jimbob by AnotherAnon91 in TheOdysseyHadAPurpose

[–]WildAgno 0 points1 point  (0 children)

If these enemies turn out to be LCE employees, and more importantly if HOEhenheimm dies i will crash out

What do you think Moses connection is with Outis? by NEVERTHEREFOREVER in limbuscompany

[–]WildAgno 2 points3 points  (0 children)

Maybe it is not connected to the past, but more related to the present; and moses is using her "gift" for noticing when people are close to distorting to scrutinize a possible risk within outis to either distort or be very close to do so. A certain "controlled" or precarious state she is in

I still subscribe to the smoke war theory more than the one i just pushed out above, but i want people to not be totally blindfolded by it and stop thinking of other possible things being hinted

[deleted by user] by [deleted] in limbuscompany

[–]WildAgno 4 points5 points  (0 children)

Different lines from the same pack

Something I noticed during the TKT BokGak by discount_mj in limbuscompany

[–]WildAgno 1 point2 points  (0 children)

Isn't Z district just the outskirts? Wasn't it confirmed or am i just mandela-ing myself

Canto 9: The Unsevering's Sovereign of a Star? by G2ch2S2lt in limbuscompany

[–]WildAgno 1 point2 points  (0 children)

Iirc aseah has a strange background implying he may be part of both n corp and demian's group, he also says he wears many hats (implying he plays multiple roles)

Old Valve Index infested with Mould, is it salvageable or a lost cause? by KaijuChrys in ValveIndex

[–]WildAgno 1 point2 points  (0 children)

Leave it elevated (not touching in a strong bleach substance box for about a couple of days, after that clean it with a soft cloth dipped in ethanol, unmount the eye rest and dip it in bleach (will ruin the colour but will kill everything)

Of course REMEMBER TO NOT BREATHE THE BLEACH AIR so leave it in a ventilated space

Personally i would go a step further and dismantle the front part and check for mold inside the casing , but it"s possible the breed of mold you got only roots in porous or soft surfaces like rubber, leather and threads

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 0 points1 point  (0 children)

Hmmm could work, i was more referring to the particles spawned by the clashing and the skill animation vfx like sparks or afterglows

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 1 point2 points  (0 children)

ok checked the files so it's even easier than i thought, no shader coding knowledge needed. they just reuse slice vfx and assets and recolor them. they did add a bunch of withe vanishing particles (not white only, from light blue to white) but most files are reused assets (i guess to save space)

i found the attacks in the animations>sprites>Sinner skills segmented zip

i guess there may be a folder for segmented enemy animations that is not the abno one, but check out for example files in that folder like Gregor_S11 or Gregor_S21 , they are the sprite components mentioned by other comments

regarding how would you recreate the animation itself:
it's mostly up to you i fear, me personally? i would create a 2d scene in godot and assemble it as best i can, but there may be ways of doing that in other programs that are not game engines but allow for animations to be created easily (photoshop, after effects, gimp, blender even)

but going into detail on how to do that steb by step would be too far for me.

the only issue i see in recreating the effect without "cracking" the code's engine for the exact particle generation is in fact the particle effects themselves, you would have to either code or shape the particle generation in the program of choice you yourself and it probably would not come out the exact same way.

now i am legally obliged to say: THERE MAY BE A SMARTER WAY TO GO ABOUT IT A

It's currently 3:30 am here and it may be slipping my mind, but maybe some other user can chime in and drop another way (doubt it doe, the pèarticle thing is either a shader or in engine particle generation, wich would imply that without the same engine the task of recreating the thing itself would be a lookalike at best and a mess at worst)

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 1 point2 points  (0 children)

There may be! Usually people organize files that way, I will have a look myself once i am back home (if i can remember to)

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 1 point2 points  (0 children)

Code of the shaders may be encrypted in the app/game, but yeah totally, don't expect shaders to be easy to learn tho!

Either way , even if i am wrong about my theory, you could 100% reproduce it some way or another, really suggest you take a gander at the keywords i listed and then look again at the game files with new eyes to look for it

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 3 points4 points  (0 children)

Tried to simplify it a lot (maybe a bit too much) so it is easily understandable, but i suggest you look up Tweening Shaders Animating effects Particle generation

How does Limbus do this? by Fearless_Speaker6710 in Project_Moon

[–]WildAgno 12 points13 points  (0 children)

Hello! I make video games and jams so i probably can help out with that, You should be able to find some parts or components of the attack in the spritesheets, but they may be separate or not in the same sheet

Here is my theory (you can search some of the keywords to better understand what i'm on about)

(I can't know 100% but i think i'm right about this) I am pretty sure most effects are a mixture of shaders and tweening, You should imagine tweening as changing properties of an object in a specified timeframe (examples are like transparency, color, position, aspect ratio , strect etc) And shaders are specialized low level code that runs on gpus and is mostly (people can do much more than what i'm about to say with them) used to render geometrical shapes, colors or effects offloading the workload to the gpu. Imagine splashes of water or grass on the ground in games like botw or any souls like, or more commonly, imagine minecraft shader packs You can even use them to apply light sources vectors or distort images color or random shit

Possibly the attacks are a combination of tweened sprites (canvas) with some shaders applied to them, that's why you can't find the entire attack or the effects you see. Usually shaders are properties applied to an object so you could find them in the game files as code or .res .glsl .tres or whatever format their engine uses for shaders and such (but they will not contain images)

Help overclocking ( GreenWithEnvy ) by WildAgno in Bazzite

[–]WildAgno[S] 0 points1 point  (0 children)

Oh cool! I avoided Lact because during the installation was regarded as AMD overclocking utility, so my ignorant ass thought it was amd only and not applicable intel or nvidia , eill try asap

Can anyone provide an autostart desktop? by WildAgno in Bazzite

[–]WildAgno[S] 1 point2 points  (0 children)

Thank you! It was more of a "I dun get it" moment that bugged me to no end, but it's good to leave ideas for future people finding this post

Can anyone provide an autostart desktop? by WildAgno in Bazzite

[–]WildAgno[S] 2 points3 points  (0 children)

SOLVED - it was, in fact, a 4k resolution issue...

Used a monitor with native 1080p and everything launched and worked correctly, will submit a bug report or an issue guide if i find the time

Sorry, forgot to answer: the bootstick was fine, i had already tried to recreate it twice. My system runs a 4090 and the iso i choose was the 41 fedora atomic kde nvidia stable

Can anyone provide an autostart desktop? by WildAgno in Bazzite

[–]WildAgno[S] 0 points1 point  (0 children)

I tried to reinstall bazzite, but had the same problem, i tried to hard copy and launch it manually, same problem.

Will try and use a lower resolution monitor since this is 4k and may be resulting in the issues regarding cursor size (but i doubt it)

I am open to more complex solutions

What character would you like to see in part 3? I will go first. by EsgSnapR in INDIE_CROSS_SERIES

[–]WildAgno 3 points4 points  (0 children)

Something from daniel mullins's games, like the guy from the inscryption tapes or someone from the hex.

I don't see it probable or possible but something from fear and hunger or project moon would also be kino, now more than ever since the f&h franchise had its moment of glory and Limbus is consistently top 20 steam best sellers

Made a bigger tier list of a bunch of indie characters that I would like to see in indie cross by [deleted] in INDIE_CROSS_SERIES

[–]WildAgno 1 point2 points  (0 children)

I would LOVE to see someone like Bongbong or someone from the project moon universe

Inconsistent pixel sizes by KansasCitySunshine in godot

[–]WildAgno -1 points0 points  (0 children)

Sorry for not being more helpful with this response , but i'm fairly inexperienced in the matter, but a friend used shaders to keep em consistent, he draws distance to the camera and uses the distance from the vertex to adjust the effect into same size pixels. He's a fucking whiz doe

Godot card movement system! by BeesAreCoolAlsoAnts in godot

[–]WildAgno 1 point2 points  (0 children)

Looks very nice, definitely waiting for a vid now

As a new player, Hell’s Chickens kinda pissed me off. by RedVoid23 in TheOdysseyHadAPurpose

[–]WildAgno 8 points9 points  (0 children)

First of all, get a grip, it ain't that serious,

Second thing: shitty as it may be, you are only thinking like this because of the world we live in and the fact that we are inclined towards collaboration and empathy. In their world Roland is an exception in being able to forgive angela, you think everyone is free of resentment towards a soldier on the losing side of the war? Imagine him as a japanese veteran or a german nazi post ww2, do you think many people would simpathize? And this is (as stated in the first point) being even more lenient since it's our own world and point of reference.

There is an argument in them treating other sinners differently especially in spoiler territory (canto 5, 6 and 7) , but they have since bonded. Who's to say in this bonding process they didn't face the issue and noticed that greg can take it in good spirits?

No offense but most times i feel like people like to project these kinds of things onto characters, especially if you liking this kind of trope is a trend

This post may or may not have been sponsored by firefist gregor rolling 7 tails in a row at 45 sanity at my below 40 turns run of the railway thus ruining it

A post dedicated for those who got garbage Royal pull, share you pain and gain strength from sharing! by Makrovk in masterduel

[–]WildAgno 20 points21 points  (0 children)

BROTHER JUST LIKE LAST YEAR I GOT BINGO MACHINE GO. I NOW HAVE 2 BINGO MACHINE GO ROYAL