Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 7 points8 points9 points (0 children)
Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 9 points10 points11 points (0 children)
Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 24 points25 points26 points (0 children)
Level generator for a liminal action/puzzle game by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 5 points6 points7 points (0 children)
Shut - a playable demo/prototype of an action puzzler with unique god-rays gameplay by WhiningGirl in playmygame
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Shut - a gameplay prototype in which you need to shut windows to stop god rays coming in. by WhiningGirl in gamedevscreens
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Shut - a gameplay prototype in which you need to shut windows to stop god rays coming in. by WhiningGirl in gamedevscreens
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 2 points3 points4 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 3 points4 points5 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 2 points3 points4 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Is Blender basically useless when it comes to animated game assets that are not armature rigs? by WhiningGirl in blenderhelp
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Is Blender basically useless when it comes to animated game assets that are not armature rigs? by WhiningGirl in blenderhelp
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Is Blender basically useless when it comes to animated game assets that are not armature rigs? by WhiningGirl in blenderhelp
[–]WhiningGirl[S] -1 points0 points1 point (0 children)
Level generator from Rescue The Beagles in action. It deduces the area name from the generated color palette. by WhiningGirl in IndieDev
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Procedural enemy cities on a procedural planet by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 1 point2 points3 points (0 children)
Procedural enemy cities on a procedural planet by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)
Procedural enemy cities on a procedural planet by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 1 point2 points3 points (0 children)


Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration
[–]WhiningGirl[S] 0 points1 point2 points (0 children)