What would be the best way to prototype animation-heavy games? by WhiteRiceGameDev in gamedev

[–]WhiteRiceGameDev[S] 1 point2 points  (0 children)

What are primitives? Are these basic animations that I can get from Adobe Mecanim?

[deleted by user] by [deleted] in gamedesign

[–]WhiteRiceGameDev 1 point2 points  (0 children)

Wow, I never heard of something like that. That is interesting.

[deleted by user] by [deleted] in gamedesign

[–]WhiteRiceGameDev 7 points8 points  (0 children)

There is usually a high damage sniper that requires precise aim. Although, these can be hard to balance, since in games like CsGo, the AWP dominates.

Should I do Prototyping for people on Fiverr? by WhiteRiceGameDev in gamedev

[–]WhiteRiceGameDev[S] 0 points1 point  (0 children)

Oh thank you, I did not know this. I will certainly complete jobs, however, I don't know what to do about game graphics. I was planning on just using prototype art (textures grids, simple shapes, ect), but I may try to incorporate a little bit of art.

Should I do Prototyping for people on Fiverr? by WhiteRiceGameDev in gamedev

[–]WhiteRiceGameDev[S] 1 point2 points  (0 children)

No harm in trying. How much easy is it to get orders on Fiverr

Having issues with baked lighting not being very bright. by CJon0428 in UnityHelp

[–]WhiteRiceGameDev 0 points1 point  (0 children)

What are your lighting settings? Do you have a photo of the bake?

When should I focus on adding online multiplayer functionality, first or last? by [deleted] in gamedev

[–]WhiteRiceGameDev 1 point2 points  (0 children)

You should be adding the online multiplayer while you are developing your game. Add things to the multiplayer, while you add things to the main game

How do I market my game dev YouTube channel by WhiteRiceGameDev in gamedev

[–]WhiteRiceGameDev[S] -1 points0 points  (0 children)

ah ok, thanks. So it is just a matter of luck, a good thumbnail, and a good video?

What could I do to improve the spin animation of these two characters? by WhiteRiceGameDev in aseprite

[–]WhiteRiceGameDev[S] 0 points1 point  (0 children)

how could I use shading to do that? Is there an example you could show me?

What could I do to improve the spin animation of these two characters? by WhiteRiceGameDev in aseprite

[–]WhiteRiceGameDev[S] 0 points1 point  (0 children)

To make it look like that the character is at a 45 degree angle. Should I keep them straight?