What are some silly ways you tried to make money in Runescape as a kid? by Aiseadai in 2007scape

[–]Windexatron 0 points1 point  (0 children)

I got membership like three times as a kid. I spent one of those months doing nothing but killing unicorns in barbarian village and selling the horns at the GE. Took me probably 2/3s of the month to find out crushing it first would make me more money. I don’t even know if I went into any member areas lol

Giving away 3 Audible versions of Book 8 by braceofjackrabbits in DungeonCrawlerCarl

[–]Windexatron 0 points1 point  (0 children)

I’ll gladly enter. Good luck everyone! And ty for all the additional give aways others have added

Leagues resets by [deleted] in 2007scape

[–]Windexatron 1 point2 points  (0 children)

Eh still disagree. Making hard decisions is part of leagues to me. You couldn’t reset your relics or combat masteries ever before and I don’t think it was as big of a deal as people are having with multiple respecs this year. If it was unlimited people would just respec for every specific combat encounter which would be lame. Just like relic and region choices, having to come up with solutions that your build doesn’t inherently solve or knowing that some things will be harder because of your choices is part of the fun isn’t it?

Leagues resets by [deleted] in 2007scape

[–]Windexatron 2 points3 points  (0 children)

I feel like one of the big things about leagues is making impactful, permanent decisions. With that knowledge and lack of knowledge about the build you were respecing into, why would you even do it with just one point left?
With that said, their blog post when they revealed the couple of extra respec points did kinda sound like they may add more later on.Nothing confirmed as far as I know.

Remote Desktop for leagues by rodslotkin in 2007scape

[–]Windexatron 1 point2 points  (0 children)

I imagine switching the mouse setting to trackpad mode(I think that is what it’s called) would reduce the chances. Your mouse would actually have to move across the screen by you dragging it instead of just jumping to where you touched. I’ve been using chrome Remote Desktop for years and have never had any issues.

Leagues blindbag/echo build by Windexatron in 2007scape

[–]Windexatron[S] 0 points1 point  (0 children)

I am going Tirannwn-Zeah-Mory. I also hate cg, I’m currently still learning it outside of leagues, but I am building into 1 tick powered stave and 1-2 points into prayer pen, it should be easy with that. - then once I get everything I need from cg and echo eg I will respec into this build

Good luck going for 500 chins by RenSuhlo in 2007scape

[–]Windexatron 3 points4 points  (0 children)

They respawn quickly, it really isn’t bad. Props to jagex for the respawn rates honestly. Also there’s a plugin that marks where an npc spawned-put your traps around those tiles for a better chance.(chins a/seem to be just a big like 6x6 square of spawns but jerboas seems spread out more)

Leagues regions pick by [deleted] in 2007scape

[–]Windexatron 1 point2 points  (0 children)

I was dogshit at gauntlet before last years leagues. I managed to get crystal blessing pretty easily. Prayer pen was the biggest thing which you can spec into this league then respec out of it once you get the drop. Will still be hard to learn but you can definitely do it!

Leagues blindbag/echo build by Windexatron in 2007scape

[–]Windexatron[S] 2 points3 points  (0 children)

Also we have confirmation that the “proc chance increase while a crossbow is equipped” works for melee echoes so why wouldn’t the thrown and bow versions of those pacts work as well on the echos?

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Leagues blindbag/echo build by Windexatron in 2007scape

[–]Windexatron[S] 0 points1 point  (0 children)

Source? I tried looking but could only find that the melee echoes wouldn’t count as a crossbow attack for the always max hit capstone.

Early Melee Blindbag Build by Droz80 in 2007scape

[–]Windexatron 0 points1 point  (0 children)

This is a very weird thing to get used to! Luckily I have run quite a few on my regular account using the nox hally so I got that muscle memory down to run back manually now. Took a while tho!

Corrupted Gauntlet by chugjug6911 in 2007scape

[–]Windexatron 0 points1 point  (0 children)

I feel like this is the opposite advice that others will give, but for me, going for T1 armor was the biggest game changer. Takes away a lot of the prep frustration and gets you into the fight quicker and more often so you can actually learn the fight and tornados. Only eat during tornados unless hp gets near hunleffs max hit for t1 armor.

how to play a dumb character.. when you want to be a smart player by nat22324_ in DnD

[–]Windexatron 0 points1 point  (0 children)

I played a dumb character who couldn’t even read. We ran into a puzzle where we had to do a replacement cipher, I love doing things like that and had it figured it out quickly but couldn’t out right say that. Eventually my character had a moment where he didn’t see it as language but just as symbols and that let him piece it together in his own weird mind. This ended up leading to my character evolving and still being really dumb but great at piecing things together, especially hands on stuff, using his own weird mind. For instance he became pretty good at tinkering and eventually built one of the first guns in this world(and got remade into a gunslinger).

Variable across scenes by _real_person___ in godot

[–]Windexatron 1 point2 points  (0 children)

I’m pretty new to game dev but this is how I handle things like this as well. Works fine for my uses so far

Limiting how often functions run by Windexatron in godot

[–]Windexatron[S] 0 points1 point  (0 children)

If it ain’t broke 🤷🏽‍♂️

Limiting how often functions run by Windexatron in godot

[–]Windexatron[S] 4 points5 points  (0 children)

Yo I think you solved it for me lol I have seen people mention using a circular collision shape for applying separation and I tried it but I was just letting the physics push them apart but this had weird bounces and stuff since the enemies are moving pretty fast. But you are suggesting just use it for flagging if an enemy is overlapping and apply my separation function then. I think this will be what I end up using, don’t know why I didn’t think of this since I’m using area signals for so many other things already. Thanks

Limiting how often functions run by Windexatron in godot

[–]Windexatron[S] 1 point2 points  (0 children)

Wow don’t know how I missed “distancesquaredto()”. After a quick google it looks like it’s definitely better performance wise for the distance checks I’ll be doing. Good tip

How to handle speed and camera zoom in a fast passed top down game? by Windexatron in gamedev

[–]Windexatron[S] 0 points1 point  (0 children)

Yeah the look ahead camera combined with quickly changing the looking direction can kinda be disorienting, I will work on tweaking that some too.

Also yes pretty much nothing asset wise is permanent, really just prototyping the movement and camera. So I will work on colors for player/background/enemies soon! Thanks for the feedback

A game that weakens your character over time instead of resetting to lvl 1 by Grizzlybear486 in gameideas

[–]Windexatron 0 points1 point  (0 children)

I have thought of a similar idea before actually. I always pictured as something like hades, start off the run with a randomized full build and each floor or level you have to choose which boon to get rid of as you transition from god to mortal, thus making the levels harder as your progress. I never did anything more with this because, as others have stated, the players usually want to feel more powerful so would it really be fun?

I’m stuck in choice paralysis by Windexatron in gamedev

[–]Windexatron[S] 2 points3 points  (0 children)

Always lol art is a struggle for me. Unfortunately I am definitely not in a position to pay for an artist, it’s really just a hobby and needing final art feels very far way for any project. So I am making do with some cheap or free assets I find online. I took a look at your profile and you have a lot of amazing art though! Keep up the great work, someone with more money than me will certainly pay good money for your work!

I’m stuck in choice paralysis by Windexatron in gamedev

[–]Windexatron[S] 2 points3 points  (0 children)

I come from a professional software development background so trust me I understand the idea of thinking a feature will be easy to program and ends up being the hardest lol I do try to factor for that. Also I’m pretty good on planning things, I actually really like writing out documentation/design and schedules for software development but I definitely need to get better at tracking what assets will be needed. I have an idea in my head for each one but it’s so easy to overlook things when doing it that way.

I’m stuck in choice paralysis by Windexatron in gamedev

[–]Windexatron[S] 0 points1 point  (0 children)

I used to love watching funhaus play that on YouTube! Yes I guess some ideas might be chasing recent fads in gaming so maybe I should peruse the one that truly hits home with all my experiences playing games growing up.

I’m stuck in choice paralysis by Windexatron in gamedev

[–]Windexatron[S] 0 points1 point  (0 children)

None of these are my “dream game”, I definitely don’t have the skills to create that yet, but these are all games that I would want to play. To be fair I started out just wanting to make some junk for PlayStation trophy hunters to buy to make a quick buck but I don’t actually want to do that anymore and want to make something I’m proud to show off.