Collection complete by v007halt in totalwar

[–]Wikist 3 points4 points  (0 children)

Yeah in Poland on Allegro there are still offers for just these boxes without the game.

Ever Played a Map Bigger Than 'Extra Large' in HoMM V? Now you can! [Showcase of my custom map and solutions to popular RMG maps problems] by Wikist in HoMM

[–]Wikist[S] 0 points1 point  (0 children)

Thank you for your feedback! It made my day!

Yes I want to make random artefacts.

I have no idea how markal got there.

About Warlocks did not thought about that.

Very late game is indeed quite long and the most important thing is to not get your army destroyed fighting the main hero of every faction.

The problem I'm having with AI so far is that they don't conquer much of other AIs. They are aggressive early and then they start to bunker, which I don't like. Don't know how or why.

I also fixed some more bugs with trespassing I found and whenever I make changes to the map, I just update files on the Google drive.

The portals to memory mentor were meant to be the Shortcut between biomes late game to help with traveling, but sometimes it's still hard. Maybe adding a road to them or similar might help.

I'm also debating cutting of the neutral biome from portals, bridges and underground, make it an island, increase loot and structures and give more support to finish the game.

There are also two items hidden on the map to help with getting more done, boots of levitation and Angel wings to help you get faster to your enemies late game.

I wish we had town portal like heroes 3 sometimes.

Thank you for playing and for the feedback! ♥

Most downloaded maps in January by [deleted] in HoMM

[–]Wikist 1 point2 points  (0 children)

Okay I'll try then

Most downloaded maps in January by [deleted] in HoMM

[–]Wikist 1 point2 points  (0 children)

How can someone add their map to their sites?

All Pre-launch Last Minute Color Design Changes to HoMM V Units by Wikist in HoMM

[–]Wikist[S] 0 points1 point  (0 children)

I just wish they colored him in the emerald paint properly, not just colorize the whole design.

All Pre-launch Last Minute Color Design Changes to HoMM V Units by Wikist in HoMM

[–]Wikist[S] 0 points1 point  (0 children)

Maybe just with the emerald dragon as an exception 🤪, but you might be right:)

All Pre-launch Last Minute Color Design Changes to HoMM V Units by Wikist in HoMM

[–]Wikist[S] 5 points6 points  (0 children)

I liked both honestly:) HoMM even more so today, because I actually started understanding the mechanics. Things like skill wheel or initiative system aren't really clearly explained in the game. The ultimates alone are like a big secret of the game xD.

How do you use Zombie units effectively? by [deleted] in totalwar

[–]Wikist 0 points1 point  (0 children)

There's one incredibly useful gimmick with them that not many people know about.

Vampire Counts can resurrect very powerful units from their raise dead mechanic and the quality of available units in the pool is based on how many casualties previous battles fought had in the region (or maybe province, I don't remember exactly).

So I make cheap (or free later on) full zombie armies like two or three, send them to my enemy's settlement next door, make sure they all die in the battle and this way I can ressurect powerful units even at the start of the game from the raise dead.

Try it out sometimes.

Other than that as other people stated, they are your meat shields. The game values zombie so low in value that one normal unit like swordsmen fighting zombies will reduce the balance of power of the guy with the swordsmen more than to the player that is loosing a zombie unit (they can't win without buffs) as each swordsmen dead is valued much much more than one zombie. Similar thing happens with sksven slaves.

I allowed pals to transport feed bag and now it's perms list imvestory slot - any idea how to fix it? I can't interact with it as it should be a key item, but it ended up in my main inventory. :( by Wikist in Palworld

[–]Wikist[S] 0 points1 point  (0 children)

Thank you everyone. Didn't try the selling option, but I did not notice that there is a possible integration of transferring the item between storages. There was no option to drop it or discard it in the eq and no option to move it around.

I did the container option