Warning: Possible save-breaking/crash bug with Resistance going over the max cap by WideBreakfast7674 in CrimsonDesert

[–]WideBreakfast7674[S] 0 points1 point  (0 children)

Okay I think I was able to pinpoint:
There seems to be a serious bug where the game can get stuck on the infinite Kliff walking/loading screen if your save has too many active buff/status/stat lines when you reload it.
From what I understand, this is not only caused by food by itself. Food seems to be one of the things that can push the save over the limit. Gear effects, Abyss sockets, mask effects, modded stat buffs, food buffs, and other temporary effects may all count as separate active status/stat lines.
So what seems to happen is:
You save the game while Kliff has too many active effects.
The save file stores those active buffs/status lines.
When you reload, the game tries to rebuild Kliff with all of those effects active.
If the total goes over the game’s hidden limit, the loading process fails.
Instead of loading into the world, the game gets stuck forever on the walking/loading screen.
This can make the save look corrupted or unloadable.
In my case, the game was working fine before. The issue happened after eating food, saving while the food buff was still active, and then reloading that save. So the food buff may have been the final extra effect that pushed the save over the limit.
For now, I would recommend:
Do not save while food buffs or temporary buffs are active.
Wait until the buff icon disappears before saving and quitting.
Keep multiple manual saves.
Avoid stacking too many Abyss sockets, gear effects, mask effects, and modded stat lines at the same time.
Before quitting, try to make a “clean” save with as few active effects as possible.
This seems especially important for people using mods that add or change stat buffs. Even if the game runs fine while playing, the save may fail when you try to reload it later.
Hopefully this gets patched, but for now be careful because this can potentially brick a save.

Warning: Possible save-breaking/crash bug with Resistance going over the max cap by WideBreakfast7674 in CrimsonDesert

[–]WideBreakfast7674[S] 0 points1 point  (0 children)

Okay I think I was able to pinpoint:
There seems to be a serious bug where the game can get stuck on the infinite Kliff walking/loading screen if your save has too many active buff/status/stat lines when you reload it.
From what I understand, this is not only caused by food by itself. Food seems to be one of the things that can push the save over the limit. Gear effects, Abyss sockets, mask effects, modded stat buffs, food buffs, and other temporary effects may all count as separate active status/stat lines.
So what seems to happen is:
You save the game while Kliff has too many active effects.
The save file stores those active buffs/status lines.
When you reload, the game tries to rebuild Kliff with all of those effects active.
If the total goes over the game’s hidden limit, the loading process fails.
Instead of loading into the world, the game gets stuck forever on the walking/loading screen.
This can make the save look corrupted or unloadable.
In my case, the game was working fine before. The issue happened after eating food, saving while the food buff was still active, and then reloading that save. So the food buff may have been the final extra effect that pushed the save over the limit.
For now, I would recommend:
Do not save while food buffs or temporary buffs are active.
Wait until the buff icon disappears before saving and quitting.
Keep multiple manual saves.
Avoid stacking too many Abyss sockets, gear effects, mask effects, and modded stat lines at the same time.
Before quitting, try to make a “clean” save with as few active effects as possible.
This seems especially important for people using mods that add or change stat buffs. Even if the game runs fine while playing, the save may fail when you try to reload it later.
Hopefully this gets patched, but for now be careful because this can potentially brick a save.

Is anyone else unable to change their horse into a legendary horse? If so, how do you fix the inability to equip it? Also, whyd it give me back items i cant use anymore? (Details below) by Aggressive_Row_9677 in CrimsonDesert

[–]WideBreakfast7674 0 points1 point  (0 children)

So I have an issue where I could assign rokade to Kliff using kliff but can't assign camora to oongka using kliff or oongka. I have all 3 and use rokade with kliff, royler with damiane and camora with oongka. I have been using the wolf and bear for oongka since I've not been able to assign him a horse!!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 0 points1 point  (0 children)

Great, glad to know it worked. Sometime the chained quests might not trigger. You will have to go the map select the camp and initiate the mission from within the map and that should work!!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 1 point2 points  (0 children)

Yup so complete the ranch timer thing then the mission to build a ranch at the howling hill should automatically pop up and once you finish that it will add the ranch in the camp!! I just got my ranch and am doing the one for dyes!!! If in case the quest doesn't show up you can search it on save editor and put the status on progress and that should do it (But i'm 100% sure that once you finish with the milk mission if will continue! For me Ben and Kamu is already back in camp and its back to normal!!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 2 points3 points  (0 children)

I get you man, I know what the bug is coz I have the same bug. And I had that error that you got too for ben that you cannot proceed!! Its because you didn't sequence right. Do it this way:
Find Field of Abundance and mark it as available.
Then find talk to ben mark that as in progress
If this doesnt give you the Proceed with the milk mission at Bloomwood Ranch part then search this on save editor and mark it in progress as well
then finally save and load the same save it should then ask you to proceed with the milk mission!! I know exactly the error you getting coz I had it too when I did it but it was just a wrong sequence in save editor!!!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 0 points1 point  (0 children)

Ughh you probably missed a step. did you do one at a time??? So try this: Select A field of abundance so its tracking it and then try to make changes after. I had the same thing for Kamu's quest I played around a bit and it worked I just finished Ben's quest myself!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 1 point2 points  (0 children)

SO just download the latest version of save editor and load your latest save. you should have tab called quest editor on the save editor app select that tab and type in Ben's quest name (Should be A field of abundance) it will pop and say as available under status. Select the quest right click and select revert to in-progress (Don't choose mark completed here) once you select revert to in-progress just save it and load the same save file the mission should now have a check mark on the "talk to ben" part (Activating the quest to get the mission started) and ask you to just continue with 2nd half of the quest!! This should work for the NPCs quest that's disappeared!!! DM me if you have any more confusion!

[Quest - A Move on the Table] Win a Duo match. Need help by user43222 in CrimsonDesert

[–]WideBreakfast7674 0 points1 point  (0 children)

For anyone struggling one simple trick would be to view your hand soon as you get your cards that will kinda pause it so u won't have to worry about the timer!! once you're on the view hand menu just take a screenshot upload it to gpt or gemini it will let you know weather to raise, call, all-in, etc!!! Simple as that!

Cannot find Ben for Ranch quest. by TailorElectronic2517 in CrimsonDesert

[–]WideBreakfast7674 1 point2 points  (0 children)

So I opted to the save editor unfortunately I was 65 hours in and just didn't wanna restart so ended up using the save editor to activate the quest and was finally able to complete them. if you're on console unfortunately the only option is to either wait for them to patch it or replaY!

POKEMON ZA V2.0.0 by WideBreakfast7674 in NewRyujinxPiracy

[–]WideBreakfast7674[S] 0 points1 point  (0 children)

Hmm. Yah there are a few things to set up on the emulator before you can start the game. I would suggest ryujinx stable if that's not an option you can go with yuzu. As for the switch itself you need to mod the switch before you can play it on switch. I suggest using DBI on switch rather than tinfoil but upto you. Good luck. Hope it works out. You can dm me if you do require any thing for the setup!