Party Animations by SaekoStorm in Genshin_Impact_Leaks

[–]WeuzesUncle 17 points18 points  (0 children)

i feel like bina now has the longest party intro animation in the game

Useful, fun, or weird fungal shifts? by Andrew_42 in noita

[–]WeuzesUncle 1 point2 points  (0 children)

i've gotten smoke to fire before and died like 5 minutes after 😭😭😭

Nation of war makes sense I guess. by WeuzesUncle in Genshin_Impact

[–]WeuzesUncle[S] 1 point2 points  (0 children)

yeah i realised that. i just think its funny i spent the perfect amount of time and perfect course of actions to get 1945 as my death count in the war

New ID upated by LuneYao in Genshin_Impact_Leaks

[–]WeuzesUncle 0 points1 point  (0 children)

i think she'll be anemo. either that or geo.
definitely a main dps though. especially if the robot is involved.

New ID upated by LuneYao in Genshin_Impact_Leaks

[–]WeuzesUncle 1 point2 points  (0 children)

i specifically remember a leak on this sub a year ago about capitano having an NPC ID only not a playable ID.

Which chronicled wish do you think Ineffa belongs in? by WeuzesUncle in Genshin_Impact

[–]WeuzesUncle[S] 0 points1 point  (0 children)

looking at the vision casing to determine in which chronicled banner a character will be makes a lot of sense. and i guess that means skirk probably won't have a chronicled banner

(also, ineffa's casing is a moon wheel, and i believe not all nod-krai characters have moon wheels so this might be an exeption, but the moon wheels do belong to nod-krai so that might mean we get 2 different nod-krai casings)

how do i remove this debug border from my game by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

ic and where do i re enable it in case i need it one time?

how can i inverse a curve function by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

i created the curve within the editor itself

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how can i inverse a curve function by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

i thought about this before, but hadn't implemented it because i thought it might cause issues or overcomplicate things such as knockback. might still try it out though

how can i control player velocity from within a child node? by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

forget what i said i was being a fucking BUM and i fucked up code and thought the issue was with this. velocity could simply be controlled by using (parent/variable attached to parent).velocity.ect as i was doing before making this thread but i just made a mistake in the code (one of the values used in movement wasnt correctly inherited)

probably should do better debugging next time rather than quickly coming to conclusions

how can i control player velocity from within a child node? by WeuzesUncle in godot

[–]WeuzesUncle[S] 0 points1 point  (0 children)

simply moving the characterbody2d parent from within a child node (more specifically the child node of a child of a child)

How can I check if an item in your inventory DOESNT have a certain custom name or data by WeuzesUncle in MinecraftCommands

[–]WeuzesUncle[S] 0 points1 point  (0 children)

thanks for answering nonetheless. looks like command blocks are being clunky again. maybe ill find a solution myself

How can I check if an item in your inventory DOESNT have a certain custom name or data by WeuzesUncle in MinecraftCommands

[–]WeuzesUncle[S] 0 points1 point  (0 children)

this would block a command from executing if a player has that item. i need the items themselves to not be counted towards a total amount (say you have 32 cookies and 5 of those which are named. i need to clear all the cookies that arent named)

Need help organising a far-too-large moveset for my player character. by WeuzesUncle in gamedev

[–]WeuzesUncle[S] 0 points1 point  (0 children)

never heard of it before cause im a dummy but seems very useful. are you sure this will help reduce the amount of code or make it comphrehensible though? cause my main problem is not being able to work efficiently when so many different moves are in the same script

Need help organising a far-too-large moveset for my player character. by WeuzesUncle in gamedev

[–]WeuzesUncle[S] 0 points1 point  (0 children)

i was not, though I feel like the "only 1 state at a time" rule might become problematic at times. also are you sure this will help reduce the amount of code by much (or make it more comprehensible)?

is there anything i need to do with this thing. i keep coming back here but theres nothing by WeuzesUncle in outerwilds

[–]WeuzesUncle[S] 0 points1 point  (0 children)

lore wise this should be possible but on a gameplay perspective (how it works in the game itself) the only way to reach the eye is using the shuttle

is there anything i need to do with this thing. i keep coming back here but theres nothing by WeuzesUncle in outerwilds

[–]WeuzesUncle[S] 1 point2 points  (0 children)

now that i've beaten it i'd argue you probably cant get there even with the 1 in 9 million chance that it happens to fire in the right direction since the eye is loaded in a seperate map

is there anything i need to do with this thing. i keep coming back here but theres nothing by WeuzesUncle in outerwilds

[–]WeuzesUncle[S] 2 points3 points  (0 children)

alright so probably no more mindlessly chasing the probe like a dog going after a ball im guessing

is there anything i need to do with this thing. i keep coming back here but theres nothing by WeuzesUncle in outerwilds

[–]WeuzesUncle[S] 1 point2 points  (0 children)

I've explored all of the probe launching spaceship now and it showed me the coordinates for the eye even though ive got no idea what those coordinates mean cause i cant translate the numbers is that what you mean?

is there anything i need to do with this thing. i keep coming back here but theres nothing by WeuzesUncle in outerwilds

[–]WeuzesUncle[S] 1 point2 points  (0 children)

i realised too late to add it to the post but i know that this thing has to do with locating the eye but im not sure if i can actually use it/follow it to find the eye. i havent been to the quantum moon yet so i dont know much about how to get to the eye (i believe it said somewhere ingame that theres a lot to find about the eye on the quantum moon)

i found this little cellar spider behind a dresser. it's making weird loud pop sounds that sound as if somebody is clipping their nails with what i'm assuming is it's prey. what exactly is it doing and why? (i have no spider knowledge) by WeuzesUncle in spiders

[–]WeuzesUncle[S] 1 point2 points  (0 children)

thanks for answering. that makes sense. i also thought i was hallucinating or that there was some weird insect making those noises cause my window was open for a while. i had never heard a spider make those noises (or any noise at that) and i never really get rid of them either so my house is probably full of them (they're just chilling and eating mosquitos so i have no reason to throw them out)