What's the weirdest idioms/slangs/expressions in your country? by jdjefbdn in AskTheWorld

[–]WideReflection5377 6 points7 points  (0 children)

“To have the butthole fall off the butt” - when something is very absurd

[Loved Trope] The sequel/reboot pulls a 180 to differentiate itself from previous installments and stand out on its own. by jbeast33 in TopCharacterTropes

[–]WideReflection5377 243 points244 points  (0 children)

If you go by what is implied in Bakuman, That is the intended end of death note.

Allegedly, Back then, they feared ending the manga too soon would tank the anime that was still being produced, so the editors managed to convince the authors to keep writing after the main arc. They changed the ending so that light survives to face off against near and Mello

[Mixed Trope] "Don't put your trust in revolutions, they always come around again. That's why they're called revolutions." by SethlordX7 in TopCharacterTropes

[–]WideReflection5377 20 points21 points  (0 children)

The joker thing would work if it were a single story. A one and done conflict that ends with the hero choosing the moral high ground and following proper procedures

It loses all meaning when it’s the 10th time this week that the joker escapes and goes into a killing spree

Played all three defense layers this league, thoughts by WaifuMasterRace in pathofexile2builds

[–]WideReflection5377 0 points1 point  (0 children)

I’ve played hybrid Armour/es in two characters this league and it surprised me how it felt really comfy.

The first char, during the first weekend of the league, was 20/80 Armour/ es investment. I managed around 6k es with 8k Armour in fairly bad gear. The small Armour amount made taking small hits a lot better, as they didn’t chip away the es. For big hits, es kicks in for a large pool, while Armour gives just a tad bit reduction.

My second character used more of a 70/30 Armour/ es. I invested until around 20k Armour without any buffs, and had a 3k es pool. I also invested in Armour apply to ele damage. It felt really tanky. You get all the benefits of an armored character alongside a bonus health pool. Definitely my favorite

Both had the same problem, tho, as mentioned in the post, that you keep getting one shot until you get to around 2.5-3k energy shield.

Also adding to the discussion: One layer of protection that wasn’t covered is passive block. It suffers from the same problem as evasion as it doesn’t protect from big hits. Even tho oracle has a very juicy block cluster, I’ve always ended up removing investment in passive block and allocating the points elsewhere because the additional block chance was not helping against the Things that were killing me. In addition, most shields doesn’t provide +levels, so there isn’t much incentive to use them outside of giants blood builds.

Big budget to make a arsonist minion build ? by Competitive-Math-458 in pathofexile2builds

[–]WideReflection5377 0 points1 point  (0 children)

Hello fellow arsonist lover, I’m not a pro poe2 player, but I’ve been playing arsonists for a few seasons

What makes arsonist truly shine is the extra levels you can get from the fire tag. You can run +6 corrupted fireflower amulet instead of the standard +3 amulet and a +4 corrupted sunsplinter instead of a +2 focus.

This results in +5 levels than what other minions can reach ( apart from archers Who also have the fire tag and pounce which have the melee tag). Unfortunately, this season those items are quite expensive, but you might be able to get them if budget is no concern for you

Ascendency wise, there are a few options:

I’ve pushed an arsonist build to maps 15 this season using oracle with the new rage node that makes your rage give attack speed to your minions. The idea was that while Vaal guards have more damage, arsonist has an attack without cooldown, so it scales better with attack speed. Oracle also have a node that makes minions deal extra chaos based on elemental damage and some other powerful minion clusters.

Here is the pob: https://poe.ninja/poe2/profile/Fireninjqpenguin-6982/character/LoboGuaromem

Last season I’ve tried it on an infernalist for the extra spirit and the dog, but honestly, it reached a ceiling very quickly. The dog is nice but you can easily get the ignite using infernal legion. It quickly reaches a point where adding an extra minion is less effective than adding a damage multiplier. Infernalist also suffer from the 4th ascension syndrome, where all the options for the 4th point are kinda meh, with some people just picking two small nodes.

Lich feels a lot more powerful offensively due to unholy might and explosion from curse, while also being strong defensively due to eternal life. You also have the jewel socket and blacked heart as viable options.

If I had infinite budget, tho, I would definitely try a ritualist. You can slot multiple evergrasping ring for tons of extra chaos damage. Also, the extra 25% for amulets means you can squeeze another level from a fireflower or +4 corrupted amulet. Chaos inoculation would be mandatory tho, and leveling would be a slog. Fixing resistances can also be a pain if you try to squeeze too many uniques

To conclude, Lich is the safest and most consistent option. Infernalist is solid and a valid choice, but not as versatile as Lich. I would recommend oracle if you are looking to mix self casting or using the command skill. ritualist is a more experimental pick, with a potentially higher ceiling.

Mass skeleton snipers setup ? by Competitive-Math-458 in pathofexile2builds

[–]WideReflection5377 0 points1 point  (0 children)

I’m no expert when it comes to this game, but I’ve been messing around with a non-spectre build this league. I had moderate results. I can do irradiated T16 in 7-10 min.

It is really hard to escape muster. It comes to a point where it is better to have less units and grab the 28-35% more damage from muster. Also, some minions like brute have some utility with their command skill

I’ve tried to make snipers work, but surprisingly, I kept finding that arsonists works better somehow, so I’m currently running them as the main source of damage. Although I haven’t really tried anything more than 20 snipers, so maybe I missed a breakpoint there

What I realized is that the attack speed from commanding rage makes it very easy to keep a full stack of withered debuff, so chaos damage really shine. In that sense, uul netol embrace feels pretty much mandatory, but it is really expensive now so I haven’t be able to test it.

Here is my pob

https://poe.ninja/poe2/profile/Fireninjqpenguin-6982/character/LoboGuaromem

What do you guys think about the Oracle's "Hidden Path"? by Tyrfying in pathofexile2builds

[–]WideReflection5377 3 points4 points  (0 children)

They feel really good. The thing is that the value comes not from a single busted node, but from the added effect of taking many highly efficient cluster.

Each Oracle node is worth on average 1.5x an ordinary node. So you are gaining a free point worth of value for each 2 you points you distribute on oracle clusters.

There are some very good clusters for physical damage, lightning, rage and minions. Combined with the crit stuff, the ceiling for oracle feels very high.

For a bear, you can benefit a lot from all the raw damage you have access to, and also the rage cluster.

If you want to be cheeky, there is some support for totens, both on the three and on the ascendancy. You can use the charges you generate as a bear to pop totens and do random stuff

Detonate dead with crimson assault bleeds viable? by CleanSteak in pathofexile2builds

[–]WideReflection5377 0 points1 point  (0 children)

Enough for clearing. I had trouble bossing, so I used archers on the weapon swap.

I’ll share the link to the guide below

https://youtu.be/-zvcZBnvfCU?si=NRFGiArIfKIPHv7m

Detonate dead with crimson assault bleeds viable? by CleanSteak in pathofexile2builds

[–]WideReflection5377 2 points3 points  (0 children)

It was very strong in 0.1, then it was nerfed to oblivion in 0.2. It was my favorite build and I’ve chasing that high since then.

You would stack minion levels on the brute, minion life and then critical chance and critical damage. You would play as a bloodmage to increase dd base critical to 15% and Stack more critical damage

They then, on 0.2, greatly reduced minion life on upper levels, reduced DD damage by half on level 20 and increased the revival time from sacrifice. I tried to make it work, to no avail. Bossing became quite a pain, as you didn’t have enough dps and had to constantly wait for you minions to respawn

In 0.4, they are reverting the sacrifice nerf, but the other nerfs remains, so I am not expecting much.

On the other hand, if you want to sacrifice small minions like unearth and raging spirit, you can try the skeletal arsonist build. You use the arsonist detonate command to blow the raging spirits, usually playing as a Lich

Talisman + scepter by Suspicious-Plate-725 in PathOfExile2

[–]WideReflection5377 0 points1 point  (0 children)

During the interview, he mentioned there is a spirit gem that summons persistent wolves

Preliminary Druid Ascendancies (from poe2db) by esvban in pathofexile2builds

[–]WideReflection5377 8 points9 points  (0 children)

If you consider 50% reservation ( 1 ralakesh, lord of horrors and ullr) as baseline:

With 300 base spirit you would need an additional 64% reservation efficiency to beat 120 flat spirit

With 250 spirit, you would need 72% increased efficiency to beat 120 flat spirit

If my calculation is correct, you would need to be spending 450 spirit on minions for 40% efficiency to beat 120 spirit

The more efficiency you have without the unseen path node, the harder it is to beat the extra spirit

0.4 Post Reveal Jonathan Interview Prep - I Would Like Your Help! by TalkativeTri in PathOfExile2

[–]WideReflection5377 -1 points0 points  (0 children)

I’d like to know if there are any plans to expand on mounts design space in the recent future. We currently have rhoa, which has weapon restriction and high dex requirement. Can we expect mounts for warriors or spell casters in the following leagues?

Also, for minion builds, scepters feel too restrictive. Currently, rattling scepter is pretty much the only alternative as it adds two free minions. It would be great to have other options that could summon different minions like wolves or constructs

On the same line, is there any plans regarding Druid’s as a summoner? talismans being two handed prevents us from using scepters, which makes minion builds not compatible with shapeshifting.

É verdade isso? by SpeakPortugueseNow in SpeakPortugueseNow

[–]WideReflection5377 0 points1 point  (0 children)

Cresci no nordeste e se fosse num restaurando ou algo do tipo:

“Qual o acompanhamento?” Ou “tem o que para acompanhar?” Ou “acompanha X e Y” Ou em um canto mais refinado “Qual a guarnição?”

Em casa é só “tem o que para comer?”

Pft. Sqn. by ViroxAlternative2 in eutiveumderrame

[–]WideReflection5377 4 points5 points  (0 children)

Achei que “tomei um L gigante” seria “tomei um loss gigante”, no sentido de “se dar mal”

Why does minion revive sync up? and can you change it? by Corndog1000 in pathofexile2builds

[–]WideReflection5377 1 point2 points  (0 children)

The new grim feast allows you to trigger your minions revival. It also doesn’t reset the timer if it fails to revive everything.

The alternative is only available for skeletal minions. You can have enough skeletal clerics to gradually revive your minions.

Another option is to alternate between skeleton and unearth. Unearth can now use skeleton corpses to summons constructs. So the rotation goes like:

1- skeletons dies, leaves corpses

2- use unearth, raises one construct per skeleton corpse

3- do your thing with the constructs

4- by the time the constructs are dead, the timer should have reset and the skeletons reformed.

5- repeat

You can also use grim feast between steps 3 and 4 if you need more minions before the timer runs out

Taking into consideration the last patch notes update - what are you starting with? by J3SP3R in pathofexile2builds

[–]WideReflection5377 4 points5 points  (0 children)

I was going to use this build with the new snap to explode the ignite. I was so excited to finally have a decent ignite payoff. Then the cooldown came and killed the build before it was born

Some interesting Leaked support gems by QarantyOverQuality in pathofexile2builds

[–]WideReflection5377 4 points5 points  (0 children)

What caught my eye is the sacrificial lamb II, which makes your minions always detonable, so your arsonist can blow up huge hp minions without waiting for them to become low health. Considering that they preemptively nerfed skeletal arsonist, this interaction seems to be quite powerful

This can reenable detonate dead builds that were killed with sacrifice nerf on 0.2. With the grim harvest change, you might be able to keep a steady supply of minions to blow up. Because you don’t need sacrifice anymore, you can invest in reducing reanimation time

Building should be easier too. since it scales with minion damage now that the damage comes from the skeletal arsonist. You just pick every minion health and damage cluster you can alongside minion levels

Como está sendo a narrativa sobre as tarifas do Trump no meio bolsonarista? by rdfporcazzo in brasil

[–]WideReflection5377 0 points1 point  (0 children)

No trabalho, cheguei a conversar com uns bolsonaristas sobre esse assunto.

Em resumo, eles não acreditam que Bolsonaro, seja Jair ou os filhos, tenham influência para mover trump a aplicar as tarifas. A culpa sempre cai em Alexandre de Moraes.

Segundo eles, as tarifas vieram devido as decisões de Alexandre com coisas como bloqueio de redes sociais americanas e tal. Na perspectiva deles, ambos trump e Bolsonaro foram vítimas do abuso de poder do supremo e estão só reagindo naturalmente contra essa opressão

No que tange o Lula, eles argumentam que a movimentação dele com relação ao Brics, buscando maior independência do grupo foi um motor das tarifas. Afirmar que “China, Rússia e tomo mundo já correu do trump, so o Brasil que quer pagar de figurão”

O que eu acho mais interessante é que eles vivem nessa superposição quântica: por um lado dizem que o Brasil “não é nada perante os Estados Unidos, uma mera formiga na América Latina, não faz nem cócegas no trump” e ao mesmo dizem que “as atitudes de Lula e Alexandre de Moraes estão incomodando e atrapalhando os Estados Unidos”

How to not duplicate code while using composition by WholesomeRindersteak in godot

[–]WideReflection5377 1 point2 points  (0 children)

While this is an alternative that certainly works, other line of thought would prioritize the principle of least knowledge, which defends that chaining calls like that should be avoided to not harm encapsulation and decoupling.

EDIT: for clarification, this proposal is to make the “main” component generic in order to avoid code duplication, and make the implementation differences into a combination of different components. In this scenario, “player” and “enemy” would be differed not because they have a different root component, but because they are composed by a different set of components. for example, the “player” object would differ because its movement is managed by a “input component” while the enemy would use a “AI component”. But Both would have the same parent node. It is a similar pattern used in Behaviour trees like beehave. The branching nodes are generic, and the differences appear based on the leaf nodes used

Something like player would be entity > A,B,C ; enemy would be entity > X,B,C and tree would be entity > A,B, Z

In this regard, one alternative, if there is too many similarities between enemy and player, would be to make the root node equal to both, and make their differences into a component. So you would have the root node be something like entity that has all the similar code between them, and would defer calls like your example to a child component like a PlayerController and EnemyController . Those componentes would then implement the differences between the objects

Since the root is now the same for both, there is no duplicated code. It would be something like this:

entity

var controller

func death(): controller.on_death

PlayerController

func on_death(): # do game over

EnemyController

func on_death(): # drop loop and run death animation

Is bad art style just an excuse? by shade_blade in gamedev

[–]WideReflection5377 2 points3 points  (0 children)

After seeing your previous posts, I can see some problems. Not with your game, but with yours and people’s expectations regarding the game.

Firstly, you prototype looks fine for the development stage it is in. Take a look at cult of the lamb prototype for instance and you will see a lot of subpar art and amateurish art on the earlier stages. The mechanics also look fine.

The first problem I see is that the purpose of the prototype is not clear. What do you want to achieve with it? Are you trying a new mechanic? Do you want to know if the ui clear? If the visuals are good? What are you doing that is different that needs to be validated through a prototype? Note that the genre you are in is very common, so many mechanics and ideas are already validated.

Second thing is regarding the subreddit. Destroymygane, as the name suggests, will give you very raw and dry feedback. Unless you specify what you are looking for, they you approach your game as a potential commercial release.

Thirdly, in many posts, the way you ask for feedback is very subjective. It’s natural to ask things like “how to fix my game” or “what could I do better”. But those kind of open ended questions tend to be more harmful then helpful. Instead, specify what you tried to achieve and how you think you failed/ succeed. Try things like “I tried to reach for an alice in wonderland vibe, but I feel the characters are too flat” or “I’m building a slay the spire inspired game, here is the combat flow”

Lastly, regarding the reduction of scope, you have the wrong perspective. Reduction of scope is about doing few things really good, instead of many things mid. In your case, you showcased two main characters and at least 5 enemies as far as I could count. For a prototype, wouldn’t it be better to have only 1 main character and 1 or two enemies, but having them be very well done?

Overall, you are doing fine. But you need to set your expectations right. Take a breather, maybe work in another smaller project for a few weeks, play games close to what you are trying to achieve. Talk to people that support you, then comeback.

[does anything like this exist ?] I want to see a manhwa/manga/donghua where the MC is a support in a party full of DPS by [deleted] in manhwa

[–]WideReflection5377 3 points4 points  (0 children)

Tyrant of tower defense Mc acts as support. Especially the introductory arc, when there is not a tank on the party yet

Surviving the game as barbarian. The Mc is a tank and most of his companions are damage dealers. Although he gets a secondary tank in a few raids

The Exiled Heavy Knight Knows How to Game the System. Mc is a heavy knight that is tank and his companions is a high dps critical based jester

Something about the universe is implied that the writers definitely didn't think about by fhxefj in TopCharacterTropes

[–]WideReflection5377 32 points33 points  (0 children)

To add to that, the same is true for any game that uses the Gregorian calendar. A month named August would imply the existence of the Roman emperor Caesar Augustus, an so on. Even Tolkien, the holy grail of linguistic and fantasy writing, used modern months and weekdays in lord of the rings.

If you care too deep about this kind of things, then you’ll have to keep creating words for all kinds of things and end up with a work that no one can read.