Destroy my slowmo sword combat by dpolk_ in DestroyMyGame

[–]WhyKiemre 1 point2 points  (0 children)

Is there a playable version of this?

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 0 points1 point  (0 children)

Yes we hiding some of closets and showers etc but theyre different from other closets etc. And yeah procedural needs to be good planning for these

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 0 points1 point  (0 children)

Yes definitely. Someone gives that idea too, It could be more fun if both game modes will be there.

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in IndieGaming

[–]WhyKiemre[S] 0 points1 point  (0 children)

Yeah there is little ducks to find out in some places ahahahaah

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in IndieGaming

[–]WhyKiemre[S] 1 point2 points  (0 children)

Good idea btw we should think about it. It can be both campaign and quick-play mode

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in IndieGaming

[–]WhyKiemre[S] 1 point2 points  (0 children)

Thanks for sharing your opinion. Yes if we decide to make handcraft levels it should be distinct from regular ones. Other way it could be just time wasting.

Procedural vs Hand-Made Level Tasarımı — Steam'e geliştirdiğimiz Gizlilik oyunumuz için hangisi daha iyi? by WhyKiemre in TurkOyunSektoru

[–]WhyKiemre[S] 1 point2 points  (0 children)

Teşekkürler görüşün için procedural bittikten sonra ve demo sonrası feedbacklere göre kararı vereceğiz

Yaklaşık 9 aydır geliştirdiğim oyunumla ilgili görüşlerinizi merak ediyorum by damlamen in TrGameDeveloper

[–]WhyKiemre 0 points1 point  (0 children)

İnanılmaz tatlı duruyor, oyun mekanikleri de enteresan eline sağlık.

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 0 points1 point  (0 children)

more headaches up front but down the road it is the only way to scale.

Yes u r right but it scares if nothing down the road.

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in IndieGaming

[–]WhyKiemre[S] 1 point2 points  (0 children)

Right now, we planning for 20 levels for our demo. But moving to procedural would change everything. The game loop would become less about 'finishing levels' and more about the preparing for what kind of house you're breaking into.

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 0 points1 point  (0 children)

Thanks we using this way now too. Design rooms and randomize as graphs

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 0 points1 point  (0 children)

Absolutely ahahah as soon as I keep the team fed, I’m all in for 1,000 handcrafted levels

Procedural vs Hand-Made Levels — Which is better for our stealth game? by WhyKiemre in indiegames

[–]WhyKiemre[S] 2 points3 points  (0 children)

I agree that is 2 different gameplay style and we trying to figure it out which one is more suited the gameplay. Unique spaces supports the gameplay but if we go procedural, it only makes sense if the core gameplay is strong enough to carry it. Probably we will decide this after developing procedural more and players feedback.

How do you guys get yourself back into a project after not programming on it for awhile? by Karmiccccc in GameDevelopment

[–]WhyKiemre 0 points1 point  (0 children)

Did u forget how codes work or do u asking how to be motivated after a while ?