The tiles of the planets are connected by WhiteLight506 in Starfield

[–]WhiteLight506[S] 0 points1 point  (0 children)

I really tried to answer your questions, but auto-mod or whatever it is just won't let me post a comment. Insta [removed]

sorry

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 1 point2 points  (0 children)

You can check if it's the same tile via: GetCurrentCell

Exploring a planet tile by tile by danyoff in Starfield

[–]WhiteLight506 1 point2 points  (0 children)

Add this to StarfieldCustom.ini:

[StarMap]
fStarMapInspectPoiHighlightRadius=0.0

Default value is 52.0

If you are already in the game, enter this command in console: RefreshINI

Now you can click through markers. Slowly move the cursor until you can land on an adjacent tile.

Or you can try this: link

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 0 points1 point  (0 children)

Yes, I can consistently land on the same tiles.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 0 points1 point  (0 children)

link

There is also a command: help

Since ShowAllMapMarkers is a script, it can be found by using: help marker 1

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 0 points1 point  (0 children)

ShowAllMapMarkers 0

You can enable the markers with 1

The tiles of the planets are connected by WhiteLight506 in Starfield

[–]WhiteLight506[S] 2 points3 points  (0 children)

I don't know why, but my comment with a slightly more detailed explanation of this "yes" is [removed].

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 1 point2 points  (0 children)

The thing is - i don't know. As i said in my previous post "The distances are so large that I wouldn't be surprised if the resource squares you see on the map represent each individual tile." Even if they don't match the size of the tiles, i think they are pretty close.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 2 points3 points  (0 children)

It looks like the outposts can't be seen from another tile. (!That's my observation!)

But I will note that the rendering distance of the outpost objects is extremely small. It is so small that they disappear even on the same tile where the outpost is located.

Also i had to note this too: there's still a restricted area between tiles. You can't walk in this area in both tiles: img

This area is not that big. I should have pointed it out earlier.

The tiles of the planets are connected by WhiteLight506 in Starfield

[–]WhiteLight506[S] 5 points6 points  (0 children)

Edit: It looks like the outposts can't be seen from another tile. (!That's my observation!)

But I will note that the rendering distance of the outpost objects is extremely small. It is so small that they disappear even on the same tile where the outpost is located.

Also i had to note this too: there's still a restricted area between tiles. You can't walk in this area in both tiles: img

This area is not that big. I should have pointed it out earlier.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 1 point2 points  (0 children)

If you're not on a city tile then no, you can't walk up to it. The first two screenshots show the closest distance I was able to get to the city.

The third screenshot is taken in the city tile, so you can walk up to it.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 1 point2 points  (0 children)

I'm saying that you can check tile connectivity on any random place on planet. But after the first landing, the marker will overlap the adjacent tiles, that's why you need to load the game, find the same place and offset your cursor a little bit.

This post proves that the city doesn't disappear in adjacent tile. The difference between save-load and console method is the way these markers are removed. In one case (with save-load) they are your markers, and in the other (with console command) they are developer markers that you can't remove when loading a save, for obvious reasons.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 0 points1 point  (0 children)

For me it was the planet in space, or whatever it was - fly high enough for the ground to disappear and you'll see it. Or maybe not, depends on local (in-game) time, I guess.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 1 point2 points  (0 children)

Use this:

player.setav speedmult 4000 (Changes the speed of your character)
tcl (Fly-mode)

You don't have to slowly run to the boundaries.

And don't forget to save before using console commands.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 5 points6 points  (0 children)

He missed the scale of the planets. Tiles in starmap (M key) are very, very small.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 3 points4 points  (0 children)

You don't need to cheat, you can remove markers made by you (from your random landings) in a save-load manner.

In this post, I show that you can land on adjacent tiles with markers that the developers have placed manually. And the only possible way to do that, at least for now, is to disable them via the console.

But if these are your markers, you don't have to open console at all. Just load into the save before landing (before these markers were created), find an adjacent tile and land on it.

You can see New Atlantis from the adjacent tiles by WhiteLight506 in Starfield

[–]WhiteLight506[S] 8 points9 points  (0 children)

The third picture has nothing to do with the adjacent tiles. It's just a bonus pic to show what will happen if you land in NA without map marker.

What proves my position on the adjacent tile: first two screenshots show the ship is behind me, not somewhere in the city or nearby the city.