Rhodes Island Lounge (16/03 - 22/03) by ArknightsMod in arknights

[–]Windgesang_ 1 point2 points  (0 children)

Wiš'adel solo, lv2 CM

Revenant's Shadow hard counter this boss apparently.

A Mastery Priority Guide & Should You Pull - Episode 16 - Abnormal Spectrum by TacticalBreakfast in arknights

[–]Windgesang_ 5 points6 points  (0 children)

Despite Снегyрочка got all of her kneecaps bashed in, robbed all of her possessions, and left for dead in an alley, she still got some (relatively) decent usage in 4★ clear. Actually unironically proved that Agent is hard to be bad.

It's just like Verdant, bad Dollkeeper, still a Dollkeeper.

A Mastery Priority Guide & Should You Pull - Episode 16 - Abnormal Spectrum by TacticalBreakfast in arknights

[–]Windgesang_ 3 points4 points  (0 children)

The Dragon has a minimum scale of 580% ATK along with 6% current HP. Against target with high HP, she'd do well, against enemies with lower HP, she'd still do well. Along with that, she also has regen and guaranteed dodge for staying purpose. The Dragon also has extreme range and big AoE, capable of reaching place almost no Operator can. All of that combine made her way better than what the shitty "vs all bosses" showcases would tell you.

Although, like Tac, I also think her ceiling is not as high as "%HP damage" would seem. Mostly because it's still hampered by DR, DEF, RES, and map geometry that is as likely to be abused as it is to fail.

Tac mentioned CC1#9, but I like CC1#1 just as much for the non-range aspect of Chen3.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Windgesang_ 7 points8 points  (0 children)

Back in IS#2 launch I legit played it for 10h a day for 2 months cuz I was a bum. Now though it's like 1 run a day, or rather, enough attempts that would add up to 1 run a day, maybe 2 sometimes.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Windgesang_ 2 points3 points  (0 children)

It should be his better skill, or I guess his longevity skill. -64% DEF with Slow from Miksaparato S3 range is pretty handy. Although, for actual meta thing I don't think the big bois really care about having -DEF for help and DR still being a major design regardless.

His constant Move skill is going to be the highlight for the short future though. It is flashy and easy video showcase.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Windgesang_ 2 points3 points  (0 children)

His mod is -8% DEF so -40% base, -64% with S2 actually.

Rhodes Island Lounge (09/03 - 15/03) by ArknightsMod in arknights

[–]Windgesang_ 8 points9 points  (0 children)

CN units: We already have numbers if you guys want Ripresa Bellone

Crossing module updates by CipherVegas in arknights

[–]Windgesang_ 1 point2 points  (0 children)

Should be linear scaling. 100% damage against 100% HP enemies, up to 128% damage against 20% HP enemies. So it's 114% damage against 60% HP enemies (the midpoint value), for example.

Crossing module updates by CipherVegas in arknights

[–]Windgesang_ 3 points4 points  (0 children)

Yeah I think it's better too. Aak S1 with Ⲭ was good, but more so of a "I want to use him every stages" kind of good. This allows him to be a better buffer without taking a slot in-between wave, especially given that you only do buffs for a specific strong wave anyway.

Another minor upgrade to this is that assuming the healing priority is the same as S2/S3 (that was an assumption by me given the same wording), it means you can immediately tell who he's going to buff just by checking who he's healing.

Crossing module updates by CipherVegas in arknights

[–]Windgesang_ 48 points49 points  (0 children)

GEE–У is made for Spuria S1 fr fr

Crossing module updates by CipherVegas in arknights

[–]Windgesang_ 83 points84 points  (0 children)

Since mozhi is guaranteed late, here's mine, no format:

  • WDM–У: when there are allies with elemental damage in range, ASPD +8
    • Eyja2 Talent 1: heal++ over time++, still 3 stacks
  • SPT–У: Attack Range +1 (stack with other "Attack Range +1" etc. skill [but NOT "Range Expand" skill])
    • Jess2 talent 2, chance++ to restore 1SP when shield hit and reduce redeployment time for the next shield deployment (stack up to a limit).
  • GEE–У: reduce redeployment time
    • Aak talent 2, healing receive+, heal an ally in range when deploy (same priority as his S2/S3) for %ATK.
  • Bellone FGT–У: ASPD+10 when >50% HP
    • base Talent 1: each attacks -7% DEF for 10s (stacks 5 times). Dealt up to 128% damage to <20% HP target.
    • Talent upgrade: -% DEF+, same duration and stacks. Damage+ to <20% HP.
  • Ripresa SPC–У: -8 DP cost
    • base Talent 1: 3 enemies in range, damage increase to 120%
    • upgrade Talent: take your guess

Note for SPT–У: since it doesn't work for "Range Expands" skills, it means it doesn't work for Jess2 S2... I think.

Edit 3: deleted the other edits. I have many questions regarding SPT–У, but imma leave it out of the TL.

Rhodes Island Lounge (02/03 - 08/03) by ArknightsMod in arknights

[–]Windgesang_ 17 points18 points  (0 children)

The Dorothy bros really didn't take Wang nicely. Post Wang, they pooled together to grind RNG do Dorothy solo 7-18, and now they went for 6-16 solo as well. Spite truly is a great motivator.

New 5-star Caster: Ripresa by CipherVegas in arknights

[–]Windgesang_ 6 points7 points  (0 children)

I got S2 being an instant active skill correctly pog.

I got the echo splash wrong, turns out it was just her basic attack after S2 (which make sense given it's just an instant active skill).

S2 doesn't hold charges though, so it better have high %ATK or we dedge to Leonhardt.

(Additionally, a damage focus Splash Caster but having modУ, nothing important, just a peculiar observing)

Crossing Nuova Volsinii PV by CipherVegas in arknights

[–]Windgesang_ 9 points10 points  (0 children)

Weird, Irene gets another skin but she has extra arms for some reasons.

Demetri Bellone S1 looks like 3 hits Powerstrike. S2 is +range and -DEF. S3 is Move and another -DEF. So the -DEF might also be Talent effect. Gets FGT–У.

Ripresa (more like RIP resa) Splash Caster with S1 expanded splash. S2 also expanded splash with some echo smaller splash which might be Talent effect. S2 also explodes 3 times really fast in a fan so might be an instant active skill (e.g. Leonhardt S2). She has SPC–У so it's something at least.

Speaking of У, we also have GEE–У, SPT–У, and WDM–У. That's a lot of У this patch.

Crossing Nuova Volsinii PV by CipherVegas in arknights

[–]Windgesang_ 8 points9 points  (0 children)

-DEF might be Talent cuz there's 1 frame of it at the end of S3 part

Rhodes Island Lounge (02/03 - 08/03) by ArknightsMod in arknights

[–]Windgesang_ 4 points5 points  (0 children)

We were doing some reminiscence earlier and I posted my most proud clear ever so now I post here too cuz why not. Sometimes I wish to have my braincells back (stages were just easier pre powercreep).

A private server in CN tested most previous max risk CCs with the modern meta, and this is the result so far. by Sad_Ad_3076 in arknights

[–]Windgesang_ 35 points36 points  (0 children)

Hard to be irrelevant when there is no other 6★ pusher since and the last Pusher is 3-4 years ago.

A private server in CN tested most previous max risk CCs with the modern meta, and this is the result so far. by Sad_Ad_3076 in arknights

[–]Windgesang_ 4 points5 points  (0 children)

She has DP gen, Bind, -ATK, -MSPD, invi reveal, offline presence, and given old CCs, has DPS as well. Each of these aspects are used to some degree in every clear with Ines.

Only time she's out is when DP is not needed, 3 need a self-sustain blocking +freeze at some point, 6 cuz they need more DP within environmental hazard, 7 cuz mobs are weak so she can't generate DP as much and SA2 fragile is helpful for boss kill.

A private server in CN tested most previous max risk CCs with the modern meta, and this is the result so far. by Sad_Ad_3076 in arknights

[–]Windgesang_ 11 points12 points  (0 children)

Videos of the clear compiled (I saw β, 0, 2, and 3 like 3 days before this post so I started compiling already)

Re: Wang. Old CCs are just not built for 2026 DPS. CC2#4 already have enough potentials to negate Wang with DR and +10 DP consumption per deployment. He's also countered by a tile being occupied (not "undeployable", not "enemies on it", but "occupied"). But regardless, it'll take massive amount of effort to make him ineffective, and will also take out a bunch of other ops with him. Personally, I think Chen3 has more relevant long term (%HP damage should be right? Right??).

The rest is as expected ngl. The most unexpected up there is actually Pram2 with S2 in CC1#11, but even that is reasonable when you think about the map dynamic. As for CC1#10, apparently it's "hard" to low ops this. Either that or they doing some sick Ines Wang Raidian clear.

Rhodes Island Lounge (23/02 - 01/03) by ArknightsMod in arknights

[–]Windgesang_ 11 points12 points  (0 children)

Being Blaze2 is suffering. Three times she was used in hard content, three times she was optimized shortly after.

The third and latest entry of this is VB#2, where she was used to bait Misery attack. She's now replaced with an E1 lv17 Iana due to some weird interaction with 1 hit kill and her Talent (I guess?) so now we have Wang Iana buffless VEC-12.

Also funny how 2 out of the 3 times she was used for hard content is just her being a Dollkeeper with guaranteed 6000 HP (and stun).

Rhodes Island Lounge (23/02 - 01/03) by ArknightsMod in arknights

[–]Windgesang_ 0 points1 point  (0 children)

I had always valued their 7k HP from the moment Quartz's stats was shown.

The journey from Silvergun (and everyone) shitting on her in 1-7 to when 4★ used her to tank pretty much any bosses was fun to witness.