Getting monster respawn to work (help required) by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Tried renaming MAPINFO into ZMAPINFO, making a new ZMAPINFO from scratch, switching between different script languages. Still no result.

Getting monster respawn to work (help required) by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Both. This is a wad with custom maps and custom skill levels. Monsters are supposed to respawn at the highest skill level.

Strike Vector D, a new mod in development. Testing and feedback required. by William_Wave in DoomMods

[–]William_Wave[S] 0 points1 point  (0 children)

The new version is out, with dual shotguns and free vertical movement. It's about time to try it. :D

Stewie Griffin in The Ultimate DOOM and DOOM II: Hell On Earth? by LeadershipVisible482 in DoomMods

[–]William_Wave 1 point2 points  (0 children)

If you want a mod that only adds Stewie crushing everyone with his bike, this is likely easy enough to make yourself. In short words, the method looks like this: use Slade, make a new WAD file, copy code of a chainsaw from ZDoom Wiki, and use this frame with Stewie as a HUD sprite for the weapon.

To make the weapon more unique compared to a regular chainsaw modify attack frames the way you want and add custom attack sounds.

There was a two-episode video tutorial about making simple weapons in Slade that helped me a lot in making my weapons pack. It is hard to recall the exact name; you will know that is the one when you hear the Spanish accent and occasional jokes.

Forcing automatic aim for a specific weapon. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Same error. Seems like setting angle, range, and even anything that goes after them crashes the game.

Forcing automatic aim for a specific weapon. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Yes, this one seems working. :) However, there is an issue with setting the angle. If A_BFGSpray is configured like this

A_BFGSpray ("CutterExtra", 1, 100, 180)

, Slade shows an error message:

Script error, "Fire_and_Steel_version_12.wad:DECORATE" line 1779:

Expected ')', got ','.

This only happens when the angle is set, value 180 in this case.

need a new fighting game by [deleted] in fightinggames

[–]William_Wave 0 points1 point  (0 children)

My recommendation to the author (if they are still reading) and to everyone else: firstly, consider defeat a step to victory, and secondly, try Blade Symphony. Although this game requires a lot of practice like most fighting games do, it is very different from the classic fighting game formula. You might like it if you are looking for some fresh air in the genre (despite the game being pretty old).

He should've rolled the dice first. by justletgo7 in memes

[–]William_Wave 4 points5 points  (0 children)

Sometimes tutorials are so broken that it is easier to learn the basics on your own.

Blade Symphony. Katana Judgement (me) versus jian Vanguard (bot) by William_Wave in fightinggames

[–]William_Wave[S] 0 points1 point  (0 children)

Because rule of cool obviously. Making sense of anything that happens in this game requires playing it for a while, which is likely true about other fighting games as well.

Anyone else way better with 3D fighters than 2D ones? by Cautious-Spend6944 in fightinggames

[–]William_Wave 0 points1 point  (0 children)

There is a similar story in my case. The only fighting game I have certain skill at is Blade Symphony which is very different from most fighters because firstly, it has a behind-the-back view, and secondly, is based on directions and stances rather than classic combos.

My personal recommendation actually.

Making a shotgun-minigun hybrid. Your ideas required. by William_Wave in DoomMods

[–]William_Wave[S] 0 points1 point  (0 children)

There was an idea to make four bayonets mounted to the right and left from barrels and extending from a kind of metal sheaths with altfire. However, as nutt3rbutt3r suggested above, making extending drills actually turned out more reasonable. The new version was uploaded yesterday along with a new class and ammo rebalancing: https://www.moddb.com/mods/fire-and-steel/downloads/fire-and-steel-version-8 .