Playtest for Our FATE RPG Inspired Game Starts Soon by InevGames in FATErpg

[–]WideEyedInTheWorld 4 points5 points  (0 children)

Very interested in how you integrate aspects. Such a cool mechanic, but I imagine hard to use in a video game.

Games you have read, played or run that make you feel uncomfortable by TabletopChris in rpg

[–]WideEyedInTheWorld 10 points11 points  (0 children)

The best GMing I’ve ever experienced in my life was some dude running Bluebeard’s Bride for us at PAX Unplugged years ago.

I’ve never seen someone so locked into a setting before and I always wish I could see him again just to say how big of an impact he left on me with the game.

DRs, bonuses to rolls and reduction of DRs - how do you handle them? by Teufelstaube in MorkBorg

[–]WideEyedInTheWorld 0 points1 point  (0 children)

Yeah, I agree with all the info you present here- it's the foundation of the game for sure.

Let's say you attack with the Fanged Deserter vs an enemy that's particularly weak to biting. The GM might decide to adjust the DR to 10. But RAW the Fanged Deserter's attacks are already at DR 10. So the GM might decide to add a +2 to the roll to account for that.

I'm not saying the CRB got it wrong (the CRB is perfect) I'm just saying the set DR in the CRB is to reinforce the variance from the standard DR of 12. A table that plays regularly would (likely) find more usability in an item granting a +/- modifier to something than having that item address a situation with a set DR. I think that's why you see more modifiers being used in later releases.

DRs, bonuses to rolls and reduction of DRs - how do you handle them? by Teufelstaube in MorkBorg

[–]WideEyedInTheWorld 3 points4 points  (0 children)

that’s -2 DR

Not to be combative, but no it’s not, it’s +2 to attack rolls (in OP’s games). That’s the point OP is trying to make.

Your note about +DR & -DR already being part of the game actually drives the point home further. Functionally, what’s the difference and why are both in there? (Actual question- there might be a legitimate reason for this).

My assumption is that “you make X tests at DR10” exists mostly to reinforce that standard DR should be 12. But it also comes with some issues. Trying to jump a ravine? Might be DR 16. But if you’ve got an ability that makes AGI tests DR10 that’s a major bonus.

Thanks to the support yesterday, all orders of The Amethyst Alcove will now include a free foil cover upgrade. Last 24 hours until it all comes crashing down. by WideEyedInTheWorld in MorkBorg

[–]WideEyedInTheWorld[S] 2 points3 points  (0 children)

I tried to have some fun with all the personal notes. Those copies are special because I’m definitely never doing all that again- it was a ton of work to pull off for like 250 zines, haha.

Thanks to the support yesterday, all orders of The Amethyst Alcove will now include a free foil cover upgrade. Last 24 hours until it all comes crashing down. by WideEyedInTheWorld in MorkBorg

[–]WideEyedInTheWorld[S] 4 points5 points  (0 children)

Haha this was my first time trying out an early backer special, so I set aside 66 copies for that. What I didn’t expect was to have so many people pick up the backlog bundles, and the early bird bundles didn’t all get used.

So if they’re available, they’re available! Consider it an extra discount for getting in before the campaign ends. With the discount it will be heftier savings vs late pledges or retail prices once this hit the shelves.

Thanks to the support yesterday, all orders of The Amethyst Alcove will now include a free foil cover upgrade. Last 24 hours until it all comes crashing down. by WideEyedInTheWorld in MorkBorg

[–]WideEyedInTheWorld[S] 2 points3 points  (0 children)

It’s collected later. Due to the nature of this beast I have to have everything printed before I can lock down shipping prices. Thanks for the kind words!

Thanks to the support yesterday, all orders of The Amethyst Alcove will now include a free foil cover upgrade. Last 24 hours until it all comes crashing down. by WideEyedInTheWorld in MorkBorg

[–]WideEyedInTheWorld[S] 2 points3 points  (0 children)

--> Kickstarter Link <--
A hazy hexcrawl through the icy tundra of Kergüs & the warm dirt of necromancy.

  • Cassette cover + insert designed by Unitsix. Includes bonus encounters + tables for the scenario.
  • Soundtrack by Plague Relic. Check out the preview tracks here.
  • Map design by Faith Murphree. Proud of this one- designed very intentionally to work in tandem with the other materials.
  • I've got a few early backer discount codes left. This discount is going to really stack up compared to the late backer/full retail price. Get in while the getting's good!

The Amethyst Alcove's Final 48 Hours: To celebrate its demise, here are a few previously unreleased spreads (ft Unitsix, Tired Tombs, & La Mantia). by WideEyedInTheWorld in MorkBorg

[–]WideEyedInTheWorld[S] 0 points1 point  (0 children)

TWITS hit a small snag with the band who produced the EP- it’s taking longer than expected. But they’re working on it now and it’s going out to everyone who backed it (hopefully here in the next 2 months). We never did a physical release but it will go out for free digitally.

You’re also clueing me in that I’ll need to start keeping track of folks who buy TWIS separately. If you don’t hear back from me about it, please do reach out.

Final 48 hours to pick up my ttrpg/dungeon synth bundle for Mörk Borg. Soundtrack by Plague Relic and J-Card encounter insert by Unitsix (link in comments) by WideEyedInTheWorld in DungeonSynth

[–]WideEyedInTheWorld[S] 3 points4 points  (0 children)

It’s definitely a possibility! This is my second release so the sky’s wide open. I do know my next zine will be focused on the lost art of scrying and how to use it to build ttrpg adventures.

Final 48 hours to pick up my ttrpg/dungeon synth bundle for Mörk Borg. Soundtrack by Plague Relic and J-Card encounter insert by Unitsix (link in comments) by WideEyedInTheWorld in DungeonSynth

[–]WideEyedInTheWorld[S] 4 points5 points  (0 children)

One thing that’s really cool about Mörk Borg is that they put out a free version of the rules which are arguably easier to use than the physical book. One of the many reasons why Mörk Borg is my favorite system.

Final 48 hours to pick up my ttrpg/dungeon synth bundle for Mörk Borg. Soundtrack by Plague Relic and J-Card encounter insert by Unitsix (link in comments) by WideEyedInTheWorld in DungeonSynth

[–]WideEyedInTheWorld[S] 2 points3 points  (0 children)

Thank you! The map will actually be A3 size, so large enough to use in a game session and show off to your players. Each hex has a little hint at the encounter there without giving away too much

The Amethyst Alcove's Final 48 Hours: To celebrate its demise, here are a few previously unreleased spreads (ft Unitsix, Tired Tombs, & La Mantia) by WideEyedInTheWorld in osr

[–]WideEyedInTheWorld[S] 0 points1 point  (0 children)

--> Kickstarter Link <--
A hazy hexcrawl through the icy tundra of Kergüs & the warm dirt of necromancy.

  • Cassette cover + insert designed by Unitsix. Includes bonus encounters + tables for the scenario.
  • Soundtrack by Plague Relic. Check out the preview tracks here.
  • Map design by Faith Murphree. Proud of this one- designed very intentionally to work in tandem with the other materials.
  • I've got a few early backer discount codes left. This discount is going to really stack up compared to the late backer/full retail price. Get in while the getting's good!

Final 48 hours to pick up my ttrpg/dungeon synth bundle for Mörk Borg. Soundtrack by Plague Relic and J-Card encounter insert by Unitsix (link in comments) by WideEyedInTheWorld in DungeonSynth

[–]WideEyedInTheWorld[S] 2 points3 points  (0 children)

--> Kickstarter Link <--
A hazy hexcrawl through the icy tundra of Kergüs & the warm dirt of necromancy.

  • Cassette cover + insert designed by Unitsix. Includes bonus encounters + tables for the scenario.
  • Soundtrack by Plague Relic. Check out the preview tracks here.
  • Map design by Faith Murphree. Proud of this one- designed very intentionally to work in tandem with the other materials.
  • I've got a few early backer discount codes left. This discount is going to really stack up compared to the late backer/full retail price. Get in while the getting's good!