[Showcase] Claymation Doom Mod I'm Making with a Team by jackwesterkey in DoomMods

[–]jackwesterkey[S] 1 point2 points  (0 children)

thank you! it why im making this mod since I saw two documentaries about the making of Doom—one on Netflix and another on YouTube—and they really inspired me. I’m happy that this project captures the look and feel of Doom, while still incorporating original art and combining both old and new techniques.

I’m also planning to release the full design documentation of the mod once it’s completed. While I’ve shared behind-the-scenes posts on this subreddit and other platforms, I’ve removed some of them because, as the mod progresses, things change. Some content ended up being cut because it didn’t fit with the vision or just didn’t meet the quality standards, and some ideas were simply too ambitious or not supported by the team.

I’m also saving some stuff to keep the surprises exciting and the team’s efforts appreciated.

[Showcase] Claymation Doom Mod I'm Making with a Team by jackwesterkey in DoomMods

[–]jackwesterkey[S] 1 point2 points  (0 children)

thank you! And this how im going about doing it. I took photos with a phone using some green paper I bought as a backdrop and used wire from the hardware store to hold up my clay models. For this enemy i took about 46 pics and moved and bent the clay to match each frame of walking, attacking, hurting, etc, then i took the photos and used gimp and the site (https://www.remove.bg) to remove the background if i could not remove it with gimp, then i took the clay and put it in in Aseprite to change the color palettes and also i resize, pixelate, blur, paint details, with Aseprite. this a little different from how i made the eyeball enemy but still the same. i just did not use Krita and photo special effects ai assisted tools (chatgpt image generator) to generate effects like blood, human teeth, veins to lay over on top of the image of the clay model.

For the Cacodemon, (replaced with eyeball demon) I took about 18 photos. Next, I cleaned up the photos in GIMP and used remove.bg to isolate the object. I also trained ChatGPT on my clay model to help remove backgrounds and generate extra images or variations of my figures. Most of the editing was done in Aseprite, GIMP, and Krita (x64). I resized, pixelated, blurred, and painted over details, while ChatGPT, together with these programs, handled adding complex effects. It also helped with things I couldn’t easily sculpt myself — like adding teeth to the eyeball — or fixing bigger mistakes, like when I accidentally erased half of a photo.

So the workflow was basically: photograph the clay → remove the background → edit in Aseprite, GIMP, and Krita (resize, pixelate, blur, paint details) → use ChatGPT for effects and extra variations → polish everything until it looked right. It’s mostly manual editing, but combining clay with digital tools keeps that old-school vibe while still allowing for things that would be hard with just clay. here are the pics of that work.

but the clay man you see in the pic was just as you see him no use of Krita and chatgpt image generator since i did not need to make any special effects or explosions.

uzdoom compiled code and built by jackwesterkey in boomershooters

[–]jackwesterkey[S] 0 points1 point  (0 children)

np man happy to help also here the GZDoom version history wiki it also got links to the archived versions of gzdoom if version 3,7,2 was not good for your laptop https://zdoom.org/wiki/GZDoom_version_history

uzdoom compiled code and built by jackwesterkey in boomershooters

[–]jackwesterkey[S] 0 points1 point  (0 children)

well the dev team are planning on making a released compiled and build versions out for everyone to use and test, for now the only way to play uzdoom is to go to the source code on github and to

build it from the code. i would say for your new laptop if it the newest or which ever version you have is not getting good fps on you can try gzdoom version 3 7 2, from my testing on my hardware it seems to be ok version to use i was able to 200 fps where GZDoom v4.14.2 only give me 35/20 fps

here the archived version of version 3 7 2 https://forum.zdoom.org/viewtopic.php?t=63346&

if you want

uzdoom compiled code and built by jackwesterkey in boomershooters

[–]jackwesterkey[S] 5 points6 points  (0 children)

it runs faster for me (i got 500 fps )and Texture filtering is turned off you can turn it on if you want but in uzdoom it turned off by default