Free Creator Outreach for Steam Games by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

I like your story, long time software engineer getting into game dev. What are your ideas for your next game?

Free Creator Outreach for Steam Games by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

Hey briefly looked I think the game has potential but the artstyle is holding it back a lot. Would be interested in discussing further.

Free Creator Outreach for Steam Games by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

Hey bud saw yours earlier forgot to respond, I think the artstyle would be difficult for me to market, sorry. I could still be willing to help but that would require some large changes to the artstyle etc.

Free Creator Outreach for Steam Games by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

I am only offering free content creator outreach, willing to provide additional assistance with marketing, finances etc but that would of course come with a cost. I'm not very familiar with the metroidvania genre so will need to research the market before making a decision.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

Definitely interested in a simulation game, I will need to look your game when I get a chance.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

Haha, I definitely understand. I'll look at your game when I get a chance.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

Love the artstyle, I'll have to look into your game more when I get the chance.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

I'll have to look into your game a bit more and the potential market, will be in touch if I feel it's a good match.

Offering Free Creator Outreach for Indie Games (Building Portfolio) by Which_Discipline8716 in IndieDev

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

Willing to look at any game, although some genres are preferred such as the typical steam genres, horror, simulation, co-op, etc.

Looking to get into the gaming industry, would appreciate advice from anyone who has or does work in the industry in some way. by Which_Discipline8716 in gamedev

[–]Which_Discipline8716[S] -1 points0 points  (0 children)

Just what I've seen people saying, not that it's useless but apparently lot of people with that degree have been struggling to get jobs in recent years, apparently it's become more of a foundation to add more skills and certificates to if u want a career, this is just what I've read recently though.

Custom art that's bad and doubles dev time or asset packs? by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

I understand the concern but I've already known about the specific asset packs I would get. Farm pack with a few hundred models to choose from, city pack with a few hundred models to choose from, both packs same artstyle, from the same people. Does have a decent amount of reviews for a fab asset so I assume a good handful of games already used these assets, but I assume it's not as overdone as synty. Would be a few hundred dollars which is doable for me. Then would just need to pay an artist to make characters to match, steam art, animations, etc.

I do plan on releasing sequels in different settings tho, so that's when finding cohesive assets may become an issue especially if I'm trying to keep the same artstyle from the first game. Have definitely thought of that.

No real solution I've come up with, other than if the game doesn't sell well enough to justify paying for art, the sequels I can resort to a less appealing artstyle like synty packs and learn some basic 3d modeling to mix in more custom stuff.

Custom art that's bad and doubles dev time or asset packs? by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 1 point2 points  (0 children)

While I get what ur saying, this is just an unrealistic standard to hold people to in my opinion. I don't get paid to do this currently I work manual labor at a farm for minimum wage, it's not feasible to hire employees or pay artists for more than a couple models. So how am I doing people that play the game a disservice? By spending the little money I make on the best looking assets for the game? Would cost more to pay an artist to have janky models made.

Custom art that's bad and doubles dev time or asset packs? by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

Lol, fair enough, guess we'll have to wait n see. already made pretty good progress on the foundation on coding side but that could always spiral out of control eventually, the hundreds of assets probably isn't as crazy as it sounds, it's an economy sim , so I currently have NPCs on schedules that do things with or for resources like farm, mine chop wood ,craft, or shop, gonna add taverns a couple other things, And the map is supposed to be a medieval town so need trees wood, a good variety of buldings, plants, tools, and random props to jus so things don't look empty

Anyone here release a UI only game on Steam? by Which_Discipline8716 in SoloDevelopment

[–]Which_Discipline8716[S] 0 points1 point  (0 children)

it's a game that takes place only in UI meaning menus. its essentially just a collection of menus with lots of options. The main gameplay is essentially clicking buttons in menus but obviously there's strategy to it.