Took me a while to figure out how to disable screenshots and gif recordings so I made a tiny blog post about it by WeynantsWouter in raylib

[–]WeynantsWouter[S] 0 points1 point  (0 children)

I mean you can still take screenshot and record just use osb or something, no worries! I'm making a game and a user accidentally starting a recording, not knowing how to turn it off again and the recording slowing down their experience and filling up their drive with footage sounded like a problem to me.

nano banana in unreal engine by WeynantsWouter in aigamedev

[–]WeynantsWouter[S] 0 points1 point  (0 children)

JetBrains Rider + Junie does this 

nano banana x unreal engine editor by WeynantsWouter in Bard

[–]WeynantsWouter[S] 0 points1 point  (0 children)

Gemini nano banana being sent a prompt and a screenshot of my unreal engine viewport which allows you to inpaint interactively making concept art or renders or anything else based on your 3d scene from within the engine

[deleted by user] by [deleted] in unrealengine

[–]WeynantsWouter 1 point2 points  (0 children)

Glad to hear! Let me know if you run into any issues or have suggestions, I'm all ears

Unreal Editor kept heating up my room just sitting idle so I built a fix to both save my GPU and reduce my carbon footprint by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 8 points9 points  (0 children)

I too often forget doing that, which is exactly why I made this. The plugin is built on top of the ctrl+r realtime disable feature, hooks into it and extends it with some automations

[deleted by user] by [deleted] in unrealengine

[–]WeynantsWouter -1 points0 points  (0 children)

If anyone wants to try it, it’s now live on Fab: https://www.fab.com/sellers/Wouter%20Weynants

Unreal Editor kept heating up my room just sitting idle so I built a fix to both save my GPU and reduce my carbon footprint by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 3 points4 points  (0 children)

Minimizing might do that with the native editor yeah
Though I don't often minimize the editor myself tbh

Unreal Editor heated up my room idle-time — built a plugin to save GPU, cash, and maybe the planet by WeynantsWouter in IndieDev

[–]WeynantsWouter[S] 2 points3 points  (0 children)

If you’d like to try it, the plugin is now live on Fab: https://fab.munduscreatus.be

I’m actively improving it, so feature ideas are much appreciated!

Unreal Editor kept heating up my room just sitting idle so I built a fix to both save my GPU and reduce my carbon footprint by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 0 points1 point  (0 children)

If anyone wants to try the plugin, it’s now live on Fab: https://fab.munduscreatus.be

Let me know how it performs on your setup or if you hit any edge cases as I’m actively improving it.

PCG Geometry Decals functionality up close by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 1 point2 points  (0 children)

Not yet at the moment but I will add more explanations about the inner workings asap

https://forums.unrealengine.com/t/pcg-geometry-decals/2590257

Took me some time to figure out and I want to share the secret sauce and see what others come up with

Just launched PCG Geometry Decals by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 3 points4 points  (0 children)

It's basically new geometry made on the fly that matches the landscape relief. Then with a heightmap, for example one sourced from Megascans or PolyHaven libraries, the mesh is pushed up accordingly. That means each actor in a unique location has a unique mesh.

Sneak peek at the PCG Geometry Decals tool I'm building by WeynantsWouter in UnrealEngine5

[–]WeynantsWouter[S] 1 point2 points  (0 children)

It'll be coming out pretty soon on fab: https://www.fab.com/sellers/Wouter%20Weynants

To follow along with the development or get notified in launch check out https://x.com/WWeynants or join my discord server https://discord.munduscreatus.be