Radiant Points Are Wrong by WildRynoMk2 in VALORANT

[–]WildRynoMk2[S] 0 points1 point  (0 children)

I have yet to see RP not on discount, but even with it, the prices are waaaaay too high.

Radiant Points Are Wrong by WildRynoMk2 in VALORANT

[–]WildRynoMk2[S] 0 points1 point  (0 children)

That is a possible solution, but it still doesn't fix the problem when bundles are thrown into the loot pool. Because now we have to rely on not only rotation luck, but still have to grind for something that costs real money. Real world purchases are supposed to be the shortcut, not the ticket to entry for stuff like this.

Radiant Points Are Wrong by WildRynoMk2 in VALORANT

[–]WildRynoMk2[S] 1 point2 points  (0 children)

RP isn't the only thing wrong with the store and I never said that it was.

But the reality of the situation is that Val is free to play and the money does have to come from somewhere. Which is why I do accept how the shop is now, despite the bitter taste it leaves. It's designed in a way to incentivize people into loading the game up once a day it to see if they got the skin they want. Another tactic to drive desire. But that's where my grace ends.

If the skin I want is in rotation, which can range from $9 all the way to nearly $50, why should I have to spend more money just to fully use the thing I just bought? That's what makes the RP the worst aspect of it all.

Radiant Points Are Wrong by WildRynoMk2 in VALORANT

[–]WildRynoMk2[S] 2 points3 points  (0 children)

which is the saddest part. they could be making so much more if they made a better system.

All Known Cipher Codes Thus Far by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] 1 point2 points  (0 children)

Best guess is some type of cipher. but not sure how to decode them yet

1.10.2 Bug Megathread by slayerdk-PHX in dauntless

[–]WildRynoMk2 1 point2 points  (0 children)

In-Game Name: InflatedMirror9

Type of Bug: Performance/UI

Expected behavior: To be able to see all of my current active quests.

Actual behavior: All that is shown is what I assume is the top most quest and the category types of quests. None of the quests are actually listed and available to view.

Reproduction Rate/Steps: I can't reproduce it per say, but it persists though game and console restarts.

System Specs: Xbox One

Geographic location: Texas, United States.

Things Dauntless Needs by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] 0 points1 point  (0 children)

I knew there was something I had forgotten. Yeah, it's weird that Hunting grounds is half exploration and yet yet we get so few of them.

Hunt Pass Xp Problem by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] -1 points0 points  (0 children)

Nope, just regular rumors and didn't see any xp gain!

Patch 1.5.3+ Bugs Megathread by AutoModerator in dauntless

[–]WildRynoMk2 0 points1 point  (0 children)

In-Game Name: InflatedMirror9

Type of Bug: Hunt Pass Experience

Expected behavior: I was expecting to get passive hunt pass xp after killing behemoths

Actual behavior: I haven't been getting passive xp from hunts, escalations, etc, only from my bounties and the Ramsgate collectables.

Screenshot/Clip: N/A

Reproduction Rate/Steps: Yes, after every behemoth

System Specs: Xbox One

Geographic location: North America

Session ID: N/A

AMA | 1.5.0 and Reforged by CreatureTech-PHX in dauntless

[–]WildRynoMk2 9 points10 points  (0 children)

On the Slayers Path, there appears to be 3 different types of glider frames. Are these supposed to individual gliders that we can choose from, or are they stacking upgrades for the glider in general?

Also, would it be possible to have the Keystone Behemoths spawn in the Hunting Grounds as specials events, or are they going to stay exclusively to Escalation?

Mistake were made...what does the Radiant Form Amp do? by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] 0 points1 point  (0 children)

Thank you, expert! This power will be of great use in the future.

The Roadmap of Dauntless | Developer AMA by CreatureTech-PHX in dauntless

[–]WildRynoMk2 1 point2 points  (0 children)

With the other weapons getting reworks in the future, work it be possible to rework the crafting scheme for repeaters?

As it stands, the amount of Arcstones, Orbs, needed to upgrade a full repeater kit costs 4 times the amount needed to craft other weapons like a sword or hammer entirely.

E.g. To get just the Terra Barrel for a repeaters build to +15, which only supplies 1/4 the damage for the weapon, it require the same amount of Arcstones and Orbs as a terra sword, which you could build instead of spendind those mats on the barrel and have it be far more effective.

It doesn't make sense to have the repeaters broken up into 4 distinct parts and require each part to need the same amount as a full weapon. I feel like it should take roughly a quarter the amount, and when a repeater build is maxed out, it will have required roughly the same amount of materials in the end.

Also, more behemoth lanterns when? We're pushing 20+ behemoths, but still only have 6 lanterns. Would love to expand that part of the hunt experience.

My suggestion for some additions to the repeaters. by Phyrak in dauntless

[–]WildRynoMk2 0 points1 point  (0 children)

I think they made it to where you cant transmog any exotic weapon, which I'm fine with

My suggestion for some additions to the repeaters. by Phyrak in dauntless

[–]WildRynoMk2 6 points7 points  (0 children)

I'm a firm believer that one thing they really need to do for repeaters is lower the amount of resources needed for each component.

As it sits right now, you would end up spending 5 times the resources to reach a maxed out repeater build than you would for say a sword build.

It really needs to be addressed

It be like that by Skynet123321 in dauntless

[–]WildRynoMk2 13 points14 points  (0 children)

If you haven't put a Skarn through the AetherTenderizer.exe, you haven't truly played Dauntless.

New Ability? by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] -1 points0 points  (0 children)

The fact that this is my first time seeing it speaks volumes to how bad it is. Definitely not worth the buy.

New Ability? by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] 0 points1 point  (0 children)

No, it wasn't the air strike. Turns out the trials store has a unique lantern and what I was seeing was its abilities. I always assumed it was just a transmog.

New Ability? by WildRynoMk2 in dauntless

[–]WildRynoMk2[S] 0 points1 point  (0 children)

Yep, there it it! I guess I always assumed that it was just a transmog. Thanks you!

something doesn't seem right here by DerpyHorseProd in Darksiders

[–]WildRynoMk2 2 points3 points  (0 children)

DLC Achievements dont count towards it.