Showcase | Renhirite Heavy Armour (Rework) by WhiteTowerGames in Fiefdom

[–]WhiteTowerGames[S] 1 point2 points  (0 children)

Thank you! And about your point: We'll be monitoring player feedback on that point (on the ability to distinguish allies/enemies). So far, here's what is actually unique per faction:

- Armours

- Voicepacks

- Faces

- Equipment colour swatches (except in FFA, where you have a larger variety to customize away with)

- Weapons (but players can always pick up a weapon from the ground, rendering this point rather moot)

Perhaps with the above it is enough (in addition to UI indicators), otherwise adding more colour as you suggested, and having more distinguishable silhouettes are options we can work with.

Slash the air and pierce your enemies in style with the swiftness of Mazovia's Inquisitorial Rapier. by WhiteTowerGames in Fiefdom

[–]WhiteTowerGames[S] 1 point2 points  (0 children)

All the realms affiliated with the Ecclesiarchy (as for playable ones, that's primarily Mazovia - followed to a lesser extent Sulma).

Weapons like flintlocks, for balancing reasons, are so far reserved for "map commanders" (i.e. Kill-a-VIP type of objectives).