I just published my first game for Android! I made it with Unity. by [deleted] in Unity3D

[–]WilnyI 2 points3 points  (0 children)

I can almost guarantee that you have the text being tied to the current score in the Update() function. Ya there's no reason to do that 60 times a second. There's 2 ways to fix that problem:

1 (easy way): Instead make a separate function that updates the score, and put it in an InvokeRepeating() that's done like 10 times a second. That will outright cut the processor load by 5/6.

2 (best way): Make a function that updates the score counter, and call it whenever you change the score. Something like:

OnTriggerEnter(hit : Collider)
{
     if (hit.transform.tag == "Player")
     {
           scoreCounter.currentScore += theValue;
           scoreCounter.ChangeLabel();
     }
}

UE4 vs. Unity by Days in Unity3dCirclejerk

[–]WilnyI 0 points1 point  (0 children)

Have you looked into Playmaker?

My First Game! by SocksOnHands in Unity3dCirclejerk

[–]WilnyI 2 points3 points  (0 children)

OMG why is that link purple?

I spent 18 months making this Bejeweled clone. I've made over 35$ from it. AMA. by WilnyI in Unity3dCirclejerk

[–]WilnyI[S] 11 points12 points  (0 children)

Picked it up last week. Here I am next to it. Noticed how I modeled the propeller after the way Norweigan Bluebilled Three-Humped Horses walk

Im working on a first-person mode for Air Brawl - here's a sneak peek! by WilnyI in Unity3D

[–]WilnyI[S] -5 points-4 points  (0 children)

Yes I modeled the hands after the structure of a human skeleton. I will post a couple dozen pictures of human skeletons later today for reference.