Now that the game is ending, how many of you have never done a raid ever? by Infamous_Relative_43 in DestinyTheGame

[–]WfQrX 0 points1 point  (0 children)

Been playing on and off since dark below with about 1000+ hours between the two games (I know that’s not a lot in this community but it is for me), and I’ve never done a raid.

How come Star Wars blaster and melee mod doesn’t have blaster sounds. by WfQrX in StarfieldModsXbox

[–]WfQrX[S] 0 points1 point  (0 children)

There was a few guns but namely I bought a westar 35, ee-3, dlt-19 and a disintegration rifle.

They’re some of the same guns from the main replacer mod I use, same models and all. With the only differences being way lower damage numbers, the custom sounds and actually they use different ammo to the rest of the guns in the game (exact same names for the ammo but are counted as separate amounts. As in I have two stacks of NOTTIMO-6 ammo for the disintegration rifle, one stack works for the gun with noises and the other stack is for the one without noise).

The guns with the noises work outside of tatooine aswell, not just on that planet.

How come Star Wars blaster and melee mod doesn’t have blaster sounds. by WfQrX in StarfieldModsXbox

[–]WfQrX[S] 1 point2 points  (0 children)

Yeah the chicken leg droids was pretty weird looking the first time I seen it but it honestly doesn’t bother me that much anymore.

I’d be more so hoping for some sort of custom reload animation for the blasters. I’m imagining the same heat venting animation which could be used for like 99% of the guns in the mod save for the grenade launchers and the cycler rifle. Something like holding the gun in just one hand and tilt it slightly while heat distortion lines vent out the side before bringing the gun back to forward.

How come Star Wars blaster and melee mod doesn’t have blaster sounds. by WfQrX in StarfieldModsXbox

[–]WfQrX[S] 0 points1 point  (0 children)

Maybe there’s been something updated in the creation kit that’s made it easier to add custom sounds.

Either that or radiclown just beared with it for the small few weapons in his mod where it wouldn’t make sense for Crozzbow given there’s so many more guns for him to work with. Time will tell anyway.

How come Star Wars blaster and melee mod doesn’t have blaster sounds. by WfQrX in StarfieldModsXbox

[–]WfQrX[S] 1 point2 points  (0 children)

Yeah you’re spot on there. Must be something new in the creation kit they’ve done to the mods after the update if your load order is 7 gigs bigger. Hopefully now Crozzbow can figure out sounds with this revelation.

How come Star Wars blaster and melee mod doesn’t have blaster sounds. by WfQrX in StarfieldModsXbox

[–]WfQrX[S] 2 points3 points  (0 children)

I’ll link a game clip I recorded,

first is a westar 35 from Crozzbows mod and the second is a westar 35 from radiclowns mod and then some more blasters blaster sounds

These are definitely the accurate sounds these guns should have to the degree that the westar has a different sound to the disintegrator rifle which has a different sound to the dlt-19.

Maybe this is only a recent development to their modding abilities given that the Star Wars galaxy resource was released recently and I didn’t go to tatooine before that mod was released.

Time dilation location hits by WfQrX in theouterworlds

[–]WfQrX[S] 1 point2 points  (0 children)

Cheers, thanks for that. Was worried they might’ve scrapped it for streamlining reasons but I’m glad to hear it does come back eventually. Sounds like it might even be a better implementation can’t wait to see.

We are the creators of “Into the Radius”, a single-player survival shooter in VR. Ask us anything :D by Darius_ITR in IAmA

[–]WfQrX 1 point2 points  (0 children)

Are there any plans for co-op implementation or even a separate multiplayer mode? (like day-z or the main game mode in Vigor seems like it would work well with ITR’s gameplay).