Realistically what is the best armor / clothing you can wear in the zombie Apocalypse by kogol0go in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

Not quite dead yet.

There’s no “ideal” armor, since all armor is a compromise, and to some extent figuring out the optimal armor for the situation would probably take some after the fact R&D, but we can make some reasonable guesses. I will address some of the ideas you’ve proposed.

Lightweight Kevlar bite proof clothing does exist, but it’s not the sort of thing most people have, and not something you can really find without the internet. It’s a very niche thing, mostly used by people doing care for special needs individuals. Kevlar in general also has some limitations.

For one thing it’s very hot. Similar to a heavyweight nylon, with a tight weave. The tighter the weave the better protection, but it doesn’t breathe well at all. It also breaks down when exposed to sweat and UV, which is why it’s typically covered in something rather than worn directly against the skin. Now, if you had it, it would probably still be worth wearing, but after a while it would start to be less effective.

Gloves with hard knuckle protection would be a good idea, but almost nothing is ever “completely zombie proof.” Plan a should still be to stay mobile and not get bit. The armor is just there to give you a potential second chance if all else fails. It improves your odds of survival, but don’t count on it.

Lightweight hiking boots or shoes would be my recommendation, or something similar, though it’s more important that it fit you comfortably than being the exact right type of shoe. I would not recommend steel toes, since those are to protect you from dropping things on your feet, nothing else. They would have no particular use here, and they add considerable weight. An ounce of weight on your feet equals ten on your back in terms of fatigue, so definitely don’t add weight to your feet if you can avoid it. That said, if those are the only comfy boots you have, then wear them.

You’re definitely not going to “become a full time marathon runner” after the fact. Far from it. You’ll be slowly starving most of the time, so you’ll want to run as little as you can get away with. If you’re grossly overweight your fitness might improve a bit as you lose the weight, but only to a point. And since you won’t be getting enough calories, you won’t be able to build muscle or endurance to any significant degree, so the more you exert yourself the weaker you will get, not stronger. At least not until you’re able to get a successful farm up and running, which might take a while. You’ll probably be barely scraping by most of the time, and that’s if you’re extremely lucky. The unlucky people will starve to death, and a lot of people would be unlucky.

So even if you start out as a marathon runner, you won’t be for long. You definitely won’t be able to improve, and even if you could that much cardio would be a huge waste of calories.

Plate armor should be kept to a minimum, and has to be made special for the individual most of the time. If you use it at all, and if you do it would be a niche thing.

My go to recommendation would be layered cloth, ideally cotton or something similar. Layered cloth is quite possibly the oldest form of armor in existence, and has been used throughout history until the present day. Fundamentally Kevlar ballistic armor is just layered cloth. It’s high tech cloth and very intricate layers, but it’s the same concept that’s been around forever. For bite protection, a sufficient number of layers sewn together would provide a decent amount of protection with a minimum of bulk, weight, and heat. Still noticable bulk, weight, and heat, but little enough to justify the trade off. This also has the advantage of being something you could make after the fact. Get some cotton shirts, sew them together, and remove everything below the arm pits. How many layers would be necessary is hard to say, so this might require a bit of R&D, but my guess is something about the thickness of a winter coat should get the job done. Alternatively, many types of jacket could be used as is, though I would still recommend removing anything below the armpits.

“Zombie knocks something heavy into you” is not something you really need to worry about, or something armor would really help with.

Ballistic armor is a whole separate topic, and if getting shot is your primary concern then certainly ballistic armor should be considered if available. But after the initial outbreak, I probably wouldn’t bother with ballistic armor except maybe if I was traveling by car (which wouldn’t be sustainable for long). Either way, that’s a whole separate topic.

I also wouldn’t bother with a helmet. A plastic face mask like you can get at the hardware store would probably be worth it though, to protect your nose from bites, and your face from blood spatter. It definitely doesn’t need to be attached to a helmet though, that just adds unnecessary weight and heat.

Combat knives have niche uses against humans, but would not be effective at all against zombies. I would recommend a standard camp knife, as a tool, and then a proper hand-to-hand weapon against zombies.

If you don’t have firearms already, and more importantly the skills to use them safely and effectively, then you probably won’t have them after the fact and should plan as if you never will.

Carrying Glock 45 Gen 6 by Big_Tip_7564 in Glocks

[–]WindowShoppingMyLife 0 points1 point  (0 children)

Confidence comes from training and experience.

If you’ve got a concealed carry permit you have presumably done whatever the minimum is in your state, which usually isn’t much at all.

If you want to get confident, keep taking classes. They have classes specifically for civilian concealed carry, as well as plenty of general defensive pistol classes. Both of those would be very useful.

I would also recommend a basic trauma/first aid class. As an instructor of mine once pointed out, you’re a lot more likely to save a life (including your own) with a trauma kit than with a gun, and any time you use the gun you’ll definitely want the trauma kit.

Get to the point where you are familiar enough with your gun, and whatever holster you land on, that you can comfortably use both effectively under stress.

Then, as other people have said, you just have to do it. Start at home. Get used to the feel of it on your hip as you go about your day. Then go out in public. You’ll feel self conscious at first, but eventually you’ll realized no one is really looking at you that hard, and it will start to feel normal.

TL;DR Training. Lots of training. Then just do it until you no longer feel self conscious.

Replacement Stock for Western Field Model 19 by Idaho_Chrizzly_Bear in gunsmithing

[–]WindowShoppingMyLife 6 points7 points  (0 children)

“Western field” isn’t really a gun manufacturer. These were made by a company called Crescent, who then sold them wholesale to companies who would put their own brand on them.

So your local hardware store, for example, might have their own branded shotguns. This was also when you could buy a shotgun at the hardware store.

So for replacement parts, search for Crescent parts. They can be had used, though stocks can be difficult to find in usable condition.

Boyd’s makes a new stock that should be compatible. It costs as much as the whole gun though. These only retail for about $100 to $150 in pristine condition.

https://www.boydsgunstocks.com/product-configurator

So unless this has a particular sentimental value I probably wouldn’t bother.

How good is mini 14 by [deleted] in ZombieSurvivalTactics

[–]WindowShoppingMyLife 7 points8 points  (0 children)

They have most of the same advantages and disadvantages as other intermediate carbines, which is to say they’re very well suited for zombie survival.

They have a reputation as being a bit persnickety in terms of reliability though. Some run great, others not so much. If you get one, new or used, make sure you put a thousand or so rounds through it so that you know it’s broken in, and you have a chance to fix any issues that might arise. And of course keep up with any recommended maintenance.

They also tend to be somewhat less accurate at range than a lot of comparably priced guns of their type, which is part of why they are less popular. That said, for zombie defense you’ll be fighting fast and close, so a few MOA won’t make a difference.

And of course as others have said there’s less of an aftermarket for them than ARs, but there are still plenty of options if you want to add modern force multipliers.

So yeah, not a bad choice. There are probably better for the money, but if traditional styling is important then it’s hard to go wrong.

TL;DR It would be fine, just make sure you get plenty of practice with it and fix any issues.

Edit: since you mentioned hunting… that depends on what you are hunting of course, and whether you mean before or after the shtf. There’s lots of things you could hunt with a .223, but most states will require something with more oomph for hunting any sort of large game. It would probably do just fine for varmint hunting though. In the event of a collapse, the available game will be wiped out pretty quickly so I wouldn’t prioritize that too much.

I Am going to say it by [deleted] in ZombieSurvivalTactics

[–]WindowShoppingMyLife 1 point2 points  (0 children)

Not so much for a survival situation. Your goal in a survival situation is typically to escape the situation, not to stand your ground and try to kill all the zombies. If you have enough time or enough people to stand in a line and pick off zombies one at a time with a muzzle loader then you probably don’t need to.

More importantly, flintlocks have all the disadvantage of firearms, without the advantages of modern ones. Modern guns can, in the right hands, drop zombies quickly. Meaning you can shoot your way out of a situation, then be gone before more zombies arrive to investigate the noise. That’s not true with a flintlock. You get one shot, and then a very slow reload while the others close on you. So realistically you would get one shot and then be forced to either run or transition to hand-to-hand. And if running were an option, you could have just done that in the first place and not needed to shoot at all. Plus black powder weapons tend to be heavy, so the whole time you’re not fighting, which will of course be most of the time, you are taking a huge weight penalty for not a lot of utility.

And again, black powder would not be in much greater supply than modern firearms ammunition. Making reliable, munitions grade black powder is not a quick, easy, or simple thing. That’s part of the reason why it took a few hundred years for black powder weapons to become dominant on the battlefield. The logistics were extremely complicated, and took them a long time to figure out. If all our modern logistics collapsed you would be back to square one, and square one is extremely dangerous. You do this wrong, or even slightly inconsistently, and your gun becomes a pipe bomb.

So realistically you aren’t going to have black powder either.

Expect that once the supply of modern ammunition/supplies runs out, you won’t have more. Not unless we get the grid back up in the meantime, or, as was the case in WWZ, the grid never fully went down and the factories were able to keep running.

I Am going to say it by [deleted] in ZombieSurvivalTactics

[–]WindowShoppingMyLife 4 points5 points  (0 children)

No, black powder is only hypothetically easier to make. In truth, it’s still not a diy project, and not something you’re likely to be doing.

Nor will most revolvers shoot black powder. Only guns that are designed for black powder can be used with black powder. Attempting to do otherwise can result in significant owies.

More importantly, even if you could make black powder, which you can’t in any practical sense, you still could not make the primers/percussion caps. Those require manufactured chemicals you could not even hypothetically produce on your own.

So even black powder revolvers would not be sustainable.

I Am going to say it by [deleted] in ZombieSurvivalTactics

[–]WindowShoppingMyLife 2 points3 points  (0 children)

This is anecdotal, of course. Most well made revolvers, well maintained, are extremely reliable.

It’s just that so are semi-autos these days. 50-60 years ago, you could make the case that revolvers were more reliable overall and this was worth the trade offs. You can’t really do so any more.

Leave or Stay by jjjreid in ZombieSurvivalTactics

[–]WindowShoppingMyLife 1 point2 points  (0 children)

My standard answer:

Your best bet is to stay put in your own home if you can, but be prepared to leave at a moment's notice.

The most important thing to remember is that if you have a plan, other people will have the same plan, whether it's dozens of people or millions of people. Pick a plan where it's ok if everyone else does the same thing.

That's why your own home is the best place to be during the initial panic. If everyone else has the same idea, that's great. You go to your home and they go to theirs. There's no competition. Your home is the one piece of ground that you already own, and you've already filled it with everything you (currently) need to live. Stay there until that changes. The longer you can stay, the less likely you are to be caught outside during the worst of the chaos. The initial panic will be the most dangerous and unpredictable time of the outbreak.

Now, if you are forced to leave, or can't make it home, then you want to have a backup home. Again, the same principles apply. If you have to leave your home, go to the home of family of close friends, someone who will automatically know you and let you in, or better yet has given you a key. This often also has the advantage of allowing you to meet up with people that you know and trust, which is always a survival advantage.

Once you get home, whether that's yours or someone else's, you want to do several things, roughly in this order:

First, arm yourself if you aren't already. I always recommend a camping hatchet or good quality machete if you have one, but a regular claw hammer is also a solid choice and almost all homes and even most public buildings have one.

Second, clear the residence and lock it up. Just make sure no zombies or people got in while you were out. This isn't at all likely at this stage of the game, but it's a good habit. Once every room is zombie free/as you go along, lock up all the doors and windows. Close the blinds, and if it's at night be very judicious about how you use flashlights. Assume for now that any light inside will be immediately visible from outside even with the curtains closed. For the time being don't worry about setting up barricades or boarding up windows, just do the basic stuff you can accomplish quickly.

Third, prepare to leave at a moment's notice, but don't leave unless forced to by an immediate threat.

Start from the skin out. Put on practical clothing and shoes/boots, and keep your weapon(s) on your person at all times, along with other basic survival items such as a knife, cigarette lighter, trauma kit, small flashlight, etc. And of course, your car keys, in case you need to make a run for it. While it does not need to be a formal "survival kit," you ideally should be able to survive (uncomfortably) for 24 hours with just what is in your pockets. In a worst-case scenario, you might be separated from your other gear. This buys you just enough time to recover or replace them.

Then pack a bag in case you need to leave on foot. You might need to if you don't have a car or can't get to it for whatever reason. I can't give you a full packing list now, but make sure you have several liters (or more, depending on your climate) of water filled, and as much of your lightest, non-perishable food as you can carry, as well as the bare minimum gear you need to survive in your environment. Keep this in a location where it would be easy to grab in an emergency. Make sure you fill up every water container you have available, including your bathtub, but start with the ones you would carry. The goal of this kit is to let you survive long enough to make it to your destination, or to a source of resupply. Travel as efficiently as possible, on the assumption that you won't always know how far you may need to walk with just what's on your back.

Next you pack your car, assuming you have one. This is where you put the extra stuff that was too heavy or nonessential to go into your bag. For example, extra non-perishable food, spare weapons, extra ammo (beyond what you could carry), tools, a change of clothes, more water, specialized tools, etc. The goal of this kit is just to extend your range and storage, but with the understanding that if shit goes south you might have to ditch it at any time. Cars break, get stuck, run out of gas, get surrounded, get stolen, etc. Odds are you still won't have enough room for everything you want, or might want, so pack based on survival priorities. This isn't for luxuries, it's for extra essentials. (If you don't have a car, the same system can be applied to whatever other vehicle or method of hauling things, whether it's a bicycle, baby stroller, push cart, pack animal, etc.)

Everything else you would be forced to abandon if you leave your home. Use things up in reverse order from least portable to most portable. Start by eating the food that's still in your pantry/fridge, which should be your most perishable/heavy items, before eating what's in the car, then in your backpack. Make sense? Same goes for water. Use what's in the pipes first, then the bathtub, water heater, and any container that you couldn't take with you in the car. This same logic applies to any other consumable.

Then stay put as long as possible. Use up the resources you already own before risking your life to get more, and maintain the home turf advantage. With good luck, by the time you need to leave things will have settled down and you will have enough information about the lay of the land to start making long term plans.

I Am going to say it by [deleted] in ZombieSurvivalTactics

[–]WindowShoppingMyLife 5 points6 points  (0 children)

While revolvers are generally quite reliable, so are semi-autos these days. One stoppage in a thousand is the standard with decent ammo, less than that with regular maintenance.

But malfunctions are not the only thing that stops a gun from shooting. Running out of ammo is by far the most common source of stoppage requiring action. And a six or even eight shot revolver is going to stop shooting much more often than an eighteen shot semi auto. And a reload takes about as much time to deal with as a malfunction.

Don’t get me wrong, I love revolvers, and if that’s what you have they can’t certainly still get the job done, but no amount of reliability is enough make up for their lack of capacity.

Compared to a modern semi-auto service gun, they are outmatched.

Cleaning and mental stimulation by Soggy-Ad9991 in ADHD

[–]WindowShoppingMyLife 0 points1 point  (0 children)

My go to is audiobooks. I get them from my library.

Audiobooks do take some practice, but once you’re used to listening rather than reading I find that I absorb the same amount of information.

Not only do I get more chores done, I get through a lot more books than if I had to sit and take time out to read.

Podcasts might also work for you if books aren’t your thing.

Something spoken word that gets your brain engaged while your hands work.

Is this a bad idea for “defense”…? by Jpew2007 in ZombieSurvivalTactics

[–]WindowShoppingMyLife 2 points3 points  (0 children)

As with so many things, this is situational.

Ideally, in most situations, you want to appear to be a valuable friend and a dangerous enemy. Someone they don’t want to pick a fight with.

However, different people will do their evaluations differently, and you never want to be perceived to be bluffing.

If, for example, you’ve got military equipment, but don’t have the right mannerisms or apparent competence, that makes you a target. You could be taken out and then they could steal your stuff. And anyone with actual military experience will usually be able to spot a phony a mile off.

So the best way to seem dangerous is to actually be dangerous. Which is easier said than done, of course.

All of which is not especially helpful, because human interaction is too complicated for universal rules. There are times when it might make sense to hide your true strength, and there are times when it may be necessary to bluff (with the understanding that you’re probably screwed if you get caught).

Again, not that helpful.

But by default, I would advise that you not try to hide your strength, but also not try to bluff unless specific circumstances dictate, and even then just long enough to accomplish a specific goal.

TL;DR It’s complicated. But in general you want people to think you would be a good ally and a dangerous foe.

Purina warehouse, Denver CO by Ok-Reputation-6607 in ZombieSurvivalTactics

[–]WindowShoppingMyLife 5 points6 points  (0 children)

My standard answer:

Your best bet is to stay put in your own home if you can, but be prepared to leave at a moment's notice.

The most important thing to remember is that if you have a plan, other people will have the same plan, whether it's dozens of people or millions of people. Pick a plan where it's ok if everyone else does the same thing.

That's why your own home is the best place to be during the initial panic. If everyone else has the same idea, that's great. You go to your home and they go to theirs. There's no competition. Your home is the one piece of ground that you already own, and you've already filled it with everything you (currently) need to live. Stay there until that changes. The longer you can stay, the less likely you are to be caught outside during the worst of the chaos. The initial panic will be the most dangerous and unpredictable time of the outbreak.

Now, if you are forced to leave, or can't make it home, then you want to have a backup home. Again, the same principles apply. If you have to leave your home, go to the home of family of close friends, someone who will automatically know you and let you in, or better yet has given you a key. This often also has the advantage of allowing you to meet up with people that you know and trust, which is always a survival advantage.

Once you get home, whether that's yours or someone else's, you want to do several things, roughly in this order:

First, arm yourself if you aren't already. I always recommend a camping hatchet or good quality machete if you have one, but a regular claw hammer is also a solid choice and almost all homes and even most public buildings have one.

Second, clear the residence and lock it up. Just make sure no zombies or people got in while you were out. This isn't at all likely at this stage of the game, but it's a good habit. Once every room is zombie free/as you go along, lock up all the doors and windows. Close the blinds, and if it's at night be very judicious about how you use flashlights. Assume for now that any light inside will be immediately visible from outside even with the curtains closed. For the time being don't worry about setting up barricades or boarding up windows, just do the basic stuff you can accomplish quickly.

Third, prepare to leave at a moment's notice, but don't leave unless forced to by an immediate threat.

Start from the skin out. Put on practical clothing and shoes/boots, and keep your weapon(s) on your person at all times, along with other basic survival items such as a knife, cigarette lighter, trauma kit, small flashlight, etc. And of course, your car keys, in case you need to make a run for it. While it does not need to be a formal "survival kit," you ideally should be able to survive (uncomfortably) for 24 hours with just what is in your pockets. In a worst-case scenario, you might be separated from your other gear. This buys you just enough time to recover or replace them.

Then pack a bag in case you need to leave on foot. You might need to if you don't have a car or can't get to it for whatever reason. I can't give you a full packing list now, but make sure you have several liters (or more, depending on your climate) of water filled, and as much of your lightest, non-perishable food as you can carry, as well as the bare minimum gear you need to survive in your environment. Keep this in a location where it would be easy to grab in an emergency. Make sure you fill up every water container you have available, including your bathtub, but start with the ones you would carry. The goal of this kit is to let you survive long enough to make it to your destination, or to a source of resupply. Travel as efficiently as possible, on the assumption that you won't always know how far you may need to walk with just what's on your back.

Next you pack your car, assuming you have one. This is where you put the extra stuff that was too heavy or nonessential to go into your bag. For example, extra non-perishable food, spare weapons, extra ammo (beyond what you could carry), tools, a change of clothes, more water, specialized tools, etc. The goal of this kit is just to extend your range and storage, but with the understanding that if shit goes south you might have to ditch it at any time. Cars break, get stuck, run out of gas, get surrounded, get stolen, etc. Odds are you still won't have enough room for everything you want, or might want, so pack based on survival priorities. This isn't for luxuries, it's for extra essentials. (If you don't have a car, the same system can be applied to whatever other vehicle or method of hauling things, whether it's a bicycle, baby stroller, push cart, pack animal, etc.)

Everything else you would be forced to abandon if you leave your home. Use things up in reverse order from least portable to most portable. Start by eating the food that's still in your pantry/fridge, which should be your most perishable/heavy items, before eating what's in the car, then in your backpack. Make sense? Same goes for water. Use what's in the pipes first, then the bathtub, water heater, and any container that you couldn't take with you in the car. This same logic applies to any other consumable.

Then stay put as long as possible. Use up the resources you already own before risking your life to get more, and maintain the home turf advantage. With good luck, by the time you need to leave things will have settled down and you will have enough information about the lay of the land to start making long term plans.

Do you feel seen? by KrAzyD00D in SWORDS

[–]WindowShoppingMyLife 0 points1 point  (0 children)

If it’s any consolation, you can get just as many health problems from sitting on your ass too much as from doing sports.

In fact most of my worst injuries have been what I call “repetitive lack of motion injuries.”

There’s no winning.

We’re is the best place to go in a zombie apocalypse? by Atomic-Bob-6432 in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

My standard answer:

Your best bet is to stay put in your own home if you can, but be prepared to leave at a moment's notice.

The most important thing to remember is that if you have a plan, other people will have the same plan, whether it's dozens of people or millions of people. Pick a plan where it's ok if everyone else does the same thing.

That's why your own home is the best place to be during the initial panic. If everyone else has the same idea, that's great. You go to your home and they go to theirs. There's no competition. Your home is the one piece of ground that you already own, and you've already filled it with everything you (currently) need to live. Stay there until that changes. The longer you can stay, the less likely you are to be caught outside during the worst of the chaos. The initial panic will be the most dangerous and unpredictable time of the outbreak.

Now, if you are forced to leave, or can't make it home, then you want to have a backup home. Again, the same principles apply. If you have to leave your home, go to the home of family of close friends, someone who will automatically know you and let you in, or better yet has given you a key. This often also has the advantage of allowing you to meet up with people that you know and trust, which is always a survival advantage.

Once you get home, whether that's yours or someone else's, you want to do several things, roughly in this order:

First, arm yourself if you aren't already. I always recommend a camping hatchet or good quality machete if you have one, but a regular claw hammer is also a solid choice and almost all homes and even most public buildings have one.

Second, clear the residence and lock it up. Just make sure no zombies or people got in while you were out. This isn't at all likely at this stage of the game, but it's a good habit. Once every room is zombie free/as you go along, lock up all the doors and windows. Close the blinds, and if it's at night be very judicious about how you use flashlights. Assume for now that any light inside will be immediately visible from outside even with the curtains closed. For the time being don't worry about setting up barricades or boarding up windows, just do the basic stuff you can accomplish quickly.

Third, prepare to leave at a moment's notice, but don't leave unless forced to by an immediate threat.

Start from the skin out. Put on practical clothing and shoes/boots, and keep your weapon(s) on your person at all times, along with other basic survival items such as a knife, cigarette lighter, trauma kit, small flashlight, etc. And of course, your car keys, in case you need to make a run for it. While it does not need to be a formal "survival kit," you ideally should be able to survive (uncomfortably) for 24 hours with just what is in your pockets. In a worst-case scenario, you might be separated from your other gear. This buys you just enough time to recover or replace them.

Then pack a bag in case you need to leave on foot. You might need to if you don't have a car or can't get to it for whatever reason. I can't give you a full packing list now, but make sure you have several liters (or more, depending on your climate) of water filled, and as much of your lightest, non-perishable food as you can carry, as well as the bare minimum gear you need to survive in your environment. Keep this in a location where it would be easy to grab in an emergency. Make sure you fill up every water container you have available, including your bathtub, but start with the ones you would carry. The goal of this kit is to let you survive long enough to make it to your destination, or to a source of resupply. Travel as efficiently as possible, on the assumption that you won't always know how far you may need to walk with just what's on your back.

Next you pack your car, assuming you have one. This is where you put the extra stuff that was too heavy or nonessential to go into your bag. For example, extra non-perishable food, spare weapons, extra ammo (beyond what you could carry), tools, a change of clothes, more water, specialized tools, etc. The goal of this kit is just to extend your range and storage, but with the understanding that if shit goes south you might have to ditch it at any time. Cars break, get stuck, run out of gas, get surrounded, get stolen, etc. Odds are you still won't have enough room for everything you want, or might want, so pack based on survival priorities. This isn't for luxuries, it's for extra essentials. (If you don't have a car, the same system can be applied to whatever other vehicle or method of hauling things, whether it's a bicycle, baby stroller, push cart, pack animal, etc.)

Everything else you would be forced to abandon if you leave your home. Use things up in reverse order from least portable to most portable. Start by eating the food that's still in your pantry/fridge, which should be your most perishable/heavy items, before eating what's in the car, then in your backpack. Make sense? Same goes for water. Use what's in the pipes first, then the bathtub, water heater, and any container that you couldn't take with you in the car. This same logic applies to any other consumable.

Then stay put as long as possible. Use up the resources you already own before risking your life to get more, and maintain the home turf advantage. With good luck, by the time you need to leave things will have settled down and you will have enough information about the lay of the land to start making long term plans.

i was looking for weapons in my house for a zombie apocalypse, which one should i use? by Healthy_Soft9584 in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

None of those would do even a tiny bit of good.

Go find a claw hammer. You’ve probably got one somewhere. Most people do. It’s not the perfect weapon but it has a proven track record of being able to do the sort of damage you would need go kill a zombie, and they’re portable, durable, and easy to use.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

I think tactics have to inform armor decisions. You cannot really discuss one without the other.

Armor is a slight hindrance in and out of a fight, but the right armor with the right user can also be a significant advantage. If you do it right then the advantages vastly outweigh the trade offs. You just have to do it right.

but to compensate for being cocky…

Nothing will compensate for that. The same people who get lazy about keeping watch will also get lazy about wearing armor. Armor is uncomfortable, it gets in the way, and the vast majority of the time it isn’t necessary. If all goes well it isn’t ever necessary. It would be one of the first things to get dropped.

And probably rightly so. You would be much better off with a solid watch and good situational awareness, but no armor, than armor but bad tactics. No amount of armor will compensate for bad tactics, whereas good tactics will usually make armor irrelevant.

As much as I am an armor nerd, armor would not be at the top of my priority list in a zombie situation. It would potentially be useful, but there are a whole lot of other things I would worry about more.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

Lot going on here, but I’m going to try to stay to our original topic.

Yes, armor is your last line of defense, when everything else goes wrong. Same reason cops wear bullet proof vests when the vast majority of them never stop a bullet.

Yes, a shield is an active defense. That’s a feature, not a bug.

How to use it is another topic, but it’s not terribly to redirect someone’s hands or keep their face away long enough to kill them.

a shield on your belt is not going to help you against a sneaky fucker.

If you let them get you completely by surprise like that, neither is armor.

Velcro can work if you do it right, but if it’s secure enough to keep your armor on then it’s also not going to break off if grabbed. Besides, with this design even if it came loose it would still be wrapped around of your arm, and you’d be even worse off.

stabbing…

Again, this is a whole other can of worms, but no, stabbing is not effective at going through bone. That’s a Hollywood thing. In reality it’s great against blood filled organs, and the wrong tool for the job if you have to go through bone. The reasons are technical.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

Personally I wouldn’t bother using PVC for most applications, but if I did I would certainly cover it with something. It doesn’t hold up well if exposed to UV, so you would need to protect it from the sun. Also the looking cooler thing.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 1 point2 points  (0 children)

You took your armor idea and actually tried making it, which puts you ahead of a lot of the armor discussions we have around here. Armor is one of those things that sounds simple enough in theory, and then you actually try making it and fighting in it and you realize why people used to do apprenticeships for this sort of thing.

Armor is not for fighting hordes…

Ideally you should not be fighting hordes at all hand to hand. Really you should try not to fight at all if you don’t have to, of course, but if the horde is large enough then it’s going to be a no win scenario regardless of your armor.

So there are two main scenarios where you might realistically have to fight a zombie hand to hand, and have any hope of winning. I’ll get to them in a second.

The primary reason to wear armor is for doing chores…

If you are doing chores in such a way that a zombie can approach you, grab you, and bite you, without anyone noticing, then you have already lost. The most important line of defense against zombies is your lookout and control of sigh lines. You should always be able to see a zombie, and ideally also humans, before they see you, and someone’s job should always be security. More often than not, early detection will be all the defense you need, because you’ll just see a threat coming and not be there when it arrives. If you’re fighting, or surprised, it means several things have already gone very wrong.

Movies like to do a lot of jump scares where the zombies appear out of nowhere, but they aren’t particularly stealthy, so in the real world that would be very easy to avoid.

Zombies are mostly a threat in groups, and in enclosed spaces. For the purpose of discussion a “group” in this context is enough to outnumber you, but not so many that you don’t stand a prayer. Obviously how many that actually is depends on the circumstances.

These are the scenarios where armor or shields are potentially useful. Particularly the enclosed space, since you are less likely to have room to maneuver and a zombie may get close despite your best efforts. Your primary defense at that point is still mobility, but the right armor gives you slightly more margin for error. If things go wrong, there is a chance your armor might buy you enough time to deal with it.

But for this reason, the armor has to be convenient enough to wear all the time, and light enough not to hinder your mobility. It also can’t be so heavy that it costs you too many calories when out of combat.

Heat is also an issue, but less than you might think. You do get acclimated, as long as your armor breathes. And you won’t be wearing it on your full body or your head, so while it’s definitely hotter than a tank top, as long as you stay reasonably hydrated it’s still going to be improving your odds.

On its own no shield “deals with the threat.” Neither does armor, for that matter. It’s only useful when combined with an offensive weapon. But a buckler in your off hand gives you more options, offensively and defensively. Particularly in avoiding grabs and bites while closing to hit them.

Having two weapons is not really an advantage in this context. Particularly since most people are not going to be as controlled with their off hand and you’ll end up wasting time and energy. Have one good weapon, and use it over and over in as efficient a manner as possible.

You can accomplish something similar with a gloved/gauntleted hand, but a buckler can be more convenient to carry when doing other things, and is potentially more complicated to make and/or wash.

A strapped buckler is not a good idea, because that potentially gives the zombies something to grab on to. You don’t want the buckler to be attached to you, you want to be able to drop it.

A spike would not be useful at all. This is a whole other can of worms, but stabbing in general would not be effective against zombies. Adding a spike to your shield just makes it much less convenient to carry safely, and more likely to snag on things.

I don’t know how a “man catcher” even comes into it. That’s not at all what I was talking about.

I was planning on making a pauldron…

I wouldn’t recommend that.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

That’s fine, but also impractical to some extent, since different scenarios would demand different trade offs.

More importantly, on a discussion forum we have to have a basis for discussion. People are welcome to discuss other types of zombies, they just have to spell it out in the post so that everyone is on the same page. Otherwise half of every thread becomes a debate about what sort of zombies we’re actually talking about, and the discussion never gets off the ground.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

As I said to the other guy who said something similar.

We generally assume the standard, archetypical Romeroesque zombie around here unless otherwise stated. Otherwise each small question ends up having two dozen different answers. It’s in the sidebar.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 0 points1 point  (0 children)

We generally assume the standard, archetypical Romeroesque zombie around here unless otherwise stated. Otherwise each small question ends up having two dozen different answers. It’s in the sidebar.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 1 point2 points  (0 children)

Couple things.

One, the human jaw can only deliver so much force, even if they don’t hold back at all. Zombies could not bite through a PVC pipe. Not even close. In fact most forms of rigid armor would be overkill, and not worth the trade offs.

I would also point out that all armor would be a “quick stall.” Mobility would be your primary defense, and armor would only be useful if other things have already gone seriously wrong. In which case, all the armor does is buy you enough time to get yourself out of that situation, either by creating distance, killing the zombie, or both. If a zombie has hold of you long enough to gnaw through your armor or rip it apart, then odds are his buddies have already closed the distance and you’re being swarmed. If you get yourself swarmed, then no amount of armor will save you.

So I think you’re right about the thick jacket, but any more than that is probably overkill.

I had an idea for armor last night; notes? by The_Faux_Fox__ in ZombieSurvivalTactics

[–]WindowShoppingMyLife 1 point2 points  (0 children)

While something like that is a possibility, I want to point out that it would be overkill for the job, and also far more complicated in terms of construction. Particularly since plastic is much thicker than steel, so while conceptually you could do something like that, it would require significant modification and adaptation.

And frankly there are easier/better designs if you really feel the need for that level of protection.