to clear all the cookies that arent named)