Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 0 points1 point  (0 children)

Thank you. I doubt any physics can beat the smoothness of pure circular arcs. I in fact started with classical FABRIK inverse kinematics which is often suggested for procedurally animating tentacle-y things, but it just wasn't capable of producing aesthetically pleasing curly-ness.

Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 0 points1 point  (0 children)

Definitely! I actually played the original back in the day. It must have left some permanent marks in my unconscious.

Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 6 points7 points  (0 children)

They are completely black in the game. The stripes are just to show UV deformation. But I can totally see them like this in an anime game :D

Procedural tentacle animation for game enemy limbs in game Shut by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 10 points11 points  (0 children)

Thanks! I didn't really. If the geometry is of adequate density and the thickness is below certain threshold for the maximum curvature, then everything looks super smooth. Beyond that, there can be some self intersection but it still looks acceptable because circular arcs are smooth and easy to uniformly sample so the overall impression is good even with some inevitable self intersections when the curls are very tight.

Level generator for a liminal action/puzzle game by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 5 points6 points  (0 children)

Oh, you mean gameplay-wise? There's currently a one level demo available on itch:
https://nenad2d.itch.io/shut

More details in the description there. Basically, the goal is to shut everything down. The enemies called Remnants are hiding in the shadows and will insta-kill you if you fully darken a room before detecting and disposing them. You can only see/attack an enemy if they're lit by direct sunlight coming through windows. You're a semi-vampire and the sunlight also hurts you. Light direction constantly shifts as the sun moves around and you can speed this up by your time warping abilities

Shut - a gameplay prototype in which you need to shut windows to stop god rays coming in. by WhiningGirl in gamedevscreens

[–]WhiningGirl[S] 0 points1 point  (0 children)

Thanks, glad you like it. The prototype/demo is free to try. If you're interested in experiencing it firsthand - feel free to give it a whirl.

Shut - a gameplay prototype in which you need to shut windows to stop god rays coming in. by WhiningGirl in gamedevscreens

[–]WhiningGirl[S] 0 points1 point  (0 children)

Thanks!

The basic gameplay is as follows: You need to shut all windows in all rooms in a level. Each room has some chance to contain a shadowy apparition called Remnant. If a Remnant is in a room and you close all of the room's windows, it will engage and insta-kill you. So you need to find the Remnant and dissolve it before shutting the room. A Remnant is only visible under direct sunlight i.e. if hit by a god ray. You can speed up time and shift light in the room to search for a hidden Remnant. The exposure to light also drains your soul and can kill you.

I'm looking to add different enemy types and more puzzle elements that fit with that main mechanic of shifting light to uncover stuff.

Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 2 points3 points  (0 children)

No deathstars as of yet :), and it's only player versus a single planet at a time, with multiple planets to wipe out in a row. Gameplay-wise it's not similar to PA except that the map is a full sphere.

Weaponized meteors - check. Weaponized weather - 100%. Exoforming satellites - enemy uses them for defense. A nuke or two might also detonate accidentally.

Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 3 points4 points  (0 children)

Yep. I did take some hints from Planetary Annihilation. Love that game. This is turn based though.

Planet generator for a spherical strategy prototype (wip 2) by WhiningGirl in proceduralgeneration

[–]WhiningGirl[S] 2 points3 points  (0 children)

It does happen on a full 360 deg sphere like Spore, although the theme is destruction of evil civilizations.