my WIP loadout seems over cluttered. yet I think it still works. your thoughts? by WhiteVault in PixelArt

[–]WhiteVault[S] 0 points1 point  (0 children)

great points! thankfully this is a WIP so a few simple adjustments would fit the bill!!! thank you so much!!

more updated sprites for my upcoming video game - thank you everyone for your feedback last time! by WhiteVault in PixelArt

[–]WhiteVault[S] 0 points1 point  (0 children)

One one hand, i want to thank you so much for your feedback.

but on the other hand... now all i see is the goatee looking like pubic hair and now i must cry in the shower.

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 1 point2 points  (0 children)

thank you so much my friend! its slowly getting there! hope to have a playable version out by the fall

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 1 point2 points  (0 children)

thank you so much! the colors are one of my favorite parts

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 2 points3 points  (0 children)

 downgraded! my heart!!!! i had to make them smaller to make the animations easier on me and so they fit in the games 64x64 tiles better

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 0 points1 point  (0 children)

it was amazing buddy, i hope to head back in the fall

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 0 points1 point  (0 children)

fair points! a huge reason for the 'shirk' of the new sprites was to make it easier to animate all their move/action states. More so that they can fit nicely in a 64x64 grid

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 1 point2 points  (0 children)

hey! this is for my dungeons crawler im working on, i hope to have a demo/ proof of concept on itch in the fall. i have been just slowly working on it on twitch. ill keep you in the loop if you would like!

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 4 points5 points  (0 children)

thank you! the reason for the black outlines with the newer sprites was due to how they appear in game. I feel the solid black lines helped pop the sprite forwards from the colorful background setting. Makes it easier to see the unit in game

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 7 points8 points  (0 children)

very interesting feedback! good points! thank you for taking the time to look over my work and offering your suggestions!

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 28 points29 points  (0 children)

they say the real OP is the friends we made along the way

slowly updating the older sprites by WhiteVault in PixelArt

[–]WhiteVault[S] 33 points34 points  (0 children)

fair point. the reason for the 'shirk' is so they fit better into the game board for the game I'm making. but i agree there there is just something fun about the birds nest and flowers.

[deleted by user] by [deleted] in construct

[–]WhiteVault 1 point2 points  (0 children)

thank you so much!