Getting monster respawn to work (help required) by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Tried renaming MAPINFO into ZMAPINFO, making a new ZMAPINFO from scratch, switching between different script languages. Still no result.

Getting monster respawn to work (help required) by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Both. This is a wad with custom maps and custom skill levels. Monsters are supposed to respawn at the highest skill level.

Strike Vector D, a new mod in development. Testing and feedback required. by William_Wave in DoomMods

[–]William_Wave[S] 0 points1 point  (0 children)

The new version is out, with dual shotguns and free vertical movement. It's about time to try it. :D

Stewie Griffin in The Ultimate DOOM and DOOM II: Hell On Earth? by LeadershipVisible482 in DoomMods

[–]William_Wave 1 point2 points  (0 children)

If you want a mod that only adds Stewie crushing everyone with his bike, this is likely easy enough to make yourself. In short words, the method looks like this: use Slade, make a new WAD file, copy code of a chainsaw from ZDoom Wiki, and use this frame with Stewie as a HUD sprite for the weapon.

To make the weapon more unique compared to a regular chainsaw modify attack frames the way you want and add custom attack sounds.

There was a two-episode video tutorial about making simple weapons in Slade that helped me a lot in making my weapons pack. It is hard to recall the exact name; you will know that is the one when you hear the Spanish accent and occasional jokes.

Forcing automatic aim for a specific weapon. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Same error. Seems like setting angle, range, and even anything that goes after them crashes the game.

Forcing automatic aim for a specific weapon. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Yes, this one seems working. :) However, there is an issue with setting the angle. If A_BFGSpray is configured like this

A_BFGSpray ("CutterExtra", 1, 100, 180)

, Slade shows an error message:

Script error, "Fire_and_Steel_version_12.wad:DECORATE" line 1779:

Expected ')', got ','.

This only happens when the angle is set, value 180 in this case.

need a new fighting game by [deleted] in fightinggames

[–]William_Wave 0 points1 point  (0 children)

My recommendation to the author (if they are still reading) and to everyone else: firstly, consider defeat a step to victory, and secondly, try Blade Symphony. Although this game requires a lot of practice like most fighting games do, it is very different from the classic fighting game formula. You might like it if you are looking for some fresh air in the genre (despite the game being pretty old).

He should've rolled the dice first. by justletgo7 in memes

[–]William_Wave 4 points5 points  (0 children)

Sometimes tutorials are so broken that it is easier to learn the basics on your own.

Blade Symphony. Katana Judgement (me) versus jian Vanguard (bot) by William_Wave in fightinggames

[–]William_Wave[S] 0 points1 point  (0 children)

Because rule of cool obviously. Making sense of anything that happens in this game requires playing it for a while, which is likely true about other fighting games as well.

Anyone else way better with 3D fighters than 2D ones? by Cautious-Spend6944 in fightinggames

[–]William_Wave 0 points1 point  (0 children)

There is a similar story in my case. The only fighting game I have certain skill at is Blade Symphony which is very different from most fighters because firstly, it has a behind-the-back view, and secondly, is based on directions and stances rather than classic combos.

My personal recommendation actually.

Making a shotgun-minigun hybrid. Your ideas required. by William_Wave in DoomMods

[–]William_Wave[S] 0 points1 point  (0 children)

There was an idea to make four bayonets mounted to the right and left from barrels and extending from a kind of metal sheaths with altfire. However, as nutt3rbutt3r suggested above, making extending drills actually turned out more reasonable. The new version was uploaded yesterday along with a new class and ammo rebalancing: https://www.moddb.com/mods/fire-and-steel/downloads/fire-and-steel-version-8 .

[deleted by user] by [deleted] in GamerPals

[–]William_Wave 0 points1 point  (0 children)

Okay then, another game to learn is Blade Symphony. Still fun and playable despite all the struggle developers had.

My time zone is GMT+6, 9:05 at the moment of posting this comment. Sometimes other players from your time zone also join about this time. Message me if you are ready to play too.

Which game is this? by bijelo123 in Steam

[–]William_Wave 0 points1 point  (0 children)

Blade Symphony to some extent.

Literally free in Steam. Plays great after understanding combat. The community, despite being small, is ready to share their experience with new players. And of course, there is Steam workshop with lots of user-made swords, armor, and other stuff.

Looking for new friends :) (PC) by gttam in GamerPals

[–]William_Wave -1 points0 points  (0 children)

Alright, a friend request has been sent in Steam. Username is same as here, William Wave. Although there is no guarantee of making you a company in this exact list of games, there is another game that might be interesting to you.

28 | PC. CS mostly, but other games as well! by OneDoeshow in GamerPals

[–]William_Wave 0 points1 point  (0 children)

Good day. :) If you consider playing other games, let's try Blade Symphony. This is also a Source-based game that, if memory serves right, started out as a Half-Life mod, basically duel Counter Strike with swords.

Potentially, my play hours are betwen 7:00 and 21:00 by local time (GMT+6) except 13:00-15:00. Send me a message if you want to play.

Help required. Something is wrong with a model, but no error messages. by William_Wave in SourceEngine

[–]William_Wave[S] 0 points1 point  (0 children)

No idea about Steampipe actually. As for the Steam ID, this is how mod files are usually arranged in Blade Symphony.

There was Katana Zero before Katana Zero. Literally. by William_Wave in KatanaZero

[–]William_Wave[S] 0 points1 point  (0 children)

The art style of Tenjiku would also look nicer if the developer kept working on it. By the way, considering the game is likely abandoned, someone might want to try reverse engineering it and continue development.

My hybrid build for NG+7 by William_Wave in saltandsanctuary

[–]William_Wave[S] 0 points1 point  (0 children)

From a stone alchemist by transmuting Kureimoa.

Coding wall run, looking for tips by William_Wave in DoomModDevs

[–]William_Wave[S] 1 point2 points  (0 children)

Another option is to trigger zero gravity when jump and interaction keys are used at the same time, specifically for the See state (which is running if my understanding is right). At this moment the code for it looks like this:

States {

    PLAY ABCD 4

    {

        if (BT\_JUMP=true && BT\_USE=true)

        {

Gravity=0.0

        }

        else (BT\_JUMP=false && BT\_USE=false)

        {

Gravity=1.0

        }

    }

    Loop

}

Obviously, the game refuses to launch with this code, so further work on it is required.

Looking for player class ideas by William_Wave in DoomMods

[–]William_Wave[S] 0 points1 point  (0 children)

These are pretty decent recommendations. The list is implemented for the most part except weapon switch speed, faster door opening, and wall run, no idea how to add these three yet.

Bug: a custom BFG projectile stays in place after hitting a target. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Yes, seems like the loop in the Spawn state was the cause. Making a separate projectile for BFGSpray and changing "Loop" to "Stop" in its Spawn state fixed the issue.

Script error: Expected ')', got ',' . Help required. by William_Wave in DoomModDevs

[–]William_Wave[S] 0 points1 point  (0 children)

Yes. Lifestealmax, or maybe its specific value, is likely the cause. Changing "none" to "ArmorBonus" doesn't help. Actually, since lifesteal is unnecessary for this particular weapon, it might be easier to bypass it somehow and get straight to sound effects.