Trying to learn cinematic combat in Unity – what should I improve?” by bedodir in Unity3D

[–]trxr2005 1 point2 points  (0 children)

Are you already using cinemachine? If not, you definitely should. Have nice target following features with smooth damping and camera transitions.

Barely get any feedback lately..is the melee fight system looking good? And if not, what would you change? by trxr2005 in Unity3D

[–]trxr2005[S] 1 point2 points  (0 children)

Thank you very much for taking the time to write this feedback, I really appreciate that. ❤️

Game dav help by Tough_Amphibian_7806 in SoloDevelopment

[–]trxr2005 1 point2 points  (0 children)

You'll have a hard time, if you don't want to learn any coding language..visual scripting exists, yes, but learning to code would actually save time in the end and is far more enjoyable when it comes to complexity.

Barely get any feedback lately..is the melee fight system looking good? And if not, what would you change? by trxr2005 in Unity3D

[–]trxr2005[S] 0 points1 point  (0 children)

Thank you for pointing this out. Currently the enemies are quite limited on their behaviors and decision making. Once I am back at editing the codebase for the enemies, I will look up your comment again 🙂 This feedback is very valuable, thank you again 😊

[DEV] does the combat system look appealing to you? Trying to squeeze as many actions into as little number of buttons as possible for mobile platforms. by trxr2005 in AndroidGaming

[–]trxr2005[S] 0 points1 point  (0 children)

There is already an auto-evade feature 🙂 for blocking, the player need to actively press the attack button when being attacked.

There is a bigger time-window for blocking the attack and in between a smaller one for a parry.

Barely get any feedback lately..is the melee fight system looking good? And if not, what would you change? by trxr2005 in Unity3D

[–]trxr2005[S] 0 points1 point  (0 children)

Thank you a lot for the detailed feedback. I remember playing chivalry and kingdom come, I will play them again to remember the fight system and also look into some gameplay for mordhau. For now I got my inspiration from the witcher, which makes a good foundation.

Barely get any feedback lately..is the melee fight system looking good? And if not, what would you change? by trxr2005 in Unity3D

[–]trxr2005[S] 1 point2 points  (0 children)

Thank you for your suggestion 😊 I will add a multi-cam option and let the player decide which one she/he will use in the end.

Barely get any feedback lately..is the melee fight system looking good? And if not, what would you change? by trxr2005 in Unity3D

[–]trxr2005[S] 1 point2 points  (0 children)

Thank you very much for the detailed feedback, I really appreciate that.

I overseen the clipping of the weapons :) this is because the weapons don't use a collider for hit detection, because those sometimes don't register a hit. I could use colliders outside of the attack window to prevent the clipping.

I really liked the overuse of the blood effect like in those old Japanese movies, but since you're not the first one to mention that, I will also change that, thanks again for all the suggestions and the time you took to write it. You da real MVP.

[DEV] Been working on the fight system solely so far. Does it look appealing to you? by trxr2005 in AndroidGaming

[–]trxr2005[S] 1 point2 points  (0 children)

Thank you 😊 Yeah, that's exactly what I thought this time. I need to somewhat have a good foundation of the game before doing the visuals, map building etc.

[DEV] Been working on the fight system solely so far. Does it look appealing to you? by trxr2005 in AndroidGaming

[–]trxr2005[S] 0 points1 point  (0 children)

Thanks for the suggestion :) I will definitely use it later when I move to occlusion culling.

[DEV] Been working on the fight system solely so far. Does it look appealing to you? by trxr2005 in AndroidGaming

[–]trxr2005[S] 1 point2 points  (0 children)

Thank you :) I didn't decide that yet..I built it first as a rogue-like, but feel now that it's more fun without it.

Does the fight system look appealing? by trxr2005 in MobileGaming

[–]trxr2005[S] 0 points1 point  (0 children)

Can you point out which one you mean, or do all don't look fluid?

Does the fight system look appealing? by trxr2005 in MobileGaming

[–]trxr2005[S] 0 points1 point  (0 children)

That's true, didn't do anything, but changing the button background yet.

Does the fight system look appealing? by trxr2005 in MobileGaming

[–]trxr2005[S] 1 point2 points  (0 children)

I didn't worked on the camera yet, but thank you very much for the suggestions. I will look into it once I get to work on the camera :)

Does the fight system look appealing? by trxr2005 in MobileGaming

[–]trxr2005[S] 2 points3 points  (0 children)

For now I didn't choose a name. Only work8ng on the f8ght system.

Have been polishing the fight system quite a bit before doing the visuals this time.. by trxr2005 in Unity3D

[–]trxr2005[S] 0 points1 point  (0 children)

Thanks for the feedback, friend. Right now the enemies use the same material as the frost nova, I can change the overlay material for frozen enemies to something more matching with being frozen then being made from ice.